Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control.
These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience.
Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.
New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.
Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.
Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.
In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.
Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.
The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.
After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.In my work I put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.
HTML Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever.
Input Fields Forever (2014-16) is a series of HTML-based “drawings” that reflect on Input Fields as Web-based executors of control and personal data collection, while nullifying this function by transforming them into visual containers for ever changing poetry. Input Fields are “freed” here from this original task and transcend their usual format while not taking but giving back to their users...
In the new works shown at the Expo, Input Fields are constantly populated with real-time data from online newspapers, inserting sometimes slightly disturbing sometimes more playful sets of keywords based on current news feeds.
NowLab is an Isobar Global initiative that acts as a nexus for research, development and innovation. Our mission is to:
Make - We invent new solutions, products and services that will benefit our existing and prospective clients (aka Hacking / Making / design-build / prototyping ).
Think - Innovation expertise to help our clients create new and meaningful connections with their consumers (aka Thought Leadership / Brainstorming / Ideation).
Hack - New technologies have a big impact on our lives. We host 'hack' events designed to fast track our potential opportunities (aka Hackathons, aka unconferences).
Learn - We're a growing NowLab network around the world. We have a culture of sharing experience and contacts between offices (aka Workshops).
NowLab also sponsors work with the MIT Media Lab.
SHVRK is an app for men that allows them to track their lover's time of the month.
Windows to the Future
Transforming windows into interactive digital displays
Presenting our platform together with our content partners
SWOON NYC
Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control.
These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience.
Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.
New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.
Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.
Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.
In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.
Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.
The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.
After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.Windows to the Future
Transforming windows into interactive digital displays
Presenting our platform together with our content partners
SWOON NYC
Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.
TRANSFER IS PLEASED TO PRESENT ‘THE DOLLS HOUSE’ THE GALLERY’S FIRST SOLO EXHIBITION WITH CLAUDIA HART INCLUDING A SPECIAL SOUND TRACK BY KURT HENTSCHAGER.
GALLERY HOURS: Saturdays 12-6PM and by Appointment
‘The Dolls House’ is a new series of video, drawing and sculptural work from Claudia Hart, inspired by her media ballet ‘The Dolls’ which is based in the philosophical idea of the “eternal return” – the notion that history endlessly renews itself through a process of decadence, decay and rebirth. To embody this, Hart has molded mathematical cycles into visual form, creating rhythmic, animations of pulsing patterns which are physically mesmerizing and intentionally hypnotic as a result of their algorithmic qualities.
Hart imagines an abstract computer warehouse filled with old dollhouses culled from the junk heap of some future history. She scoured Google’s 3D Warehouse – available as shareware for all users of Internet – for architectural monuments from a decadent history, past empires from all over the world. These include The Arch of Labna (a Mesoamerican archaeological site and ceremonial center of the pre-Columbian Maya civilization), the Roman Forum-of-Ceasar, Marie-Antoinette’s Le Petit Trianon (the small chateau on the grounds of Louis XIV’s Versaille, where she dressed as a milkmaid with her ladies-in-waiting), a Queen Anne House from Victorian England; the Dragomir Mansion from Bucharest; and the Paulwall House – still standing in our own ruined Detroit.
Like her doll houses, Hart’s 3D modelled tutus are also drawn from the scion of a fallen empire: the gowns of Margaret Theresa of Spain, among the last of the Spanish Habsburgs. This child princess was the central figure in the famous painting Las Meninas, a canonical masterpiece by the great 17th-century court painter, Diego Velazquez, and the subject of many of his paintings. Hart’s Velazquez princess dresses are modeled by computer and produced as mixed-media works on paper with projection mapping, and 3D printed sculpture for the exhibition.
Hart’s brightly colored, algorithmic flickering patterns are the ultimate component of her contemplation on the passage of time and the death of kings. The animated patterns are based on the symbols of further collapsed empires – from the Faberge eggs of The House of Romanov to the banners and heraldry of Gengis Kahn and the Mongol Empire. Distributed among these are the current logos and graphical icons of our own multinationals corporations. The end result is in some ways like a stroll through Times Square or a glitzy night in Vegas. But it is also paradoxically and strangely quite trance inducing and meditative, a vehicle for some kind of enlightenment.
A full inventory of work from ’The Dolls House’ is available from the gallery. Please inquire with the director@transfergallery.com to request information.
ABOUT THE ARTIST :::
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary values about identity and the real, and specifically questions ideas about what might be considered “natural.” Her project is to feminize the masculinist culture of technology by interjecting emotional subjectivity into what is typically the overly-determined Cartesian world of digital design.
Kurt Hentschalger, who created the music for “The Dolls,” is an audio visual artist whose work has been shown internationally since the the late 80s. For further information: www.kurthentschlager.com
3 blocks from PS1, M,7,E,G to Court Square
Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science.
10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume.
Featuring:
Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more....
with live performances by
11am & 1pm. . St Francis College, Callahan Gallery.
Family Tours of the Lumen Prize Exhibition FREE
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog
The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.
For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.
On April 1, 2016 Soundwalk Collective and Times Square Arts will present JUNGLE-IZED, a month-long interactive multi-sensory art installation that will transform Times Square, transporting close to a half a million visitors daily to the heart of the Amazon. Presented in collaboration with David de Rothschild, and in partnership with The Times Square Advertising Coalition (TSAC), Times Square Arts, Audio-Technica, and CXA+ART, this immersive installation includes a participatory audio experience and an interactive video to encourage a conversation with nature and to heighten awareness of the environmental impact of climate change.
As part of the Times Square Arts’ At the Crossroads program, which includes installations and performances on the public plazas of Times Square, visitors will be invited to take self-guided audio tours of the Amazon by downloading the JUNGLE-IZED mobile app. From noon to midnight throughout April visitors can also borrow a pair of premium Audio-Technica headphones from the official JUNGLE-IZED kiosk located on 7th Avenue between 43rd and 44th Street, to begin the journey through a virtual soundscape that superimposes the Amazon ecosystem upon an eight-square block area of Times Square.
Available through the JUNGLE-IZED mobile app, the virtual soundscape is composed by Soundwalk Collective and recorded by internationally acclaimed sound artist Francisco López. As visitors walk throughout Times Square, the voices of Shipibo shamans and narration by Amazon experts Jeremy Narby and Daniel Pinchbeck will guide them along a jungle tour and into a conversation with nature. The use of Audio-Technica headphones provides an end-to-end experience and ensures that none of the Amazon’s auditory brilliance is lost along the way.
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Midnight Moment is the largest coordinated effort in history by the sign operators in Times Square to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night. The program premiered in May 2012 and is organized and supported by the Times Square Advertising Coalition in partnership with Times Square Arts, the public art program of the Times Square Alliance, with additional partners of participating sign holders and artists.
Each night, Times Square becomes a digital art gallery through dazzling visuals on select billboards and newsstands. Every show begins at 11:57 p.m. with a "countdown" that signals the start of the three minute nightly presentation. Past artists featured in the program include Richard Garet; Andy Warhol; Peggy Ahwesh; Marco Brambilla; Rafaël Rozendaal; Sebastian Errazuriz; Charles Atlas and Antony; Noah Hutton; Ryoji Ikeda; Daniel Canogar; Alfredo Jaar; Isaac Julien; Robert Wilson; Tracey Emin; Seoungho Cho; Vicki DaSilva, Surabhi Saraf, and Elly Cho; Erika Janunger; Takeshi Murata; Bel Borba with Burt Sun and André Costantini; Zach Nader; Brian Gonzalez (aka Taxiplasm); Björk; JR; Ryan McGinley; Jack Goldstein; Nature Theater of Oklahoma; Ezra Wube;Laleh Khorramian; Brian Dailey; Leslie Thornton; and Yoko Ono. For more information on past projects, please visit http://www.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx.
3 blocks from PS1, M,7,E,G to Court Square
Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science.
10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume.
Featuring:
Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more....
with live performances by
Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.
Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.
Find our Eventbrite and Schedule of Events
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Come hear from noted new media curator Christiane Paul of the Whitney, learn about the fascinating kinetic laser light sculptures of Norman Ballard, and the large scale augmented reality sculptures created with 3D rendering software by artist Michael Rees. We'll gather in the home of Ellen Levy, President Emerita of the College Art Association. Contact levy@nyc.rr.com for details.
We'll gather in the studio of Ellen Levy, artist and Past President of the College Art Association where Ellen and Patricia Olynyk co-convene the LASERS.
Each LASER gathering provides short 10- to 20-minute talks on art/science topics and the opportunity to network with cutting-edge artists, scientists, and researchers in an informal setting. Passionate participants are eager to share their ideas with you! Audience members are invited to “pitch” their own work, events, and activities to the group as well.
Founded in 2008 by LASER Chair Piero Scaruffi on behalf of Leonardo/ISAST, LASERs are now happening in over a dozen locales nationally and internationally: University of San Francisco, Stanford University, UC Berkeley, UCLA, UC Davis, UC Santa Cruz, New York City, London, Tacoma, Toronto, Montreal and Kansas State University.
RSVP for Invitation, limited capacity.
Sign up at http://movingpictures.gallery
Livestream available via http://movingpictures.galleryMoving Pictures Gallery is pleased to announce our second Performing Systems. A single channel audiovisual performance by Jonas Bers will be recorded and streamed before a live audience. Excerpts from the projections will then be exhibited as unique, single edition artworks. The performance and exhibition are presented as a Bronx, NY satellite for Creative Tech Week, NYC.
Performing Systems is a conceptual experiment in which artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era.
Bers’ video and sound feed will be recorded, then excerpted; these singular media artworks will be archived when they are uploaded to a secure, permanent storage system and assigned a unique code - the “hash”.
The editioned works will be exhibited, and available for purchase for the duration of Creative Tech Week.
Moving Pictures Gallery is working with Artlery and Ascribe.io to enable the one-to-one valuation of digital media artworks as single edition art objects. Together we are mapping digital media art to cryptocurrency, investigating how they substantiate one another.
Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.
Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.
Find our Eventbrite and Schedule of Events
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Please see www.apa.nyu.edu to plan your visit.
Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.
At Second Story we design bespoke interactive experiences across the cultural and brand space and across digital and physical channels. While our projects are story-driven our process is lab-driven, ensuring a human connection powered by technology innovation.
In this talk I will share the story behind Second Story with a sneak peek into our storytelling process, concept development, UX practice, and methodologies for prototyping. These behind the scenes processes allow us to create dynamic and multi-sensory people-centered experiences that convey complex ideas and narratives in engaging ways.
An overview of our projects and case studies will show a common thread, an invitation to participate and weave your own story: The Second Story.
Welcome To The Future! Join our instructors for two short twenty minute classes - this is an advanced class and space is very limited. Only members that have attended our previous meetups will be admitted. The classes will be taught by rockstars in Unity®.
We'll teach members how to develop VR for the Microsoft HoloLens
--------- Agenda:
6:30p Networking - Coffee and Tea
7:00p Developing for HoloLens
8:00p Short intermission.
8:15p Expert Council Questions
8:45 VR show and tell. Meet nyc's VR wizards, sample their wares and ask questions. ---------
Please bring your ID and make sure it matches your RSVP name.
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
We aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
Please see www.apa.nyu.edu to plan your visit.
Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.
The address is 2 MetroTech, Brooklyn, NY, 11201, 8th floor. It's right at the A/C/F Jay Street exit in Brooklyn (Myrtle exit).
You'll need to enter the building from Lawrence Street (NOT the main entryway where the rotating doors are) that says NYU Tandon (Poly) School of Engineering (you'll see it on the map that I've attached). It's in between Hale and Hearty and 5 guys. You'll need some sort of photo ID like a driver's license to sign in with the guards. The guards will call my office, and then I will meet you in the 8th floor lobby.
Product personalization is the future focus of nearly every industry. However, in an effort to deliver mass customization on a global scale there remains a gap between physical human body shape and digital application. The primary challenge has been how to re-create accurate 3D digital body shape in a way the computer can understand. If you could teach a computer to understand your body shape, what applications, services or products would that unlock for you as a user or a business? Join Tyler Parker, Software Engineer at Body Labs, to understand how accurate 3D digital body shape will reshape the way you interact with the products, services and design applications you use today and in the future.
We are living in a truly fascinating time for not just tech and creativity but culture as a whole.
It seems like almost everyday there is a new hot technology, emerging platform, or new demand from consumers and audiences that many a times didn’t exist even the week before. Hashtag struggle. We’ll discuss how you as an organization or individual can cut through the noise and get to the good stuff.
In conjunction with the Lumen Prize, Harvestworks, LISA and Hyphen Hub, Creative Tech Week celebrates our inaugural, year one festival with a massive opening celebration. Join us! Featuring 25 tech art installations, a performance, special keynote presentation by Paola Antonelli of MoMA, visuals by Vade and DJing by a new hot talent to be revealed May 1.
If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register separately at http://openingcelebration-creativetechweek2016.eventbrite.com
Start time: 6:30pm
End: 11:00pm
Keynote Presentations: 6:30
After an interval to get a drink and greet guests, we'll begin the evening with some brief comments from Isabel Walcott Draves, Founder and President of Creative Tech Week; Jeanne Angel, Director of Production and Director of the Expo; Randi Brant, Director of the Industry Hub by Future Colossal; Asher Remy-Toledo and Mark Bolotin, Art Directors of the Arts Hub; and Alex Post, Director of the Community Hub; and Dawn Barber, co-Founder, Creative Tech Week.
Paola Antonelli, Senior Curator of Architecture & Design + Director of R&D - Museum of Modern Art
Paola Antonelli is senior curator of architecture and design, and director of research and development, at the Museum of Modern Art (MoMA) in New York City. Her work investigates design’s influence on everyday experience, often including overlooked objects and practices, and combining design, architecture, art, science, and technology.
VJ: Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences. He designs open source tools to help facilitate the realtime video performance medium.
He is a former artist in residence at Eyebeam Art and Technology Center and researcher in residence at NYU's Brooklyn Experimental Media Center. He has also taught at Parsons/New School Design and Technology Department and performed and taught workshops at many new media and video festivals around the world.
LISA
Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces LISA conferences; and partners with museums and other organizations to showcase the work of past speakers. Over 200 past LISA speakers are featured in the artist portfolio at softwareandart.com/presenters.
The Lumen Prize
The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges.
Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York City, Shanghai, Athens, Amerstdam, Riga, Cardiff, and London. In partnership with its academic partners, Lumen holds seminars, artist talks and symposiums at nearly all of its shows.
Harvestworks
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks’ residents, who have also used remixing in their art process, include established artists, such as Christian Marclay, Luke Dubois and Cory Arcangel.
Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business. We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.
We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.
Creative Tech Week
Creative Tech Week Is Coming to NYC 4/29-5/8!
In partnership with NYC EDC the city-wide 10-day festival will showcase the intersection of creativity and technology, with as a combination of free events for consumers and 350+ ticketed events for professionals, entrepreneurs, developers and creatives. Spanning 10 days and 5 boroughs, Creative Tech Week will feature cutting edge virtual reality (VR), augmented reality (AR), data visualization, generative algorithms, 3D printing, experiential & interactive advertising and creative computer programming. Weeklong or 1-day tickets are at https://creativetechweek2016.eventbrite.com
Where there's Smoke - working with story, play, design & tech with LANCE WEILER.
Come step into an emergent creative process that mixes emotion and technology. What does it take to build immersive storytelling experiences that are emotionally resonate? How can the stories we tell jump from screens and inhabit the world around us? Join Lance Weiler a storytelling pioneer known for the way he combines story and code. Weiler is an alumni of the Sundance Screenwriters Lab, the director of the Columbia University Digital Storytelling Lab and has developed storytelling programs that have reached hundreds of millions of people around the world. In this special session, Weiler will pull back the curtain on a recent project and share how he's designing, building and deploying emergent narratives. This session will be a mixture of talk as well as hands-on opportunities for participants to experiment.
Tuesday May 3rd, 2016
7pm to 8pm
Elinor Bunin Munroe Film Center @ Film Society of Lincoln Center
144 West 65th Street, New York, NY
Allison Berkoy presents ONE ON ONE, an interactive multimedia installation and performance experience. Participants enter the installation environment and encounter a figurative assemblage of chair parts, enlivened with projection, audio, and computer vision. Lone participants may receive an invitation to sit in a chair facing the figure. Others may watch.
Each ONE ON ONE encounter unravels divergently and unpredictably. The figure makes requests, tells stories, and entertains; responding differently to true ONE ON ONE meetings with a single participant versus engagements with an audience. ONE ON ONE creates an illusion of complex interaction through sensor tracking, custom software, arrays of scripted responses, live internet feeds, and structured randomness.
One intention of my transcription of his work, in The Garden of Emoji Delights, was to mash up popular historic and contemporary sign systems, and to diversify and expand the Emoji lexicon through this process. Emoji are a contemporary glyph system which offer an emotional shorthand for virtual expression. The pleasurable stylizations are ubiquitous worldwide and across generations. Transcribing visual symbologies of an earlier era using Emoji makes perfect "nonsense-sense" to me, particularly with Bosch’s work, in that his own visual style was so idiosyncratic and remarkably distinct in contrast to his peers.
In his essay “Digicalyptic Realities or, The Frolic of the Flat : Carla Gannis, The Garden of Emoji Delights” Sabin Bors writes …“What makes the Garden of Emoji Delights unique is that the visual communication language it manipulates is deeply rooted in our reflexive and ordinary communication. A double subversion thus takes place: the subversion of visual communication languages, and the subversion of art history.” – Sabin Bors, 2014
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Please see www.apa.nyu.edu to plan your visit.
Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.
Technology, how we insure this media? Do we insure the digital information, moving parts, the structure, obsolete parts?
What typical losses are not covered?
How does the claim department settle a claim when you are a Collector, Gallery, Artist, or Venue?
I will be exploring common exclusions, conditions and limitations Insurance contracts related to Tech Artist.
Be informed, come and learn at my talk.
I will be available after the talk for individual consultation.
This year’s prize-winning collection to be featured includes the following and more:
PORTÉE- Lab 212 Collective2015 Welsh National Opera Performance Prize
The hugely impressive centre piece of the Lumen Prize exhibition is a multi-sensory project at the crossing of light, architecture and music that poses the question: what if architecture could be expressed through music?
Luminous wires stretching down from towering concrete pillars, mysteriously linked to a solitary grand piano can be played like a giant harp creating an immersive layered soundscape as audience members interact with the piece.
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Mind Travel is a collective journey. In his live performances and video art installations, Murray draws upon both his music and creative tech background to transport the audience on a journey that is at once expansive and transformative. His improvisational piano meditations, inspired by mystical traditions and theoretical physics, combined with his visual art installations driven by the music will leave you in a state of harmony and clarity, with the rhythm to carry it forward into your life.
Whether your an independent artist, a boutique studio or a multinational corporation you need to scale.
Dig into tips, best practices and lessons for creative enterprises small and large.
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Please see www.apa.nyu.edu to plan your visit.
Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.
We're moving toward a world where the objects and spaces around us are imbued with a level of interactivity far richer than the phones and laptops that we spend so much time with today. As this transition takes place, it will no longer be meaningful to distinguish between the “interface” to an object or space and the object or space itself. As we shift away from traditional display screens, we need a new set of design principles to ensure that the interactivity we bring into the physical world enhances our daily experience rather than detracting from it, and that it connects us to each other rather than isolating us. Our designs should empower people to be the authors of their own experiences.
James Patten will present a series of design principles and related projects, drawn from Patten Studio’s interactive activations and internal R&D work, that highlight the studio’s vision for our future relationship to technology.
Creating how we’re used to might not good enough. Not when technology’s accelerating, our world changing, our brains mutating, our reach expanding. So how do we innovate?
Let's look at exponential technolgies and reimagine the (im)possible.
Natasha Tsakos is known for pioneering ways of integrating technology with live performance. She has produced and created 9 multimedia shows, spoken at the TED conference, opened the G20 summit, performed at the Super Bowl with Cirque du Soleil, is a Singularity University alumni, and recently shared her vision at the United Nations. Natasha has also written several books and plays including COLOURS a nonsense which won the Benjamin Franklin Digital Award. She is passionate about the language of interactivity between the imaginary and the real, and creating extraordinary experiences on Earth and beyond.
Time is the only resource we can't replenish, and it's the one aspect of all of our lives that we're still struggling to understand. Scientists and philosophers have hypothesized on the machinations of time for millennia, but science has yet to unlock the mysteries of time's ebb and flow.
Nonetheless, we are all time-travelers. Whether we’re journeying to distant memories or looking ahead to future possibilities, we’re constantly traversing time and often struggling to reconcile our pasts and futures with the present.
Each of the six artists taking part in Interdimensional Beings look at time from different angles. Whether it's the passage of time on a cosmic scale, the potential ramifications of time travel, or merely how we reminisce about the past, Interdimensional Beings seeks to elucidate the myriad ways inn which time impacts us all on a daily basis, and how our evolving relationships with time still have the possibility to amaze and inspire.
The Internet has gifted us with the ability to connect to our world. We can find friends in strangers we may have never met otherwise, and see and experience things through the eyes of other people broadcasting their lives through social media - finding inspiration through exposure and awareness to things that would have been inaccessible. In a fast-paced world, social media can help us consolidate our connection with friends and family with the latest buzz news in a single, clean little feed - with the ability to filter out what displeases us and open our world to information we want to receive. We’ve learned to deliver and consume information broadcasted in sound bites, paired with stunning images and provoking headlines vying for attention to buy, support, read, react, re-share, ‘like’ and offer opposition or validation.
So, what does this do to our creative lives? Can we find our own voice in a sea of influences, or are we being molded by the tastes and preferences of others we follow, watch, and from which receive feedback? Do we truly feel free to express ourselves, or do we create and post to cater to our connections for validation? Are we more inclined to seek immediate gratification found in short snippets of information instead of reading a literary masterpiece? Can we appreciate art profoundly or do we just want to take a picture of something to post to instagram and prove we do interesting things?
Four speakers with a lot to say about technology, physical spaces and humans, come together to deconstruct the value of immersive experience design. From the artistic to the commercial, how do we place a value - an ROI - on human engagement in physical space? How will the concept of value evolve as immersive experiences and technology collide?
If you work in any aspect of events from creative, production to management and hail from the corporate world to brand to the agency-side, this panel event and cocktail experience - held in New York’s LED Lab - is not to be missed.
Come enjoy the open bar. Space is limited so please secure your ticket soon.
Speakers include:
Float4, Alexandre Simionescu, Co-founder
SID LEE, Kwame Taylor-Hayford, Head of Integrated Production
PixMob, Shawn Kent, Senior Director
Daily tous les jours, Melissa Mongiat, Co-founder
We have the grandest night of Mind Travel music yet on May 5th with the Mind Travel String Orchestra, including world class musicians Ashley Bathgate, Ralph Farris, Katie Hyun, Dorothy Lawson, Cory Lee, Jessica Meyer & Pat Swoboda, We will premiere new work alongside a reflective solo piano and video art projection. Spoken word poet Max Stossel will also join the stage. This will be a night of musical exploration, a night of possibility in the 800 seat NYU Skirball Center for the Performing Arts in New York City. All proceeds go to benefit cancer research and tickets are tax deductible.
WHEN: Thursday May 5th, 8:00 pm Performance / 7:00 pm Reception
Jane Rigler and Elizabeth Hoffman with video by Anna Weisling
All the more my thoughts multiply
All the more my thoughts multiply is a work for flute, electroacoustic sound, and interactive video that explores the psychology and transformation of a lone character from the Noh play “Aoi-no-ue”, taken from the massive and influential 11th c. Japanese epic “Tale of Genji.” Possessiveness marks the greatest challenge to overcome. In this mono-drama the gestural significance of both the spatialized sound and the movements of the flutist weave together textures of light and music through an ancient Japanese folk story that asks: how do we navigate through our possessions?
This work is a commentary on the concept of “possession” as seen through an ancient Noh tale “Aoi-no-ue” (Lady Aoi), thought to be written by Zeami, sometime between 1363-1443. This story is based on an episode from theTales of Genji where Prince Genji’s mistress Lady Rokujo becomes furiously jealous of his wife Lady Aoi. Her jealous rage transforms into a “possession” such that Lady Rokujo’s living phantom spirit makes Lady Aoi mortally ill. The action in the Noh play focuses on the fight between the Shaman/Priest and the phantom spirit who is eventually exorcised and transforms Lady Rokujo.
diNMachine (Michael Schumacher and Nisi Jacobs)
The Audio Visual Matrix
An Interdisciplinary performance system commissioned by the Harvestworks Artist-in-Residence TEAM (Technology, Engineering, Art and Music) Lab
diNMachine will perform in eight-channel sound. It will be the first performance with the Audio Visual Matrix software diNMachine developed with Tommy Martinez in residency at Harvestworks. A short Q&A will follow.
The Audio Visual Matrix (AVM) is an interdisciplinary performance system that enables fast and flexible interconnections of audio and video data streams to modulate content. The inspiration comes from the “pin” type matrices found on synthesizers like the EMS Synthi, where players patch any modulation source to any destination. The AVM uses a similar grid system to create paths between elements (instruments, computers, cameras, etc.) and allows for feedback loops as well as typical modulation. See: http://avm-dinmachine.tumblr.com/
Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves: digital, social, mobile, video, data, email apps and more.
He joined the Met after spending 20 years at Columbia University as a member of the faculty of the Columbia Journalism School and a year as the university's first Chief Digital Officer.
Why can’t a sword be used to create an art piece? What if spirit animals followed you on a bike ride? Shouldn’t a pool light up with animations when you jump in? At Red Paper Heart, these are the odd questions that they ask each other – and they’re about playing with users expectations of physical objects. Enter the transformative world of interactive installations. Responsive technology can redefine the rules for even the simplest of objects by changing their function. Deftly alternating between gratifying and confounding deep-seated expectations can create surprising moments of delight. In this session, Daniel will talk about swords, music boxes and how they created surprisingly immersive art installations with them. And why cats can’t hold swords.
Uncubed equips a fast-growing community with the digital skills, insight, and experiences needed to succeed at modern work.
Our Uncubed Edge platform delivers online classes taught by leaders at top startups. We take you to the offices of today’s fastest-growing companies to learn the skills they’re leveraging to build industry-changing products. Sign up now.
Wakefield, Uncubed’s publication, is a must-read for anyone interested in tech and digital. Join the 500,000+ that have signed up for daily delivery.
And our event experiences build your network, your skills, and maybe even land you a new job. See you out there?
Please join us for
Creative Technologies Symposium 2016
Friday, May 6, 2016 1:00 - 6:00 PM
Art & Art Education @Teachers College, Columbia University
Emerging technologies continue to change the making, teaching, and learning of art. The creative technologies symposium addresses these changes and engages artists, educators, and technologists in an ongoing conversation. While the previous symposia worked to define creative technologies as a means for artistic expression, the upcoming symposium considers the successes and barriers of implementation within various learning environments. What are some of the new pedagogies that help bring technology-infused art to students and teachers alike? If there is a lot of excitement about technology in art making, where does the resistance come from?
The Creative Technologies Symposium is part of the Creative Tech Week in New York City from April 28 -May 6.
Free to register: creativetechnologies.eventbrite.com
Program Schedule
12:30 pm: Registration, Zankel Hall 408 (4th floor), Teachers College, Columbia University, 525 West 120th Street, New York, NY 10027
1:00 pm: Opening Remarks by Judith M. Burton and Richard Jochum. Keynote by Bruce Wands: "Perspectives on the Digital Revolution in Contemporary Art and Education"
1:45 pm - 2:45 pm: Short Presentations
Erin E. Riley: Making Art in the FabLab: New Tools for Self-expression
Josh Burker: Making Meaning of Angles and Degrees: Art and Programming the LogoTurtle
Stephanie Dinkins: Friends Forever: Social Robots as Friends and Teachers
William K. Moulton: New Media and the Oral Tradiation: Building a Dance and New Media Program
Caleb Clark: From "Yes-itis" to "Yes"
Merete Sanderhoff & Neal Stimler: Wanna play? Open Museum Content for Education
2:45 pm - 3:15 pm: Break-out Session
Erin Riley & Nathan Holbert
Josh Burker & Deren Guler and Jessica Jagtiani
Stephanie Dinkins & Steven Goss
William K. Moulton & Carianna Arredondo and Brian Bulfer
Merete Sanderhoff & Neal Stimler
3:15 pm - 3:30 pm: Coffee Break
3:30 pm - 4:30 pm: Interactive Pecha Kucha (Moderated by Laura Scherling)
Jaymes Dec: Triumphs and Tribulations of Creative Technologies in a Traditional School
Andrew Corpuz & Sohee Koo: Thingspace: Technology and Three-Dimensional Studio Thinking
Alfredo Salazar-Caro: DiMoDa: Digital Museum of Digital Art & Beyond
Stefania Druga: Designing with and for kids at HacKIDemia
Grace Jun: Clothing & Technology: Placing Social Practice at the Center of Learning
Anna Nazo: Posthumanism: The Human Body Transition. Contemporary Art Practice: Performance
Luke Murphy: The Unhappy User
Rory Solomon: Programmer as User: Critical Reflections on Computer Programming Education
Nobhuho Nagasawa: Interactive Art of Light and Sound
Lilia Ziamou: Bodies Unbound: Reimagining the Boundaries of the Body/Technology Interplay
4:30 pm - 5:00 pm: Wrap-up
5:00 pm - 6:00 pm: Reception & Performance Eli Keszler
Proceedings/Papers
The Symposium organizers plan to publish papers provided by the presenters as part of a Special Issue of the Springer Open Access Journal
Technology, Innovation, and Education.
Deadline for Papers: July 30, 2015 (2,000-8,000 words)
The Creative Technologies Symposium is part of the Creative Tech Week in New York City from April 28 - May 6.
More information about the Creative Technologies Certificate program can be found at ctc.tc.columbia.edu
Submit Papers to: ctc@tc.columbia.edu
We think of ourselves as physical beings inhabiting a physical world - and yet we are discovering that our awareness, our communication, and the activities we engage in are increasingly in the digital world.
Over the coming 10 years, we will experience the merging of digital and physical into a connected experiential environment that anticipates our needs and desires, automatically configures the spaces we inhabit and interacts in personalized ways with each of us as we move through this environment. Moreover, we will cease to use the term “digital” as it will no longer add any meaning to our always-online, always-connected way of life.
In this talk, Neil will explore pertinent current and near-future trends and innovations, extrapolate what we can expect to emerge over the coming 10 years and beyond, and provoke conversation around how our practices will evolve to enable the creation of this future.
Video Hack Day 2 follows the fabulously successful launch of last year's Video Hack Day. It's a one day hackathon (no overnight) to hack on all things video and learn about new video APIs. Prizes will be awarded by such judges as Albert Wenger from Union Square Ventures and Cindy Gallop from Make Love Not Porn. More info and sign up here. Come join the fun!
SCHEDULE
FACETS started out of Facebook conversation between Jane, Phoenix, Mohini and Caroline on Jane's wall about a desire for a more laid back interdisciplinary art, technology, and video games "un-conference" that was just...diverse. We wanted to attend a conference with more women and more minority speakers. We wanted to attend a conference that had video games AND art AND technology but not on separate panels. We wanted all of these things in one space...so we decided to make one. And that's how FACETS was born.
Organized by Caroline Sinders and created by Jane Friedhoff, Phoenix Perry, Mohini Dutta and Caroline Sinders, FACETS is a new type of conference hosted and sponsored by Integrated Digital Media (IDM) at NYU Tandon School of Engineering with support from NYU MAGNET.
Follow FACETS @FacetsCon“Performing Systems: Extending Media Environments via the Blockchain”
Like many artists working with emergent technologies, Benton C Bainbridge designs custom systems to make his media art. Bainbridge discusses his latest collaboration: Performing Systems. This platform enables real-time media artists to extend their systems and “play” the entire art ecosystem from creation through provenance, exhibition, collection and archiving. Bainbridge and co-creator Eric Barry Drasin created Performing Systems and Moving Pictures Gallery as a tool to enable Visual Performance artists to collect each other.
Performing Systems is a conceptual experiment in which real-time audiovisual artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era. Artists’ video and sound feeds are recorded, then singular media artworks are selected from the feed and uploaded to a secure, permanent storage system along with digital provenance.
Performing Systems asserts a near-future ecosystem at the intersection of emerging technologies and societal attitudes. In this possible future, Digital Media Artists and their patrons can assert the value of ethereal artworks.
Urban Arts Partnership’s SMARTBOMB and Academy Game Design students will collaborate with participants that want to join them in building digital interactive experiences around Fresh Education’s curricular assets.
TRANSFER IS PLEASED TO PRESENT ‘THE DOLLS HOUSE’ THE GALLERY’S FIRST SOLO EXHIBITION WITH CLAUDIA HART INCLUDING A SPECIAL SOUND TRACK BY KURT HENTSCHAGER.
GALLERY HOURS: Saturdays 12-6PM and by Appointment
‘The Dolls House’ is a new series of video, drawing and sculptural work from Claudia Hart, inspired by her media ballet ‘The Dolls’ which is based in the philosophical idea of the “eternal return” – the notion that history endlessly renews itself through a process of decadence, decay and rebirth. To embody this, Hart has molded mathematical cycles into visual form, creating rhythmic, animations of pulsing patterns which are physically mesmerizing and intentionally hypnotic as a result of their algorithmic qualities.
Hart imagines an abstract computer warehouse filled with old dollhouses culled from the junk heap of some future history. She scoured Google’s 3D Warehouse – available as shareware for all users of Internet – for architectural monuments from a decadent history, past empires from all over the world. These include The Arch of Labna (a Mesoamerican archaeological site and ceremonial center of the pre-Columbian Maya civilization), the Roman Forum-of-Ceasar, Marie-Antoinette’s Le Petit Trianon (the small chateau on the grounds of Louis XIV’s Versaille, where she dressed as a milkmaid with her ladies-in-waiting), a Queen Anne House from Victorian England; the Dragomir Mansion from Bucharest; and the Paulwall House – still standing in our own ruined Detroit.
Like her doll houses, Hart’s 3D modelled tutus are also drawn from the scion of a fallen empire: the gowns of Margaret Theresa of Spain, among the last of the Spanish Habsburgs. This child princess was the central figure in the famous painting Las Meninas, a canonical masterpiece by the great 17th-century court painter, Diego Velazquez, and the subject of many of his paintings. Hart’s Velazquez princess dresses are modeled by computer and produced as mixed-media works on paper with projection mapping, and 3D printed sculpture for the exhibition.
Hart’s brightly colored, algorithmic flickering patterns are the ultimate component of her contemplation on the passage of time and the death of kings. The animated patterns are based on the symbols of further collapsed empires – from the Faberge eggs of The House of Romanov to the banners and heraldry of Gengis Kahn and the Mongol Empire. Distributed among these are the current logos and graphical icons of our own multinationals corporations. The end result is in some ways like a stroll through Times Square or a glitzy night in Vegas. But it is also paradoxically and strangely quite trance inducing and meditative, a vehicle for some kind of enlightenment.
A full inventory of work from ’The Dolls House’ is available from the gallery. Please inquire with the director@transfergallery.com to request information.
ABOUT THE ARTIST :::
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary values about identity and the real, and specifically questions ideas about what might be considered “natural.” Her project is to feminize the masculinist culture of technology by interjecting emotional subjectivity into what is typically the overly-determined Cartesian world of digital design.
Kurt Hentschalger, who created the music for “The Dolls,” is an audio visual artist whose work has been shown internationally since the the late 80s. For further information: www.kurthentschlager.com
FREE EVENT, BUT SPACE IS LIMITED! GRAB A TICKET NOW!
Come celebrate the official launch of U-GRUVE: Interactive Soundtracks for Public Spaces. U-GRUVE is an Audio Augmented Reality app for the iPhone that lets listeners interactively experience music that has been custom-composed for popular New York City locations.
While these free audio installations have been running throughout Creative Tech Week, this event, as part of the HARMAN Store's Soundcheck Series, includes a live performance by U-GRUVE composer Michael Durek, featuring music from the app, on one of the best sound systems in the city. A brief demo will be given by U-GRUVE's creator, Richard Rodkin, prior to the performance.
After the performance, all are welcome to download the free app and head over to Central Park for a stroll around the Hallett Nature Sanctuary and The Pond to experience U-GRUVE first-hand.
Coordinates:Join Creative Tech Week Badgeholders, Context Art Fair VIPs and LUCIDNYC for Creative Tech Week's Closing Party.
Held from 6:30-11:30 at, this party features a keynote presentation by a special VIP to be announced, a profound tech performance experience, and two floors of DJs and Vjs, dancing, refreshments and networking.
If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register.
Don't miss your last chance to see 25 art installations at the Creative Tech Week Arts Hub.
Clemente Center, 107 Suffolk Street, Lower East Side
Midnight Moment is the largest coordinated effort in history by the sign operators in Times Square to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night. The program premiered in May 2012 and is organized and supported by the Times Square Advertising Coalition in partnership with Times Square Arts, the public art program of the Times Square Alliance, with additional partners of participating sign holders and artists.
Each night, Times Square becomes a digital art gallery through dazzling visuals on select billboards and newsstands. Every show begins at 11:57 p.m. with a "countdown" that signals the start of the three minute nightly presentation. Past artists featured in the program include Richard Garet; Andy Warhol; Peggy Ahwesh; Marco Brambilla; Rafaël Rozendaal; Sebastian Errazuriz; Charles Atlas and Antony; Noah Hutton; Ryoji Ikeda; Daniel Canogar; Alfredo Jaar; Isaac Julien; Robert Wilson; Tracey Emin; Seoungho Cho; Vicki DaSilva, Surabhi Saraf, and Elly Cho; Erika Janunger; Takeshi Murata; Bel Borba with Burt Sun and André Costantini; Zach Nader; Brian Gonzalez (aka Taxiplasm); Björk; JR; Ryan McGinley; Jack Goldstein; Nature Theater of Oklahoma; Ezra Wube;Laleh Khorramian; Brian Dailey; Leslie Thornton; and Yoko Ono. For more information on past projects, please visit http://www.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx.