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Wednesday, May 4 • 5:30pm - 6:30pm
Why VR? Beyond the Wow Factor

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We have entered the "Wow Phase" of VR and consumer devices are beginning to be adopted. This panel asks what's next - what will be the killer apps for VR? Who will VR create the retention and UI/UX that allows VR to transition into a robust computing and communications platform? Which behaviors will convert users to daily VR routines? Join our diverse panel of experts to explore these questions and others.

avatar for Yao Huang

Yao Huang

Founder, The Hatchery
Yao Huang is a highly entrepreneurial executive who works with businesses and start-ups in many industries with a focus on technology, assisting with revenue and funding. 

Yao is founder of The Hatchery, a venture collaboration organization instrumental in developing the New York technology ecosystem with an advisory consultancy and incubator.  She leads up the enterprise incubator in New York building products with corporate partners... Read More →

avatar for Caitlin Burns

Caitlin Burns

COO, datavized
Caitlin Burns is the COO of Datavized, an immersive design and technology studio specializing in WebVR and data visualization. She currently serves as Vice Chair of the Producers’ Guild of America’s New Media Council and East Coast Co-Chair of the PGA Women’s’ Impact Network. | |   | | For 10 years, Ms. Burns worked as a Transmedia Producer and Franchise Strategist for media companies dealing with emerging... Read More →
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen is a pioneer in interactive, experiential and immersive design with early projects including: Pseudo.com, MTV’s Amp, QUIET!/We Live In Public, SonicVision at the... Read More →
avatar for Ron Fosner

Ron Fosner

Sr. VR Developer / VR Tech Team Infrastructure, Framestore VR Studio
Ron Fosner has been involved in Graphics and Game Programming for over the last 20 years. After his first DK1 experience he immediately found the next coming thing and transitioned into working actively in VR and AR. He’s been working at developing the teams and software backbone for VR experiences at Framestore’s VR Studio since 2014. They are HMD agnostic, having  created GearVR, Cardboard, Vive, Oculus, and Sony VR... Read More →
avatar for Emilie  Saulnier

Emilie Saulnier

Troy, NY, United States, 1st Playable Productions
Tobi Saulnier, as Founder and CEO of 1st Playable Productions, leads a game development studio that has created such hit games such as Club Penguin for the Nintendo DS, Ben 10 DS, Disney Princess DS, and a number of other DS games designed for very specific demographics ("kids' games", "girls' games", etc). The studio is also known for innovative gameplay, including networked features, downloadable content, and integration of real and virtual... Read More →

avatar for datavized


datavized is a New York City-based immersive design and technology studio. | datavized is focused on data-driven virtual reality (VR) with expertise in data visualization. | Our mission is to push the creative and technical boundaries of immersive media production and to apply the skills and techniques of interactive visual storytelling to the visualization of data. We create virtual experiences with real impact. | Our team combines producers... Read More →
avatar for daydream.io


VIRTUALIZE YOUR REALITY | Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.
avatar for The Hatchery

The Hatchery

The Hatchery has been supporting the tech community since 2007 with business execution and access driven gatherings bringing together entrepreneurs, investors, and corporations. | | In the effort to build great companies there are many lessons to learn - sometimes the hard way. We are capturing the experiences from smart people with perspective from breadth and repeated successes.
avatar for 1st Playable

1st Playable

We make games that empower and encourage. Games that persuade a child that math is cool, teach middle school kids to rethink science misconceptions, or train adults to be aware of cognitive bias affecting their decision making. Even more exciting, games that literally improve the way we think, write, retain memory, and build new habits. | | Our mission: to harness the power of games to educate, transform, and change minds.
avatar for Framestore VR Studio

Framestore VR Studio

Every perfect pixel, every flawless frame | has led us here: to the moment we break the frame | Step inside 360 degrees of infinite potential. | Beautifully crafted worlds, waiting to be explored. | The impossible is temporary; | the ideas that scare us | are the ones that inspire us | to shatter expectations. | We are the new directors, | the new storytellers, | the new visual masters. | We are world class virtual reality pioneers, | blurring... Read More →

Wednesday May 4, 2016 5:30pm - 6:30pm
NYIT AOB 1871 Broadway, New York, NY 10023