The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.
SHVRK:
Surf the crimson wave with fewer fatalities by Monica Raffaelli, NYU Integrated Digital Media Graduate Student
SHVRK is an app for men that allows them to track their lover's time of the month.
NAVIGATING THE COGNITIVE MAP by
Lajuné McMillian, NYU Integrated Digital Media (IDM) Undergraduate Senior Mahe Dewan, NYU IDM Undergraduate Student
Oliver Vikbladh, NYU Neuroscience Masters Candidate
Ethan Hein, NYU Steinhardt Faculty Javier Molina, NYU IDM Faculty Camillia Matuk, NYU Educational Communication and Technology Faculty Adrian Sas, NYU ITP alumna, Project Manager
How do we remember places we’ve been? How do we know how to find our way back? Part of the answer lies in neuroscientist John O’Keefe’s 2014 Nobel prize winning discovery of place cells, a type of brain cell that represents and records locations in Euclidean space (O'Keefe & Nadel, 1971). Using the HTC Vive, a combined VR headset and motion tracking system in one, Our vision for the landscape is one that can finally convey the multidimensionality of the neural network and spatial understanding. Tracking participants’ movements through physical space while generating immersive 360-degree imagery that represents neurological phenomenon, will enable participants to see neuro-electrical processes which are otherwise invisible. During the CogMap experience, visitors wearing the headset will witness and experience correlations between specific neurons and certain areas of the terrain they have traversed in the virtual and physical space they occupy concurrently.