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Thursday, April 28
 

10:00am

life turning
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Thursday April 28, 2016 10:00am - 6:00pm
Nancy Hoffman Gallery 520 West 27th Street NY, NY 10001
  • Registration Type Free

6:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works that convey the mystery of human presence. Working recently with a group of neuroscience researchers to map areas of the brain active while experiencing the... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes preliminary images on the computer by either drawing or deconstructing photographs which become the platforms for color explorations in her paintings and prints... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired separately and then collaged with copper glazed crystals, glass and found objects. Her imagery is often developed through a process of molding clay in plaster casts of... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water, which make use of very high-resolution photography, including 360-degree camera arrays. The resultant images that will be exhibited in various state-of-the-art... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital technologies, including large-scale printers, to realize larger than life images on paper or aluminum. Also on view, will be examples of her playful and socially... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including in books, galleries, museums, conferences, performances, film festivals, on cable and broadcast television, and the internet. She has a long history of... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition | Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches... Read More →




6:30pm

The Creative Apps Community NYC, Developing for your art
Join us this month in celebration of the start of Creative Tech Week as we talk with folks who code as part of their creative process! 

Experts
avatar for Ash Ryan Arnwine

Ash Ryan Arnwine

Technical Evangelist, Adobe Creative SDK, Adobe
Ash is the Technical Evangelist for the Adobe Creative SDK, where he leads community events, creates open-source sample apps, and writes technical articles. Ash has founded the Creative Apps Community meetup in New York and San Francisco, and Coffee and Coding Conundrum in New York and Osaka. Ash also speaks at developer-focused conferences, leading live coding sessions to help developers learn how to get the most out of the Creative SDK.
avatar for China Blue

China Blue

China Blue is an art pioneer who is a nominated two year Artist-in-Residence with the Norman Prince Neurosciences Institute at the Rhode Island Hospital. She has received two NASA/RI Space Grants. One was for her research of the sounds of meteorite impacts created by NASA’s Vertical Gun and she is the first person to record Paris' Eiffel Tower. She investigates and explores bioacoustics, ultra and infrasonic sampling devices, brain wave... Read More →
avatar for Eric Corriel

Eric Corriel

artist, faculty, School of Visual Arts
Currently living in Brooklyn, Eric takes the urban landscape as a medium in which to create site-specific video installations in the public realm. He teaches interaction design at the School of Visual Arts in New York City, where he is also Lead Web Designer and Developer. | www.ericcorriel.com
JL

Jesse Lee

Jesse is a developer and engineer who's passionate about technology's role in solving modern problems. His creations are broadly based, but music is a theme that keeps coming back to him. You might find him at random hackathons in the city, or building a desalinator on a rooftop in midtown.
avatar for Daniel Temkin

Daniel Temkin

Artist, Daniel Temkin
Hi. I'm here to talk about programming languages as an art medium (esolangs and related code art). I'm interested in practices that misuse code && data, including glitch and algorithmic photography.



Thursday April 28, 2016 6:30pm - 9:00pm
TBA
  • Registration Type Free

8:30pm

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Thursday April 28, 2016 8:30pm - 9:30pm
HERE Arts Center 145 Sixth Avenue. New York, NY 10013
 
Friday, April 29
 

TBA

Build an Email Marketing Newsletter in HTML & CSS
Do you want to take your marketing skills to the next level? Do you have an event/small business and want to send a customized newsletter to your friends/customers? Building an email newsletter is different than building a web page but you use the same language in HTML and CSS. In this class, you’ll learn the fundamental techniques to build out a simple email newsletter in HTML and CSS (including testing and shipping) in under two hours!

Partners


Friday April 29, 2016 TBA
TBD
  • Registration Type Free

8:00am

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

Greetings everyone, and many thanks to those of you who have signed up! I wanted to let you know that the U-GRUVE app is now available on the App Store for download.
Here is the link to the Preview; you can access iTunes from there:

ALSO

Please be aware that our schedule has been evolving, and we've decided to roll-out compositions/locations one-by-one over the course of the festival. Hopefully that doesn't cause any inconvenience; if so, please accept my apologies.

That said, for today, 29 Apr 2016, we are opening with the work of Milica Paranosic, whose piece lives on the Upper West Side in Riverside Park on down to the Hudson Greenway, between 89th and 96th Streets. It's just a short walk west from Broadway, where the 1 Train stops at both 86th and 96th Streets.

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael Durek, Milica Paranosic, Jesse Stiles, Norville Parchment, Richard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN Store. You can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. | | In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction Designer and Front-end Developer while serving as VP on UX teams for Fortune 100 companies in New York City. | | Richard holds a Bachelor of Music in... Read More →

Partners
avatar for Memetic Arts

Memetic Arts

Digital Media Publishing
Memetic Arts is a New York City-based digital media publisher whose apps explore and showcase the potentials of creative technology. | | U-GRUVE is an Audio Augmented Reality system that enables composers to create interactive soundtracks for public spaces. To experience the music, listeners visit a U-GRUVE location, fire-up the app on their GPS-enabled device, and walk throughout the location to trigger, mix, and manipulate synchronized... Read More →



Friday April 29, 2016 8:00am - 8:00pm
TBD

9:00am

Laguardia Studio open house and 3D print contest
The Laguardia Studio will hold a 3D design competition and the winner/s will present their printed designs at a open house. The winner/s will also give a presentation of the process and goals.

Partners
avatar for NYU Laguardia Studio

NYU Laguardia Studio

LaGuardia Studio, New York University
The LaGuardia Studio, located at 545 LaGuardia Place, provides advanced digital media services to the NYU community. Services include museum-grade digital fine art printmaking, 3D printing, 3D scanning, and design consultation.



Friday April 29, 2016 9:00am - 5:00pm
NYU Laguardia Studio 545 Laguardia Place NYC 10012

10:00am

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://copperbluemedia.com/interactive-therapy

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Interactive Motion Designer, Copperblue media

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Friday April 29, 2016 10:00am - 5:00pm
Staten Island Children's Museum Chapel Road, Staten Island, NY

10:00am

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Friday April 29, 2016 10:00am - 6:00pm
Nancy Hoffman Gallery 520 West 27th Street NY, NY 10001
  • Registration Type Free

10:00am

Adrian E. Rivera: Taxonomica
Taxonomica is a series of sculptures created from 3D scans of taxidermied animals captured during the Autumn Biophilia Residency in Gatineau, Canada. These 3D models were modified using displacing forces representing the fragile nature of digitization and the way data can be corrupted or modified.

Artist's Statement:

"Taxonomic classification is a system used to organize and define characteristics of biological organisms. This process is useful for helping us understand the complex network and characteristics of the world around us. However with the onset of digitization, all things become susceptible to error and the manipulation of data. The information left for future generations becomes fact, and we become dependent on that very data to define the reality of the past."

Experts
avatar for Adrian E. Rivera

Adrian E. Rivera

Artist
Adrian E. Rivera is a digital artist inspired by biological systems and the intersection of new technology and the natural world. Adrian Graduated from Northern Michigan University with a bachelor's in fine arts in Electronic Imaging (now Computer Art). His work often employs the use and application of 3D technologies. Adrian was born in 1991, Austin Texas and grew up in Yautepec, Morelos, Mexico. He is currently based out of Brooklyn, NY.



10:00am

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/virtual-reality.html

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about | | Kenji Williams is an award winning composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin... Read More →



10:00am

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
SR

Studio REV-

Studio REV
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities by involving them in codesigning tools that communicate complex issues. Working closely with our clients, we strive to spark the public imagination by creating... Read More →



10:00am

Connected Future Labs
Connected Future Labs is an R&D consulting company at the leading edge of technology. With a depth of expertise from circuits to computer vision and data science, Connected Future Labs works closely with you to connect the dots across different domains and disciplines and create the next big thing. Whether it's turning your phone into a virtual spray paint can to make graffiti on a projection wall or creating a vending machine that delivers beer for uploading a photo to Instagram, Connected Future Labs' mission is to help you push the boundaries of what's possible in the 21st century. The booth will feature live displays and interactive demos. http://www.connectedfuturelabs.com/

Experts
avatar for Sean Montgomery

Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the physical and metaphysical world. Since finishing his Ph.D. in Neuroscience, Sean has created numerous works that raise questions about the relationship between... Read More →

Partners
avatar for Connected Future Labs

Connected Future Labs

Connected Future Labs
Connected Future Labs is an agile R&D consulting group in New York City that utilizes a depth of expertise from circuit design to algorithms and app development in order to bring your creative visions to life. Working at the cutting edge of technology, Connected Future Labs and its members have developed a range of interactive installations and products from jewelry that connects to your phone to automotive seats and clothing with embedded... Read More →



10:00am

Cyto-Illusions
My art is about celebrating our human connection through the use of biomorphic abstraction. On a biological level we are all the same, all that is living we are part of. Every life structure mimics another. We are echoes of the past regenerating and ever evolving. It is important to me in a world where hatred, violence and differences seem to be pulling us apart that we recognizing our most basic connection, we are all made of cells, beautiful cells. We each have a unique energy, that connects us to each other yet we are all structurally made of the same biomorphic mesh. Using digital imaging I both describe and celebrate the intrinsically aesthetic structure of the natural world and the ever-present duality in all things. I invite the viewer to see and feel the world both within us and around us, experiencing the macro vs microelements common to all.

Experts
avatar for Kate Henderson

Kate Henderson

Independent designer, Cyto-Illusions
My art is about celebrating the human connection through the use of biomorphic abstraction. On a biological level we are all the same; all that is living we are part of and every organic structure mimics another. We are echoes of the past regenerating and ever evolving. | | Kate is an digital artist working in Connecticut and New York area. She first started working with microscopy imagery during graduate school at Yale while studying as an... Read More →



10:00am

daydream.io
daydream.io - Virtualize Your Reality / daydream.VR - Music Powered Virtual Reality
Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

Experts
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen is a pioneer in interactive, experiential and immersive design with early projects including: Pseudo.com, MTV’s Amp, QUIET!/We Live In Public, SonicVision at the... Read More →

Partners
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITY | Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.


10:00am

DBRS Innovation Lab
Experience  neural networks in virtual reality and other exciting interactive projects from our team of machine learning scientists and artists who work at the DBRS Innovation Lab. Featuring work by Cassie Tarakajian, Aaron Arntz, Amelia Winger-Bearskin, Jamis Johnson, JB Rubinovitz, David Huerta, Eamon O'Connor, Fletcher Bach, Joelle Fleurantin, Francis Tseng, Fei Liu and more. Find out more at https://dbrslabs.com.

Experts
avatar for Amelia Winger-Bearskin

Amelia Winger-Bearskin

director of the DBRS Innovation Lab, dbrs
New York-native Amelia Winger-Bearskin is an accomplished artist and creative technologist with a deep understanding of digital media, visual storytelling, and performance. She is focused on fostering creative exploration at the DBRS Innovation Lab, where research, technology and design combine to create new data products. After five years as an assistant professor of time-based media art and film at Vanderbilt University, Amelia returned to... Read More →

Partners
avatar for DBRS Innovation Labs

DBRS Innovation Labs

DBRS Innovation Labs is a collaborative group of designers, coders, and quants who are breaking new ground in the world of Financial Technology.  Our team consists of engineers and mathematicians, story-tellers and data artists. We interrogate big datasets to uncover hidden trends, make animations that set beautiful geometries in motion, and train machine-learning algorithms to hew insights from raw numbers. Our tools allow us to examine... Read More →


10:00am

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc.
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art and meta-media, his work intentionally defies categorization. Lisek is a pioneer of art based on machine learning and artificial inteligence. Lisek is also a composer... Read More →



10:00am

Emanations

Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control. 

These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience. 

Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.


Experts
avatar for Katherine Louise Boehm

Katherine Louise Boehm

New Media Artist, Interaction/Experience Designer, Musician, Improvisor, Creative Technologist
My work is rooted in philosophy and play with a niche in sound and invisible interaction. As a new media artist, designer, improviser and musician, I aim to stimulate thought and reframe elements of our present to better understand our relationship with each other, with the world and with our future both near and far. In form I have combined my background in graphic design, film and performance with nonlinear/linear narrative experiences... Read More →
avatar for Udit Mahajan

Udit Mahajan

Creative Technologist, Interaction/Experience Designer, New Media Artist, Electronic Musician
I am a creative technologist, visual and interaction designer, electronic musician and artist with a background in electrical engineering from India. Currently pursuing my MFA in Design and Technology at Parsons School of Design, New York. | | My work lies at the intersection of art, design, science and philosophy with strong emphasis on the cybernetics. I believe in the beauty of process and exposing that process. Most of my work includes... Read More →

Partners


10:00am

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

Balam Soto creates contemporary, exploratory artworks that fuse low tech with high tech, including interactive art installations and public artworks. Balam works independently on the artistic and technical sides of his pieces



10:00am

Games for Change Arcade
Games for Change (G4C) is an NYC-based nonprofit that promotes and facilitates the development of games for social impact. Come play an arcade of award-winning, innovative games from our community and see how you can get involved.

The Games for Change Festival (June 23-24) explores the positive power of digital games in two days of keynotes, panels, and workshops. This year, we're opening the G4C Marketplace to feature the latest games and gaming tech. The Festival brings together leaders in gaming, education, health care, technology, and social change. Register with code CTW20 and get 20% of festival passes!

Partners
avatar for Games for Change

Games for Change

Games for Change (G4C) is an NYC-based nonprofit that promotes and facilitates the development of games for social impact. Come play an arcade of award-winning, innovative games from our community and see how you can get involved.



10:00am

Geometric Sculpture 'Barn-Raising'
Participants will help construct a large mathematical sculpture designed by George Hart, who will explain the underlying geometrical ideas as we go along. The design is an intricate arrangement of laser-cut wooden components which connect with cable ties. Over a several-hour period, participants will join parts together to make modules and then assemble the modules into the final form. It is fine to come for a brief visit any time during the whole period, then come back afterward to see the final result on display.

Experts
avatar for George Hart

George Hart

Professor, Stony Brook University
George Hart is a sculptor and applied mathematician who demonstrates how mathematics is cool and creative in ways you might not have expected. Whether he is slicing a bagel into two linked halves or leading hundreds of participants in an intricate geometric sculpture barn raising, he always finds original ways to share the beauty of mathematical thinking. An interdepartmental research professor at Stony Brook University, he holds a B.S. in Math... Read More →



10:00am

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia performance. She is interested in exploring "cyborg theatre" as a means of deconstructing race, gender, and identity. Espii's research methods of exploring... Read More →



10:00am

Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.

We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

Partners
avatar for Hyphen Hub

Hyphen Hub

Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business. | | We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide. | | We specialize in: | – Producing and... Read More →



10:00am

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry background that includes RKO, Westwood Studios, and Electronic Arts. Our media work work has been shown nationally and internationally at festivals and symposiums... Read More →



10:00am

ikonoTV: Digital Canvas

New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.

Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.

Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.

In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.

Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.

The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.

After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she co-founded the first online gallery eyestorm.com. | | Markevitch believes that works of art help us perceive and continually question the world around us. They... Read More →

Partners
avatar for ikonoTV

ikonoTV

ikonoTV
ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). | | Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films, by working in close collaboration with more than 1000 international artists, over 200 collections, image archives and the most important museums worldwide. | | By showing art free of any... Read More →



10:00am

Input Fields Forever

In my work I put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

HTML Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever.

Input Fields Forever (2014-16) is a series of HTML-based “drawings” that reflect on Input Fields as Web-based executors of control and personal data collection, while nullifying this function by transforming them into visual containers for ever changing poetry. Input Fields are “freed” here from this original task and transcend their usual format while not taking but giving back to their users... 

In the new works shown at the Expo, Input Fields are constantly populated with real-time data from online newspapers, inserting sometimes slightly disturbing sometimes more playful sets of keywords based on current news feeds.

 


Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her videos often feature characters depicting anthropomorphized code. Endlicher's work is part of the permanent collection of the Whitney Museum of American Art in NY and the... Read More →



10:00am

Isobar NowLab

NowLab is an Isobar Global initiative that acts as a nexus for research, development and innovation. Our mission is to:

Make - We invent new solutions, products and services that will benefit our existing and prospective clients (aka Hacking / Making / design-build / prototyping ).

Think - Innovation expertise to help our clients create new and meaningful connections with their consumers (aka Thought Leadership / Brainstorming / Ideation).

Hack - New technologies have a big impact on our lives. We host 'hack' events designed to fast track our potential opportunities (aka Hackathons, aka unconferences).

Learn - We're a growing NowLab network around the world. We have a culture of sharing experience and contacts between offices (aka Workshops).

NowLab also sponsors work with the MIT Media Lab.

 


Experts
avatar for Leigh Christie

Leigh Christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's first solar powered vehicle at UBC and designed battery packs and EV components for several automotive startup companies, but he is perhaps best known for... Read More →
avatar for George Crichlow

George Crichlow

Associate Strategy Director, Isobar
I identify, make and market interactive experiences that create value for people and brands.
avatar for Kevin Kempis

Kevin Kempis

Creative Super Nerd, Isobar
avatar for Anna Kucheryavaya

Anna Kucheryavaya

Senior Interactive Developer, Isobar
Anna is a developer with a deep passion for science, art and entrepreneurship. She received classical training in mathematics and computer science from the oldest university in Russia, Saint Petersburg State University, and continues to study these fields with a modern approach in NYC. During her studies she founded and successfully ran an e-commerce company, which she left later on to pursue a career as a developer. | | After doing web... Read More →

Partners
avatar for Isobar

Isobar

Isobar is a global full-service digital agency, creatively solving critical, complex client challenges in the digital era. We conceive, design and build innovative experiences for the world’s largest organizations, and we enable brand commerce by connecting powerful brand narratives with commercial interactions. We relentlessly focus on delivering “Ideas without limits,” and take pride in helping clients transform business... Read More →


10:00am

Looplabs
Looplabs is a free, easy to use cloud based music studio that lets you make music anywhere, anytime, together.


10:00am

Madison, WI - A critical look at segregation in America's most progressive city
This piece is one part 3D-printed terrain sculpture, one part projection mapping, and one part interactive A/V installation.  

In the wake of my own ignorance and subsequent reflections on the serious racial disparities in my hometown, the mixed-media piece invites everyone to consider our own limited but real role in creating a system of racial segregation in the present and breaking that system in the future.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable political and economic power in the United States. Nick Washington, DC and graduated from the University of Wisconsin. He currently works with the National... Read More →



10:00am

Maker Space at NYSCI
Maker Space at the New York Hall of Science (NYSCI) is a learning environment where children, teens, adults and families can tinker, design and create together. Everyday materials are reused in exciting ways and projects encourage experimentation and open-ended exploration. On display will be various projects from NYSCI workshops, camps, and after-school programs that demonstrate the wonderful things that kids can create with high and low tech tools.

Experts
RB

Reid Bingham

Makerspace Coordinator, New York Hall of Science

Partners
MS

Maker Space at NYSCI

The New York Hall of Science (NYSCI) presents 450 exhibits, demonstrations and design spaces that explain science, technology, engineering and math. A visit to NYSCI is a hands-on, energetic educational experience where you can indulge your curiosity and nurture your creativity. NYSCI offers professional development for teachers, produces curricula and resources for classrooms, and studies how technology and play affect how we learn... Read More →



  • Registration Type Free

10:00am

MyEyeSelfie
Eyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for Leigh Christie

Leigh Christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's first solar powered vehicle at UBC and designed battery packs and EV components for several automotive startup companies, but he is perhaps best known for... Read More →



10:00am

NYC Media Lab, VR demos
NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and communications. More is at www.nycmedialab.org.

Deniz Ergurel, Haptical http://haptic.al 
Haptical is an information and strategy service helping organizations to innovate and grow through new computing platforms; virtual and augmented reality. 
Rosalind Paradis, Splash Pool
http://rosalindparadis.com/portfolio/splash-pool/
Splash Pool is an interactive VR experience that aims to infantilize the user as they are confined to a kiddie pool only to look out on an inviting adult pool. The user may splash with the aid of a custom controller at the bottom of a real kiddie pool. If the user splashes too much they get scolded by an adult figure. The game controller is a flexible plastic bowl of water creating a large water button that aims to create semi-realistic tactile feedback.
Jacek Juda, Spectre
vrspectre.com
VR Spectre is developing a mobile headset which allows to generate immersive virtual worlds of an exceptional quality for smartphone users.We take virtual reality into the next step by focusing on two most important factors: overcoming performance barriers and improving portability.

Partners
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and... Read More →



10:00am

NYC Resistor presents: Semaphore Hero
Semaphore Hero is an interactive game / performance that teaches you how to use Semaphore, the maritime flag-based messaging system. Our game using a camera tracking system to translate the flag positions of the player into letters and words. Spell out an SOS message so that navy ships offshore will rescue you!

Experts
Partners
NR

NYC Resistor

NYC Resistor is a hacker collective with a shared space located in Boerum Hill, Brooklyn. We meet regularly to share knowledge, hack on projects together, and build community.



  • Registration Type Free

10:00am

NYU Integrated Digital Media Student Showcase for CTW
The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.


SHVRKSurf the crimson wave with fewer fatalities by Monica Raffaelli, NYU Integrated Digital Media Graduate Student

SHVRK is an app for men that allows them to track their lover's time of the month.


NAVIGATING THE COGNITIVE MAP by
Lajuné McMillian, NYU Integrated Digital Media (IDM) Undergraduate Senior Mahe Dewan, NYU IDM Undergraduate Student 
Oliver Vikbladh, NYU Neuroscience Masters Candidate
Ethan Hein, NYU Steinhardt Faculty Javier Molina, NYU IDM Faculty Camillia Matuk, NYU Educational Communication and Technology Faculty Adrian Sas, NYU ITP alumna, Project Manager
How do we remember places we’ve been? How do we know how to find our way back? Part of the answer lies in neuroscientist John O’Keefe’s 2014 Nobel prize winning discovery of place cells, a type of brain cell that represents and records locations in Euclidean space (O'Keefe & Nadel, 1971). Using the HTC Vive, a combined VR headset and motion tracking system in one, Our vision for the landscape is one that can finally convey the multidimensionality of the neural network and spatial understanding. Tracking participants’ movements through physical space while generating immersive 360-degree imagery that represents neurological phenomenon, will enable participants to see neuro-electrical processes which are otherwise invisible. During the CogMap experience, visitors wearing the headset will witness and experience correlations between specific neurons and certain areas of the terrain they have traversed in the virtual and physical space they occupy concurrently.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Co-Director, NYU Integrated Digital Media
De Angela L. Duff is a designer, photographer, web developer, and DJ. She is also the Co-Director and an Industry Associate Professor of Integrated Digital Media at NYU Tandon School of Engineering in Brooklyn. Prior to joining NYU Tandon, De Angela Duff was the Program Director and an Associate Professor of Design, Art & Technology (formerly Multimedia) and Web Development & Interaction Design within the College of Art, Media & Design, as well... Read More →

Partners


10:00am

Playmaker at Hutong Games Booth
Realize your creative vision without knowing how to program!

Come visit us and learn how you can use PlayMaker to unlock the power of Unity 3d.

Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs, and more!

Check out our Studio Showcase. http://www.hutonggames.com/showcase.html

A demo and talk will be given by our own PlayMaker Guru, Jean Fabre.

Experts
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong Games. | | Imperialism, consumerism, and industrialization drive her crazy. Currently based in New York, e.Ko spends most of her time making art and randomly... Read More →

Partners


10:00am

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



10:00am

Rogue Making
Rogue Making is thrilled to be a part of Creative Tech week! Try our fun experiment to prototype with wearable tech electronics. Tenaya can’t wait to meet all the young makers interested in Arduino and Lilypad. Rogue Making teaches workshops all over the U.S. in programming, soldering, motor projects, paper engineering, and sewing with electronics. Discover cool circuits and how we can add them to our clothes and accessories. The future is here, what will you make? Check out Tenaya’s music videos on Youtube for inspiration! “I’m so Maker,” “Happy Making,” and “This is How We Make.”

Experts
TH

Tenaya Hurst

CEO, Rogue Making



10:00am

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks

Harvestworks

Executive Director, Harvestworks Inc
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks... Read More →



10:00am

Share the Truth About a Lie
The Truth Box is a traveling story booth that invites participants to share, on-camera, the truth about a lie they have told. Excerpts and stories recorded in The TRUTH BOX will be shared on the project website, social media platforms and be used for educational purposes.

Experts
avatar for Yael Melamede

Yael Melamede

Filmmaker, The (Dis)Honesty Project
Yael Melamede is the co-founder of SALTY Features – an independent production company based in NYC whose goal is to create media that is provocative, entertaining and enhances the world. Melamede’s newest film and directorial debut “(Dis)Honesty – The Truth About Lies” was released to critical acclaim in May 2015. The film is part of a larger initiative around ethics called The (Dis)Honesty Project and includes the TruthBox, the... Read More →



10:00am

svrround
Svrround enables creators and brands to engage with their audiences in live 360 video streams. 

Partners
S

svrround

Co-Founder, svrround
Svrround was founded in January 2016 at NYUs ITP by a team of three Virtual Reality developers and two musicians. Since then, svrround has gone through the NYC Media Lab Combine incubator, and is supported by Verizon Open Innovation, ready for a summer 2016 launch.



10:00am

The Outernets
THE OUTERNETS 

Windows to the Future

Transforming windows into interactive digital displays

Presenting our platform together with our content partners

SWOON NYC

Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.



10:00am

Weather Center for the Apocalypse (Art)
Weather Center for the Apocalypse is alert to an uncertain future. It predicts changes in our environment and culture that could affect the autonomy of citizens in the event of disaster. It creates an alternative to the media-driven forecasts we are bombarded with, by asking the community to participate with their own fears and superstitions. It strengthens our ties for the times when we will need to rely on each other. / The project is an ongoing participatory performance and forecasting portal. A mobile weather tower will collect data from the local area to inform the forecasts. It will contain environmental sensors to monitor humidity, rainfall, wind speed; and a radio transmitter to disseminate information. The weather tower will be built of electronic waste wherever possible. A Meteorologist will be present to talk to participants about their anxieties and to provide analysis. This will create a gathering place to voice concerns, and a reminder to work together even when the climate appears unthreatening. / An accompanying website will gather information from sources both practical and fantastical, including satellite information, the farmer’s almanac, horoscopes, and news of political unrest. Participants will be able to add their own predictions.

Experts
avatar for A.C. Marzec

A.C. Marzec

Artist, Artist
Amelia Marzec is a Brooklyn-based artist focused on enabling activist communities through innovative uses of technology. Her work has been exhibited at ISEA, SIGGRAPH, MIT, DUMBO Arts Festival, Flux Factory, New York Hall of Science, Governor's Island, and is part of the Rhizome ArtBase. She has been a resident at Eyebeam Art and Technology Center, the A.I.R. Gallery Emma Bee Bernstein Fellow, a Fellow at the Tow Center at Columbia University... Read More →



10:00am

XTH Sense -- The World's First Biocreative Instrument
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense and try one on to explore your own unique biological & expressive signature.

Experts
avatar for Heidi Boisvert

Heidi Boisvert

CEO, XTH
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense... Read More →



10:00am

Zombie Survival Adventure Game
"The Nanobot Zombie Apocalypse has begun. Horribly enough, right here in NYC. You need to find the antidote to survive..."
A zombie survival experience over multiple locations, bringing visceral safe physical combat, sneaking and running for Survivors players, along with option to transform and hunt as an infected Zombie.
New players are pulled into the game world, given a foam stick and the direction to the antidote.
Survivors must then navigate their way whilst avoiding other trained Zombie players.

The Zombie Survival Adventure Game is designed as a lean, light weight Apocalypse experience, able to evolve with existing structure. Using interactive performance techniques and plenty of meta humour, the Zombie Survival Adventure Game has spread it's infection around London, Berlin, Copenhagen, in Spain and, most recently, Penticton, BC.

Click here to see GoPro footage of the game in action in a museum.

Game times 2pm-6pm.

 

Experts
avatar for Keith Lim

Keith Lim

Artistic Director, KidsTheseDays
www.kidsthesedays.com.au. | Transdiciplinary artist synthesising technology, performance and sprituality. Keith Lim's work ranges from dance, interactive theatre and installations, film, puppetry and performance therapy. He is a Jack of All Trades, Master of Solo / Dance / Authorship (HZT, Berlin). Selected contexts include Haywood Gallery UK, ImpulzTanz AT, Belluard Bollwerk Festival CH, Burning Man regional festivals (ES, DK) and Sydney... Read More →



10:30am

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate... Read More →
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting and preserving moving-image related artifacts. The Museum provides curriculum-based educational experiences to approximately 50,000 students each year, as... Read More →



Friday April 29, 2016 10:30am - 8:00pm
Museum of the Moving Image 36-01 35 Ave, Astoria, NY 11106

11:00am

Glaciers
Postmasters Gallery presents Glaciers, the first solo exhibition by the American artist Zach Gage, developed from his series of human-query works (2009-16). 

Zach Gage (b.1985) is a conceptual artist, game designer, programmer, and educator from New York City. His work often explores the powerful intersection of systems and social dynamics, through both interrogating existing systems in digital spaces, and framing entirely new systems through games. 

Zach Gage's Glaciers (2015-16), a series of digital poems-as-wall-clocks grew out of his explorations in slow generative art and his longterm obsession with trying to make large-scale data systems more accessible by focusing not on their broad statistical natures, but instead on finding their humanity with narrowly tailored queries. 

Each Glacier is a unique poem generated via the top three autocompleted results for a specific search query on Google, presented on an e-ink screen. While they appear static on the wall, each actually refreshes itself once a day. While this construction process means that the poems may change, because of the immense amount of dataflow constructing the most popular autocompletes, it's likely that they will not be altered for years or even decades. Still, one day you'll wake up, the poem will be different, the long moment passed. 

The show will also feature two of his earlier human-query works, his pioneering twitter bot Best Day Ever (2009) and his twitter-based fortune teller #fortune (2014-15). 

Experts
ZG

Zach Gage

Zach Gage is an Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee. He has exhibited internationally at venues such as the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide. His work has been featured in several online and... Read More →

Partners
avatar for Postmasters

Postmasters

Postmasters Gallery opened in East Village in December 1984, moved to Soho in 1989 and in September 1998 the gallery relocated again to Chelsea. In October 2013 Postmasters opened its new spectacular 4,500 square-foot ground-floor space on 54 Franklin Street in Tribeca, complete with large functional basement. (read more) Postmasters is the primary gallery for all the artists we represent. | | During its 30 years Postmasters is showing... Read More →



Friday April 29, 2016 11:00am - 5:00pm
Postmasters Gallery 54 Franklin Street New York, NY 10013

11:00am

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation. | apexart is a non-profit arts organization in Lower Manhattan that was conceived to offer opportunities to independent curators and emerging and established artists, as well as to challenge ideas about art, its practice, and curation... Read More →



Friday April 29, 2016 11:00am - 6:00pm
apexart 291 church street new york, ny 10013
  • Registration Type Free

12:00pm

Animated Arrays
An installation of particle collision animations splintered across unique LED displays, creating
an immersive environment at the LED Lab.

Open from 12-7pm | Reception from 4-7 PM.

Experts
avatar for Carter Hodgkin

Carter Hodgkin

LED Lab
Carter Hodgkin is an interdisciplinary artist who transforms atomic particle collisions into line and color to create animations, paintings and large­ scale mosaic installations. | Exploring a new language of abstraction created by the intersection of physics and the algorithm, she manipulates computer code to simulate atomic particle collisions forming expressive arrays. | | Hodgkin has exhibited throughout the U.S., Japan, Europe and... Read More →




Friday April 29, 2016 12:00pm - 7:00pm
LED Lab 475 Greenwich St, New York, NY 10013
  • Registration Type Free

12:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works that convey the mystery of human presence. Working recently with a group of neuroscience researchers to map areas of the brain active while experiencing the... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes preliminary images on the computer by either drawing or deconstructing photographs which become the platforms for color explorations in her paintings and prints... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired separately and then collaged with copper glazed crystals, glass and found objects. Her imagery is often developed through a process of molding clay in plaster casts of... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water, which make use of very high-resolution photography, including 360-degree camera arrays. The resultant images that will be exhibited in various state-of-the-art... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital technologies, including large-scale printers, to realize larger than life images on paper or aluminum. Also on view, will be examples of her playful and socially... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including in books, galleries, museums, conferences, performances, film festivals, on cable and broadcast television, and the internet. She has a long history of... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition | Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches... Read More →



1:00pm

How Was Your Day
https://www.eventbrite.com/e/how-was-your-day-tickets-22631905639
How Was Your Day' is an experimental social network that enables you to communicate via color and light. Light patterns and color as forms communication has been explored throughout history. Examples include signal lamps, morse code, smoke signals and smartphone notifications. Can we develop our own ambient language using only patterns, light and color? Together in this workshop we are looking to push the these concepts further with our favorite modern-day web technologies.

We will be designing a peer-to-peer communication network using software and hardware tools including Raspberry Pi, MeteorJS, MQTT, LED Strips and breakout boards. In the first half of the workshop we will learn about basic setup, networking and communication with Raspberry Pi. In the second half we'll build out the hardware component of the project to display our network data via light.

Our breakout board kit is designed to be a simple way to connect LED strips to the RaspberryPi GPIO.

4 hour workshop includes:
Setting up the RPi Installing our social network templates. MeteorJS + MQTT
Hardware jam and LED programming

Requirements:
- Laptop with Text Editor and SSH Terminal
- Basic programming knowledge recommended. (JavaScript)

Registration:
http://howwasyourday-creativetechweek.eventbrite.com


Experts
avatar for Carrie Kengle

Carrie Kengle

co-founder, justpitbulls
avatar for Bruno Kruse

Bruno Kruse

co-founder, justpitbulls

Partners
avatar for justpitbulls

justpitbulls

We are designers at heart who work with code. We prototype fast, we test and we do it again. | | Our projects are infused with experimental ideas and real-time components. We utilitize technology to enable new kinds of experiences and social interactions. We have experience working with with artists, startups and clients making ideas come to life inspired by design && code. | | Carrie Kengle and Bruno Kruse, justpitbulls.



1:00pm

ODETTA Gallery Hours
If This, Then What?
Exploring cause and effect in media driven works of art, ODETTA presents four works driven by machines, solar energy, sensors, sound and coding.

Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent people and activities that happen in other spaces and times. Her specialty is in creating environments, which make perceptible phenomena and processes that aren't... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses digital information and processes to form visual and aural compositions. Matt’s latest body of work is a response to Iceland where he spent a month long residency... Read More →
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and physical worlds, as this intersection represents a particularly fruitful area of contemporary aesthetic, experiential and social exploration. He is a founding member... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship with reality. She sees art as both discourse and entertainment ­ a space in which to build drama and tension that invites interaction with her audience... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming the photographic picture plane out from the digital and back into the physical.



Friday April 29, 2016 1:00pm - 6:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206

1:00pm

The Reverse Color Organ
Ellen Hackl Fagan is an interdisciplinary abstract painter who believes that synaesthesia can be taught. Through interactive tools and crowd sourcing, Fagan is developing a corresponding language of color to sound.
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples’ hands to be used not only to expand the language of color, but also as a crowd-sourced musical instrument.

Experts
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Joshie Fishbein

Joshie Fishbein

Artist/Programmer, joshie studio
joshie fishbein is an artist and programmer based out of New York City, USA. joshie is the programmer of the Reverse Color Organ. | | In January, he began working with Ellen Hackl Fagan, owner of the ODETTA Gallery and creator of the RCO, and cognitive scientist, Michael Cole, to bring the RCO to the web. | | In his private studio practice, joshie works with a variety of subjects. His latest experiments are focused on generative... Read More →



Friday April 29, 2016 1:00pm - 6:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206

1:00pm

Beautiful Interfaces: The privacy paradox at REVERSE
Beautiful Interfaces: The privacy paradox is a new media art exhibition curated by Helena Acosta and Miyö Van Stenis, accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. Each router has a private network which the visitor must connect to on their own devices, cell phones or ipads, in order to view the exhibition. The show explores the concept of privacy versus self­-exposure, through a platform that allows distribution and creates content in a more independent and anonymous way. In the era of algorithm prediction, all our online actions have a digital trace, used by companies and governments to predict our behaviors. The internet's purpose in the media is to collect and quantify each action for surveillance. The exhibition wants to propose answers about dichotomous situations between private and public. The exhibition is a decentralized network to show and distribute new media art, a virtual island on the web composed for a platform of 5 private networks. Daily ordinary online social practices, could look like harmless actions through a naive eye, but contain the potential for unexpected consequences, when they are traced and connected by algorithmic surveillance systems. In less than 5 years facial recognition algorithms will be ubiquitous. Recently Facebook added facial recognition technology to their platform to allow themselves to be more deeply integrated into our smartphones. These new developments will allow easy reconstruction of any random encounter we have on the street that has been captured by a camera. Given this insertion into our social communication practices on the Social Web and hence increasing disclosure of personal information online, the 'privacy paradox' suggests that despite Internet users' concerns about privacy, their behaviors do not reflect those concerns. Artists: La Turbo Avedon Carla Gannis Heather Dewey Hagborg Jennifer Lyn Morone Annie Rose Malamet

Partners
avatar for REVERSE

REVERSE

Director of Programming, REVERSE
REVERSE is a non profit, multidisciplinary art space with an emphasis on new and experimental forms of expression. Run by artists, our mission is to support innovative and boundary breaking projects that foster dialogue and artistic collaboration at the intersection of art, science and technology. REVERSE offers a creative environment for the development of new ideas and cross-disciplinary cultural practices, promoting peer to peer knowledge... Read More →



Friday April 29, 2016 1:00pm - 7:00pm
REVERSE 516 W 25th St. Suite 306, New York, NY 10001

4:00pm

Animated Arrays Reception
An installation of particle collision animations splintered across unique LED displays, creating
an immersive environment at the LED Lab.

Open from 12-7pm | Reception from 4-7 PM.

Experts
avatar for Carter Hodgkin

Carter Hodgkin

LED Lab
Carter Hodgkin is an interdisciplinary artist who transforms atomic particle collisions into line and color to create animations, paintings and large­ scale mosaic installations. | Exploring a new language of abstraction created by the intersection of physics and the algorithm, she manipulates computer code to simulate atomic particle collisions forming expressive arrays. | | Hodgkin has exhibited throughout the U.S., Japan, Europe and... Read More →



Friday April 29, 2016 4:00pm - 7:00pm
LED Lab 475 Greenwich St, New York, NY 10013
  • Registration Type Free

6:00pm

CTW Expo Evening Reception / Exhibitor Meet & Greet
Kick off Creative Tech Week at the expo's evening reception! Meet your fellow exhibitors and other CTW attendees and make new friends! Free food sponsored by Hackaday.

Experts
avatar for Jeanne Angel

Jeanne Angel

Production Director, Director of the Expo, Creative Tech Week


6:00pm

If This, Then What? ODETTA Opening Reception
Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent people and activities that happen in other spaces and times. Her specialty is in creating environments, which make perceptible phenomena and processes that aren't... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses digital information and processes to form visual and aural compositions. Matt’s latest body of work is a response to Iceland where he spent a month long residency... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and physical worlds, as this intersection represents a particularly fruitful area of contemporary aesthetic, experiential and social exploration. He is a founding member... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship with reality. She sees art as both discourse and entertainment ­ a space in which to build drama and tension that invites interaction with her audience... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming the photographic picture plane out from the digital and back into the physical.


Friday April 29, 2016 6:00pm - 8:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206
  • Registration Type Free

7:00pm

The Digital Realm
"The Digital Realm" is a performance project that combines live movement , spoken word , costume , two and three dimensional animated projection and custom designed software which enables the projected elements to be controlled in real time. Using digital space as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is employed to emotionally and intellectually create a deep seated connection between the performer and the projected world. The concept, animation, projection , custom software and costume design is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 via Andrew McWilliams fabulous addon from PC to Mac. There will be projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.During the two hour installation environment each night, there will be two ten minute theatrical performances at the beginning of each hour. After each performance the audience will, with the guidance of Phyllis and Ashley, have the opportunity to interact with the sensors and props , thus experiencing the Digital Realm for themselves.

This ticketed event is Free..

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Performance artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to fuse the sensual , spiritual and the intellectual , creating a personal time based theater experience. Her moving and still images have been represented in international... Read More →



Friday April 29, 2016 7:00pm - 9:00pm
Nine Lives Brooklyn 409 9th Street, Brooklyn NY

8:00pm

Why Why Always by Shaun Irons & Lauren Petty
It is seventeen minutes past midnight, Oceanic Time. You’re sitting in a theater of sorts – a show is about to begin – there is an occasional flicker of light – a sonic shudder - an atmosphere of electronic energy - you look down at the program in your hand, black letters spell the words Why Why Always...

In this sci-fi misadventure of secret agents and seductresses, where Godard's Alphaville meets ASMR - mesmeric whispers fill the air, lighters flash, linens are folded, and a super computer is foiled. Why Why Always conjures a live cine-performance through the interplay of otherworldly video, music, sound and technology.

Created and Conceived by Shaun Irons and Lauren Petty
Performers (live): Jim Fletcher, Saori Tsukada, Laura Bartczak, Marion Spencer
Performers (video): Scott Shepherd, Madeline Best
Narration: Christina Campanella
Additional music and voices: Brian Rogers, Olivier Conan
Media and live-processing: Shaun Irons & Lauren Petty
Props & Costume Design: Amy Mascena

Shaun Irons and Lauren Petty are Brooklyn based multi-platform artists who make multidisciplinary performances, dynamic media installations, single-channel works, documentaries and interactive video scores for live performance. Recently, they created a multidisciplinary performance called Keep Your Electric Eye On Me, which was commissioned by HERE in NYC. In addition, they recently completed Standing By: Gatz Backstage a feature-length, atmospheric documentary portrait of Elevator Repair Service’s acclaimed theatrical event Gatz, and developed a self-generating, video/sound installation called Atmospheres & Accidental Ghosts. Shaun and Lauren’s work has been exhibited in diverse locations nationally and internationally including BAM’s Next Wave Festival, The Brooklyn Museum, Abrons Arts Center, The Chocolate Factory, BEAT Festival, and Anthology Film Archives in NYC, REDCAT (Los Angeles), ZSpace (San Francisco) the Center for Contemporary Art (Santa Fe) and Rencontres Paris/Berlin, Tokyo Wonder Site and the Museo Nacional de Bellas Artes, Havana. Their video design has been seen at St. Ann’s Warehouse, The Public Theater, The Kitchen, HERE, PS 122, EMPAC, the Pompidou Center, Prototype Festival, Holland Dance Festival, the Venice Biennale, and BAM. They have received numerous awards and creative residencies in support of their work.

Why Why Always is made in part with support from New York State Council on the Arts Individual Artists program (Film, Media, New Technology Production and Theater Commission) with the support of Governor Andrew M. Cuomo and the New York State Legislature.

Experts
Partners
avatar for Harvestworks

Harvestworks

Executive Director, Harvestworks Inc
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks... Read More →



8:30pm

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Friday April 29, 2016 8:30pm - 9:30pm
HERE Arts Center 145 Sixth Avenue. New York, NY 10013
 
Saturday, April 30
 

8:00am

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. | | In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction Designer and Front-end Developer while serving as VP on UX teams for Fortune 100 companies in New York City. | | Richard holds a Bachelor of Music in... Read More →

Partners
avatar for Memetic Arts

Memetic Arts

Digital Media Publishing
Memetic Arts is a New York City-based digital media publisher whose apps explore and showcase the potentials of creative technology. | | U-GRUVE is an Audio Augmented Reality system that enables composers to create interactive soundtracks for public spaces. To experience the music, listeners visit a U-GRUVE location, fire-up the app on their GPS-enabled device, and walk throughout the location to trigger, mix, and manipulate synchronized... Read More →



Saturday April 30, 2016 8:00am - 8:00pm
TBD

9:00am

The Most Epic Weekend in VR History: Unity® Certified Developer Exam
You need to register for the exam separately using the link below ($250) https://www.eventbrite.com/e/unity-certification-event-unity-certified-developer-exam-new-york-city-registration-23010280368
For more information visit http://certification.unity.com
http://www.meetup.com/NYCVRU/events/229806373/ 

Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

NYC VR Univerity
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and monetizing Unity VR Apps. | | | If you've never done anything - then do this, and get started making VR today! We're nurturing the coolest, friendliest... Read More →



10:00am

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial activities.  The Center supports and welcomes those people imbued with the entrepreneurial spirit, regardless of their circumstance or background, to join in... Read More →
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York... Read More →


Saturday April 30, 2016 10:00am - 5:00pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  • Registration Type Free

10:00am

Adrian E. Rivera: Taxonomica
Taxonomica is a series of sculptures created from 3D scans of taxidermied animals captured during the Autumn Biophilia Residency in Gatineau, Canada. These 3D models were modified using displacing forces representing the fragile nature of digitization and the way data can be corrupted or modified.

Artist's Statement:

"Taxonomic classification is a system used to organize and define characteristics of biological organisms. This process is useful for helping us understand the complex network and characteristics of the world around us. However with the onset of digitization, all things become susceptible to error and the manipulation of data. The information left for future generations becomes fact, and we become dependent on that very data to define the reality of the past."

Experts
avatar for Adrian E. Rivera

Adrian E. Rivera

Artist
Adrian E. Rivera is a digital artist inspired by biological systems and the intersection of new technology and the natural world. Adrian Graduated from Northern Michigan University with a bachelor's in fine arts in Electronic Imaging (now Computer Art). His work often employs the use and application of 3D technologies. Adrian was born in 1991, Austin Texas and grew up in Yautepec, Morelos, Mexico. He is currently based out of Brooklyn, NY.



10:00am

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/fulldome.html

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about | | Kenji Williams is an award winning composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin... Read More →



10:00am

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
SR

Studio REV-

Studio REV
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities by involving them in codesigning tools that communicate complex issues. Working closely with our clients, we strive to spark the public imagination by creating... Read More →



10:00am

Connected Future Labs
Connected Future Labs is an R&D consulting company at the leading edge of technology. With a depth of expertise from circuits to computer vision and data science, Connected Future Labs works closely with you to connect the dots across different domains and disciplines and create the next big thing. Whether it's turning your phone into a virtual spray paint can to make graffiti on a projection wall or creating a vending machine that delivers beer for uploading a photo to Instagram, Connected Future Labs' mission is to help you push the boundaries of what's possible in the 21st century. The booth will feature live displays and interactive demos. http://www.connectedfuturelabs.com/

Experts
avatar for Sean Montgomery

Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the physical and metaphysical world. Since finishing his Ph.D. in Neuroscience, Sean has created numerous works that raise questions about the relationship between... Read More →

Partners
avatar for Connected Future Labs

Connected Future Labs

Connected Future Labs
Connected Future Labs is an agile R&D consulting group in New York City that utilizes a depth of expertise from circuit design to algorithms and app development in order to bring your creative visions to life. Working at the cutting edge of technology, Connected Future Labs and its members have developed a range of interactive installations and products from jewelry that connects to your phone to automotive seats and clothing with embedded... Read More →



10:00am

Cyto-Illusions
My art is about celebrating our human connection through the use of biomorphic abstraction. On a biological level we are all the same, all that is living we are part of. Every life structure mimics another. We are echoes of the past regenerating and ever evolving. It is important to me in a world where hatred, violence and differences seem to be pulling us apart that we recognizing our most basic connection, we are all made of cells, beautiful cells. We each have a unique energy, that connects us to each other yet we are all structurally made of the same biomorphic mesh. Using digital imaging I both describe and celebrate the intrinsically aesthetic structure of the natural world and the ever-present duality in all things. I invite the viewer to see and feel the world both within us and around us, experiencing the macro vs microelements common to all.


10:00am

daydream.io
daydream.io - Virtualize Your Reality / daydream.VR - Music Powered Virtual Reality
Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

Experts
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen is a pioneer in interactive, experiential and immersive design with early projects including: Pseudo.com, MTV’s Amp, QUIET!/We Live In Public, SonicVision at the... Read More →

Partners
avatar for daydream.io

daydream.io

VIRTUALIZE YOUR REALITY | Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.


10:00am

DBRS Innovation Lab
Experience  neural networks in virtual reality and other exciting interactive projects from our team of machine learning scientists and artists who work at the DBRS Innovation Lab. Featuring work by Cassie Tarakajian, Aaron Arntz, Amelia Winger-Bearskin, Jamis Johnson, JB Rubinovitz, David Huerta, Eamon O'Connor, Fletcher Bach, Joelle Fleurantin, Francis Tseng, Fei Liu and more. Find out more at https://dbrslabs.com.

Experts
avatar for Amelia Winger-Bearskin

Amelia Winger-Bearskin

director of the DBRS Innovation Lab, dbrs
New York-native Amelia Winger-Bearskin is an accomplished artist and creative technologist with a deep understanding of digital media, visual storytelling, and performance. She is focused on fostering creative exploration at the DBRS Innovation Lab, where research, technology and design combine to create new data products. After five years as an assistant professor of time-based media art and film at Vanderbilt University, Amelia returned to... Read More →

Partners
avatar for DBRS Innovation Labs

DBRS Innovation Labs

DBRS Innovation Labs is a collaborative group of designers, coders, and quants who are breaking new ground in the world of Financial Technology.  Our team consists of engineers and mathematicians, story-tellers and data artists. We interrogate big datasets to uncover hidden trends, make animations that set beautiful geometries in motion, and train machine-learning algorithms to hew insights from raw numbers. Our tools allow us to examine... Read More →


10:00am

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc. 
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art and meta-media, his work intentionally defies categorization. Lisek is a pioneer of art based on machine learning and artificial inteligence. Lisek is also a composer... Read More →



10:00am

Emanations

Emanations is a series of spatialized sound experiments using physical gestures and movement, turning human body into an interface for audio perspective control. 

These experiments serve as interactive playgrounds, creating introspective, emergent and performative experiences within the potential/limits of human body without any wearable sensors. As well as an investigation in embodied music cognition; generating connections between the individual, their body, movement and gestures through sound, allowing for a new analysis and understanding in the roles of performer and audience. 

Deriving its roots from the philosophy of nothingness to guide the methodology of invisible interaction and lack of instruction, these poetic experiences reveal themselves to their users in layers offering the right mix of abstraction in narrative and freedom in interaction to create an unguided, improvised and unique experience.


Experts
avatar for Katherine Louise Boehm

Katherine Louise Boehm

New Media Artist, Interaction/Experience Designer, Musician, Improvisor, Creative Technologist
My work is rooted in philosophy and play with a niche in sound and invisible interaction. As a new media artist, designer, improviser and musician, I aim to stimulate thought and reframe elements of our present to better understand our relationship with each other, with the world and with our future both near and far. In form I have combined my background in graphic design, film and performance with nonlinear/linear narrative experiences... Read More →
avatar for Udit Mahajan

Udit Mahajan

Creative Technologist, Interaction/Experience Designer, New Media Artist, Electronic Musician
I am a creative technologist, visual and interaction designer, electronic musician and artist with a background in electrical engineering from India. Currently pursuing my MFA in Design and Technology at Parsons School of Design, New York. | | My work lies at the intersection of art, design, science and philosophy with strong emphasis on the cybernetics. I believe in the beauty of process and exposing that process. Most of my work includes... Read More →

Partners


10:00am

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

Balam Soto creates contemporary, exploratory artworks that fuse low tech with high tech, including interactive art installations and public artworks. Balam works independently on the artistic and technical sides of his pieces



10:00am

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia performance. She is interested in exploring "cyborg theatre" as a means of deconstructing race, gender, and identity. Espii's research methods of exploring... Read More →



10:00am

Hidden Level Games
Beta is an open game world that allows players to easily play, create and share games. Play as Beta to learn how to use code to manipulate the world’s objects and properties using a simple programming language called CodePOP. Beta is designed for anyone 10 and up, with or without previous programming and design expertise. It is an immersive experience that allows players to straddle the line between gamer and developer.

Experts
avatar for Christian Howard

Christian Howard

Narrative Designer, Hidden Level Games
CHRISTIAN HOWARD is a creative strategist, narrative designer and educator based in New York City.

Partners
avatar for Hidden Level Games

Hidden Level Games

We are a New York based gaming company of techie go-getters on a mission to use gaming to change the world! We focus on developing experiences that enable creativity and empower players to become creators.



10:00am

Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.

We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

Partners
avatar for Hyphen Hub

Hyphen Hub

Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business. | | We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide. | | We specialize in: | – Producing and... Read More →



10:00am

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry background that includes RKO, Westwood Studios, and Electronic Arts. Our media work work has been shown nationally and internationally at festivals and symposiums... Read More →



10:00am

ikonoTV: Digital Canvas

 

New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.

Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.

Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.

In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.

Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.

The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.

After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she co-founded the first online gallery eyestorm.com. | | Markevitch believes that works of art help us perceive and continually question the world around us. They... Read More →

Partners
avatar for ikonoTV

ikonoTV

ikonoTV
ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). | | Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films, by working in close collaboration with more than 1000 international artists, over 200 collections, image archives and the most important museums worldwide. | | By showing art free of any... Read More →



10:00am

Input Fields Forever
In my work I often put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever. In “Input Field (Password) Plates – Dinner and Movies #2”, Input Fields are “freed” from this original function and transcend their usual format. They are not taking but giving back to their users, serving the audience with visual poetry and actual food.

"Input Field (Password) Plates – Dinner and Movies #2" is an installation/performance for CTW 2016's opening night – a dinner table is set with HTML Tags turned ceramic plates that serve finger-food and movie-clips.

The installation consists of a table (approximately 12-13 ft long by about 4-5 feet wide) set with a variety of (custom made) ceramic plates that represent Input Fields in an online Input Field menu – similar to the online form that artists/presenters had to fill out to participate in CTW. The plates serve either food or movie-clips (running on iPhone/iPad/Android devices) representing each Input Field’s functionality. There are pull-down menus and email address fields – each is serving a specific dish: for example, pulled pork for pull-down menus and a mix of “location-based” videos and food for the email address field. Other plates, such as the "Password" and "Confirm Password" Input Field plates, display a series of short movie clips which are constantly “scrambled” – information is encrypted into bullet points.

For the opening I am planning to serve food and movies on all available plates (=fill out the complete "Input Field Menu"), while during regular exhibition days during the week a selection of food would be on display. My plan is to invite several food creators to prepare the dishes.

Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her videos often feature characters depicting anthropomorphized code. Endlicher's work is part of the permanent collection of the Whitney Museum of American Art in NY and the... Read More →



10:00am

Isobar NowLab
We invent new solutions, products and services that benefit our existing and future client base
(aka: Hacking / Making / design-building / prototyping).

Experts
avatar for Leigh Christie

Leigh Christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's first solar powered vehicle at UBC and designed battery packs and EV components for several automotive startup companies, but he is perhaps best known for... Read More →
avatar for George Crichlow

George Crichlow

Associate Strategy Director, Isobar
I identify, make and market interactive experiences that create value for people and brands.
avatar for Kevin Kempis

Kevin Kempis

Creative Super Nerd, Isobar
avatar for Anna Kucheryavaya

Anna Kucheryavaya

Senior Interactive Developer, Isobar
Anna is a developer with a deep passion for science, art and entrepreneurship. She received classical training in mathematics and computer science from the oldest university in Russia, Saint Petersburg State University, and continues to study these fields with a modern approach in NYC. During her studies she founded and successfully ran an e-commerce company, which she left later on to pursue a career as a developer. | | After doing web... Read More →

Partners
avatar for Isobar

Isobar

Isobar is a global full-service digital agency, creatively solving critical, complex client challenges in the digital era. We conceive, design and build innovative experiences for the world’s largest organizations, and we enable brand commerce by connecting powerful brand narratives with commercial interactions. We relentlessly focus on delivering “Ideas without limits,” and take pride in helping clients transform business... Read More →


10:00am

Looplabs
Looplabs is a free, easy to use cloud based music studio that lets you make music anywhere, anytime, together.


10:00am

Madison, WI - A critical look at segregation in America's most progressive city
Part 3D printed object, part projection mapping, part interactive A/V installation, this project reflects on segregation as part of our national terrain and/or as cultural projection, and examines our own role in this stat of affairs.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable political and economic power in the United States. Nick Washington, DC and graduated from the University of Wisconsin. He currently works with the National... Read More →



10:00am

MyEyeSelfie
MyEyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for Leigh Christie

Leigh Christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's first solar powered vehicle at UBC and designed battery packs and EV components for several automotive startup companies, but he is perhaps best known for... Read More →



10:00am

NYC Media Lab, VR demos
NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and communications. More is at www.nycmedialab.org.

Yun Li, Robot Room
http://www.yunllii.com/2016/04/01/robot-rooms/
A narrative game that allows users to discover a story about a scientist and his experiments on his wife through exploring different rooms. The way to trigger the next room is through finding out the light sources in the dark rooms and using gaze to light up all the light sources.
Natalia Cabrera, Disposable Profiles
http://www.yunllii.com/2016/04/01/robot-rooms/
“Disposable profiles” is a series of portraits made through 3D scans of subjects’ trash. Created as a VR experience, this project conveys an archeological point of view on waste and the archival possibilities of computational photography.

This project is an attempt to digitally encapsulate what is meant to be thrown away in order to explore the clues it provides of who we are and how we behave. Under an archeological eye, trash becomes the epitome of the “we are what we consume” paradigm. Our garbage is highly personal and intimate, therefore the amount of information residing in it has a great storytelling potential. 

For “Disposable profiles” I collected the trash of three different people over a period of seven days, then took every non-compostable item found in their garbage and systematically measured, classified, photographed and 3D scanned them. The result is a series of collections of 3D models of waste displayed as a VR experience to explore.

Miyeon Kim, Audible Kids VR
https://invis.io/VC6ZP57BS
Audible kids introduces a new way of listening for kids. The app brings together hands on activities and virtual reality, giving kids the opportunity to express their creativity. In this app, kids are asked to draw their imaginations while listening to the audiobook. At the end of the session, they can simply take a photo of their drawing, and turn it into a 3D virtual world. Using Google Cardboard, they can then view their drawings in VR, and share it online through the Audible app to the Audible kids community.

Magdalena Kovarik, Call Me Refugee
www.magdalenakovarik.com
Call Me Refugee is a mixed media VR documentary about a young man that escaped from Syria. This is the narrative of a transition - the unique story of a person who became 'a refugee'. The conversation is carried through a collage of images, videos and virtual moments. I is an artistic as well as a journalistic narrative that aims to break through people’s numbness for information and human tragedy. By telling the unique story of Salah, a twenty-five year old man from Aleppo, I hope to humanize humans and fight against the objectification of individuals affected by the current refugee crisis. Over many hours of Skype, Whatsapp and email, Salah told me his story of a long journey that carried him over seven borders, many asylums and a loss of identity. “Now we all have the same name: Refugee” he once said. Listening to the conversation between two strangers that became friends, the audience wanders through a collage of popping up emails, personal and historic photographs, maps and 3D models. This project is not only a portrait of a person, but also a story about our globalized world where two people meet between the internet and reality.

Partners
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and... Read More →



10:00am

NYC Resistor presents: Semaphore Hero
Semophore Hero is an interactive game / performance that teaches you how to use Semaphore, the maritime flag-based messaging system. Our game using a camera tracking system to translate the flag positions of the player into letters and words. Spell out an SOS message so that navy ships offshore will rescue you!

Partners
NR

NYC Resistor

NYC Resistor is a hacker collective with a shared space located in Boerum Hill, Brooklyn. We meet regularly to share knowledge, hack on projects together, and build community.



  • Registration Type Free

10:00am

NYU Integrated Digital Media Student Showcase for CTW
The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.


528 by Lajuné McMillian, NYU Integrated Digital Media Undergraduate Senior
528 is a performance/installation about communication on a visceral level through meditation and mindfulness. The performance takes place both inside and outside a geodesic dome which acts as a barrier between the audience and the performer. The performer's only task is to be in the moment without thinking of past or future moments as projections of fractals juxtaposed with the universe are projected on her body .Her heart beat controls the outside of the dome with the audience , while the audience's temperature controls the inside of the dome with the performer. Through being in the moment, the audience is able to communicate to the performer and vice versa, without words or planned gestures. 


Urbanamino by Matthew Conto, NYU Integrated Digital Media Undergraduate Senior
Urbanamino explores how a city building game, like SimCity, might function when the people, the businesses, and developers of a city have a stake in shaping their city. By using a voting system, Urbanamino introduces an element of organic unpredictability to simulating the growth of a modern urban environment.
Project website: https://matthewconto.com/portfolio/senior-thesis which contains images.


Super RPG Creator by Dylan Filingeri, NYU Integrated Digital Media Undergraduate Senior
Super RPG Creator  is a game prototype that lets you create your own 2D RPG.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Co-Director, NYU Integrated Digital Media
De Angela L. Duff is a designer, photographer, web developer, and DJ. She is also the Co-Director and an Industry Associate Professor of Integrated Digital Media at NYU Tandon School of Engineering in Brooklyn. Prior to joining NYU Tandon, De Angela Duff was the Program Director and an Associate Professor of Design, Art & Technology (formerly Multimedia) and Web Development & Interaction Design within the College of Art, Media & Design, as well... Read More →

Partners
avatar for Integrated Digital Media (IDM) at NYU Tandon School of Engineering

Integrated Digital Media (IDM) at NYU Tandon School of Engineering

The academic programs in Integrated Digital Media (IDM) at the NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program, which all explore the field of digital media in a holistic way, as a spectrum of practices that range from computer programming for app development, software design, game development and interaction design to digital, 2D and 3D graphics for human-computer... Read More →



10:00am

Playmaker at Hutong Games Booth
Realize your creative vision without knowing how to program!

Come visit us and learn how you can use PlayMaker to unlock the power of Unity 3d.

Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs, and more!

Check out our Studio Showcase. http://www.hutonggames.com/showcase.html

A demo and talk will be given by our own PlayMaker Guru, Jean Fabre.

Experts
avatar for Erin Ko

Erin Ko

Visual Artist / Software Developer, Erin Ko Studios
Erin Ko is a visual artist from the United States. She combines traditional art making methods with new media tools to address our complicated love/hate relationship with technology. She is classically trained and has worked in video games and new media. She is co-founder of Hutong Games. | | Imperialism, consumerism, and industrialization drive her crazy. Currently based in New York, e.Ko spends most of her time making art and randomly... Read More →

Partners


10:00am

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



10:00am

Rogue Making
Rogue Making is thrilled to be a part of Creative Tech week! Try our fun experiment to prototype with wearable tech electronics. Tenaya can’t wait to meet all the young makers interested in Arduino and Lilypad. Rogue Making teaches workshops all over the U.S. in programming, soldering, motor projects, paper engineering, and sewing with electronics. Discover cool circuits and how we can add them to our clothes and accessories. The future is here, what will you make? Check out Tenaya’s music videos on Youtube for inspiration! “I’m so Maker,” “Happy Making,” and “This is How We Make.”

Experts
TH

Tenaya Hurst

CEO, Rogue Making



10:00am

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks

Harvestworks

Executive Director, Harvestworks Inc
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks... Read More →



10:00am

Share the Truth About a Lie
The Truth Box is a traveling story booth that invites participants to share, on-camera, the truth about a lie they have told. Excerpts and stories recorded in The TRUTH BOX will be shared on the project website, social media platforms and be used for educational purposes.

Experts
avatar for Yael Melamede

Yael Melamede

Filmmaker, The (Dis)Honesty Project
Yael Melamede is the co-founder of SALTY Features – an independent production company based in NYC whose goal is to create media that is provocative, entertaining and enhances the world. Melamede’s newest film and directorial debut “(Dis)Honesty – The Truth About Lies” was released to critical acclaim in May 2015. The film is part of a larger initiative around ethics called The (Dis)Honesty Project and includes the TruthBox, the... Read More →



10:00am

svrround
Svrround enables creators and brands to engage with their audiences in live 360 video streams. 

Partners
S

svrround

Co-Founder, svrround
Svrround was founded in January 2016 at NYUs ITP by a team of three Virtual Reality developers and two musicians. Since then, svrround has gone through the NYC Media Lab Combine incubator, and is supported by Verizon Open Innovation, ready for a summer 2016 launch.



10:00am

The Outernets
THE OUTERNETS 

Windows to the Future

Transforming windows into interactive digital displays

Presenting our platform together with our content partners

SWOON NYC

Original footage shot with 8mm and 16mm film, mixed in realtime via THE OUTERNETS interactive software.



10:00am

XTH Sense -- The World's First Biocreative Instrument
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense and try one on to explore your own unique biological & expressive signature.

Experts
avatar for Heidi Boisvert

Heidi Boisvert

CEO, XTH
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense... Read More →



10:00am

Zombie Survival Adventure Game
"The Nanobot Zombie Apocalypse has begun. Horribly enough, right here in NYC. You need to find the antidote to survive..." 
A zombie survival experience over multiple locations, bringing visceral safe physical combat, sneaking and running for Survivors players, along with option to transform and hunt as an infected Zombie. 
New players are pulled into the game world, given a foam stick and the direction to the antidote.
Survivors must then navigate their way whilst avoiding other trained Zombie players. 

The Zombie Survival Adventure Game is designed as a lean, light weight Apocalypse experience, able to evolve with existing structure. Using interactive performance techniques and plenty of meta humour, the Zombie Survival Adventure Game has spread it's infection around London, Berlin, Copenhagen, in Spain and, most recently, Penticton, BC.

Click here to see GoPro footage of the game in action in a museum.

Game times 2pm-6pm.

Experts
avatar for Keith Lim

Keith Lim

Artistic Director, KidsTheseDays
www.kidsthesedays.com.au. | Transdiciplinary artist synthesising technology, performance and sprituality. Keith Lim's work ranges from dance, interactive theatre and installations, film, puppetry and performance therapy. He is a Jack of All Trades, Master of Solo / Dance / Authorship (HZT, Berlin). Selected contexts include Haywood Gallery UK, ImpulzTanz AT, Belluard Bollwerk Festival CH, Burning Man regional festivals (ES, DK) and Sydney... Read More →



10:00am

turning life
Experts
AR

Asya Reznikov

Artist, Asya Reznikov Studio


Saturday April 30, 2016 10:00am - 6:00pm
Nancy Hoffman Gallery 520 West 27th Street NY, NY 10001
  • Registration Type Free

11:00am

11:00am

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation. | apexart is a non-profit arts organization in Lower Manhattan that was conceived to offer opportunities to independent curators and emerging and established artists, as well as to challenge ideas about art, its practice, and curation... Read More →



Saturday April 30, 2016 11:00am - 6:00pm
apexart 291 church street new york, ny 10013
  • Registration Type Free

11:30am

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and technology.

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. | The Department of Digital Arts prepares and develops innovative artists through rigorous immersion in a diverse culture of excellence. Students pursue self-directed, multi-disciplinary projects in a state of the art facility guided by a faculty of accomplished... Read More →



  • Registration Type Free

11:30am

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and technology.

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. | The Department of Digital Arts prepares and develops innovative artists through rigorous immersion in a diverse culture of excellence. Students pursue self-directed, multi-disciplinary projects in a state of the art facility guided by a faculty of accomplished... Read More →



  • Registration Type Free

11:30am

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate... Read More →
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting and preserving moving-image related artifacts. The Museum provides curriculum-based educational experiences to approximately 50,000 students each year, as... Read More →



Saturday April 30, 2016 11:30am - 7:00pm
Museum of the Moving Image 36-01 35 Ave, Astoria, NY 11106

12:00pm

Exhibition: The Dolls House

TRANSFER IS PLEASED TO PRESENT ‘THE DOLLS HOUSE’ THE GALLERY’S FIRST SOLO EXHIBITION WITH CLAUDIA HART INCLUDING A SPECIAL SOUND TRACK BY KURT HENTSCHAGER.

GALLERY HOURS: Saturdays 12-6PM and by Appointment 

‘The Dolls House’ is a new series of video, drawing and sculptural work from Claudia Hart, inspired by her media ballet ‘The Dolls’ which is based in the philosophical idea of the “eternal return” – the notion that history endlessly renews itself through a process of decadence, decay and rebirth. To embody this, Hart has molded mathematical cycles into visual form, creating rhythmic, animations of pulsing patterns which are physically mesmerizing and intentionally hypnotic as a result of their algorithmic qualities.

Hart imagines an abstract computer warehouse filled with old dollhouses culled from the junk heap of some future history. She scoured Google’s 3D Warehouse – available as shareware for all users of Internet – for architectural monuments from a decadent history, past empires from all over the world. These include The Arch of Labna (a Mesoamerican archaeological site and ceremonial center of the pre-Columbian Maya civilization), the Roman Forum-of-Ceasar, Marie-Antoinette’s Le Petit Trianon (the small chateau on the grounds of Louis XIV’s Versaille, where she dressed as a milkmaid with her ladies-in-waiting), a Queen Anne House from Victorian England; the Dragomir Mansion from Bucharest; and the Paulwall House – still standing in our own ruined Detroit.

Like her doll houses, Hart’s 3D modelled tutus are also drawn from the scion of a fallen empire: the gowns of Margaret Theresa of Spain, among the last of the Spanish Habsburgs. This child princess was the central figure in the famous painting Las Meninas, a canonical masterpiece by the great 17th-century court painter, Diego Velazquez, and the subject of many of his paintings. Hart’s Velazquez princess dresses are modeled by computer and produced as mixed-media works on paper with projection mapping, and 3D printed sculpture for the exhibition.

Hart’s brightly colored, algorithmic flickering patterns are the ultimate component of her contemplation on the passage of time and the death of kings. The animated patterns are based on the symbols of further collapsed empires – from the Faberge eggs of The House of Romanov to the banners and heraldry of Gengis Kahn and the Mongol Empire. Distributed among these are the current logos and graphical icons of our own multinationals corporations. The end result is in some ways like a stroll through Times Square or a glitzy night in Vegas. But it is also paradoxically and strangely quite trance inducing and meditative, a vehicle for some kind of enlightenment.

A full inventory of work from ’The Dolls House’ is available from the gallery. Please inquire with the director@transfergallery.com to request information.

ABOUT THE ARTIST :::
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary values about identity and the real, and specifically questions ideas about what might be considered “natural.” Her project is to feminize the masculinist culture of technology by interjecting emotional subjectivity into what is typically the overly-determined Cartesian world of digital design.

Kurt Hentschalger, who created the music for “The Dolls,” is an audio visual artist whose work has been shown internationally since the the late 80s. For further information: www.kurthentschlager.com


Experts
avatar for Claudia Hart

Claudia Hart

Asssociate Professor, School of the Art Institute of Chicago
Claudia Hart has been active as an artist, curator and critic since 1988. She creates virtual representations that take the form of 3d imagery integrated into photography, multi-channel animation installations, performances and sculptures using advanced production techniques such as Rapid Prototyping, CNC routing and augmented-reality custom apps. Her works deal with issues of representation, the role of the computer in shifting contemporary... Read More →
avatar for Kelani Nichole

Kelani Nichole

Owner, TRANSFER
TRANSFER is an exhibition space that explores the friction between networked studio practice and its physical instantiation. I own the gallery and direct our programming and monthly exhibitions, supporting a community of artists working with emerging computer-based practice. | | The curatorial vision of TRANSFER is to support emerging techniques across media, agnostic of form but focused around a humanistic encounter with networked culture.

Partners
avatar for TRANSFER

TRANSFER

TRANSFER
Today artists live, work and exhibit on the Internet. They reach a networked global community, often embedding artworks in the everchanging context of streaming images, open data sources, and instant feedback mechanisms that constitute online public space. Their resulting body of work is sometimes best suited for the browser, but also develops beyond the screen into the physical space of the gallery. TRANSFER operates as a gallery with a... Read More →



Saturday April 30, 2016 12:00pm - 6:00pm
TRANSFER 1030 Metropolitan Ave, Brooklyn, NY 11211
  • Registration Type Free

12:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works that convey the mystery of human presence. Working recently with a group of neuroscience researchers to map areas of the brain active while experiencing the... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes preliminary images on the computer by either drawing or deconstructing photographs which become the platforms for color explorations in her paintings and prints... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired separately and then collaged with copper glazed crystals, glass and found objects. Her imagery is often developed through a process of molding clay in plaster casts of... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water, which make use of very high-resolution photography, including 360-degree camera arrays. The resultant images that will be exhibited in various state-of-the-art... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital technologies, including large-scale printers, to realize larger than life images on paper or aluminum. Also on view, will be examples of her playful and socially... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including in books, galleries, museums, conferences, performances, film festivals, on cable and broadcast television, and the internet. She has a long history of... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition | Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches... Read More →



12:00pm

Cadence 23
a harmonic intervention
30 continuous hours
30 visual & sonic artists
experimental noise ambient deep minimal techno
light sculpture & projection alchemists
in a 7000 sq ft warehouse with open air courtyard 
a temporary arts zone, 30 days, of evolving muralism, sculpture, performance 
$12 advance/ $15 door

3 blocks from PS1, M,7,E,G to Court Square


Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science. 

10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume. 

Featuring:

Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more.... 

with live performances by

Bisan Toron, extraordinary voices 
FeatherboneBlack, body of elements 
agent mT, intertidal poetics
naoki iwakawa, action painting & sound: total eclipse  
Hisayasu takashio with Kelvin Daly, live sculpture & sound

Experts

Saturday April 30, 2016 12:00pm - Sunday May 1, 2016 5:00am
25-20 43rd Ave, Long Island City 11101

12:30pm

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Interactive Motion Designer, Copperblue media

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



Saturday April 30, 2016 12:30pm - 5:00pm
Staten Island Children's Museum Chapel Road, Staten Island, NY

1:00pm

A survey of Storytelling in augmented and virtual space
Over the past year, virtual reality and other platforms for immersive storytelling have become the latest ‘in’ technologies everywhere from Silicon Valley to film festivals. With access to some of the latest technology, and unconstrained by the pressures of profits or bottom lines, the ITP community has been able to research, create and experiment with many of these tools. From these investigations has emerged a lot of useful insight about what works, what doesn’t, and some thoughts for going forward.

This panel discussion will include current ITP students, alumni and faculty who are using emerging technologies in service of new forms of storytelling. Covering everything from augmented reality to interactive documentary, virtual reality games to 360 video, panelists will shed light on working with these different forms and how they give rise to different kinds of stories. Current students will show their progress on thesis projects dedicated to exploring how to tell immersive stories.

The panel will be moderated by Gabe Barcia-Colombo (ITP Faculty), and feature Todd Bryant (ITP adjunct), Julia Irwin (ITP research fellow), and three currrent students (Nicholas Hubbard, Jamie Ruddy, and Shaun Axani). VR Projects will be set up on the ITP floor for guests to demo from David Gochfeld, Yurika Malase, Seth Kranzler, Rebecca Lieberman, and Nikolaj Petersen.


Bios:

Gabriel Barcia-Colombo is a mixed media artist whose work focuses on collections, memorialization and the act of leaving one's digital imprint for the next generation. His work takes the form of video sculptures, immersive performances, large scale projections and vending machines that sell human DNA. His work plays upon this modern exigency in our culture to chronicle, preserve and wax nostalgic, an idea which Barcia-Colombo renders visually by “collecting” human portraits on video. 

Todd Bryant: An award winning screenwriter, director and producer of narrative video work, Todd hails from the Blue Ridge Mountains of Western North Carolina where he spent the majority of his youth exploring and trying to get lost in the woods.  A current resident of Brooklyn and a recent graduate of the Interactive Telecommunications Program at the Tisch School of the Arts in NYU he continues to employ those innate proclivities through creative coding and the construction of tangible interfaces for video art. 

Julia Irwin is a virtual reality filmmaker and new media artist in Brooklyn, NY. She is currently a Research Fellow at NYU Tisch’s Interactive Telecommunications Program (ITP) where she researches emerging cinematic techniques for virtual reality filmmaking and documentary. She has taught workshops internationally on documentary filmmaking for VR and will be adjunct faculty at ITP in the fall, co-teaching a class called Alt Docs: Inventing New Formats for Non-Fiction Storytelling. Her graduate school thesis was an interactive VR documentary about scars and the stories of their origin, which she completed as an Artist in Residence at Specular Projects, a studio focused on experimental VR filmmaking. 

Nicholas Hubbard makes art at the intersections of the found and the fabricated, the contemporary and the historical. This takes many forms including solo performance, interactive installations, 360º video, and virtual reality experiences. His work has become increasingly concerned with promoting the lessons of history to citizens of the present, and how this can be achieved through technology.
 
Jamie Ruddy is a story junkie. After graduating from NYU film school, she wrote a screenplay for Universal Studios and directed short films, commercials and a feature length documentary. She has returned to NYU for the masters program at ITP where her focus is on interactive storytelling. Recent projects include: Light as a Feather (VR film) and Close Encounters of the Radio Kind (AI).

Shaun Axani is a creative technologist and storyteller based in New York and Toronto. With a film and music background, Shaun came to ITP to explore interactive storytelling, but his work has spanned most facets of the diverse program, from physical to digital. He's made toys for children with disabilities, laser cut fungus for fridge magnets, tracked data related to cultural appropriation on social media, and created an interactive music making device based on the beat users are walking at. His thesis project, Quinn, was just featured at the Tribeca Interactive Playground.

Experts
avatar for Shaun Axani

Shaun Axani

ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives.

Partners
avatar for Shaun Axani

Shaun Axani

ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives.



  • Registration Type Free

1:00pm

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent people and activities that happen in other spaces and times. Her specialty is in creating environments, which make perceptible phenomena and processes that aren't... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses digital information and processes to form visual and aural compositions. Matt’s latest body of work is a response to Iceland where he spent a month long residency... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and physical worlds, as this intersection represents a particularly fruitful area of contemporary aesthetic, experiential and social exploration. He is a founding member... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship with reality. She sees art as both discourse and entertainment ­ a space in which to build drama and tension that invites interaction with her audience... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming the photographic picture plane out from the digital and back into the physical.


Saturday April 30, 2016 1:00pm - 6:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206
  • Registration Type Free

1:00pm

Guided Tours of the Lumen Prize Show for Children and Families

11am & 1pm. . St Francis College, Callahan Gallery.

Family Tours of the Lumen Prize Exhibition FREE

 

‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York... Read More →


Saturday April 30, 2016 1:00pm - Monday May 30, 2016 1:30pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230

2:00pm

Creating Virtual Environments
This hands-on workshop guides participants in the technical aspects of designing 3D virtual environments, including hardware setup with Oculus Rift and Unity Game Engine. Within the workshop, participants will work in small groups and practice newly-acquired skills to create their own virtual landscapes and scenes. This workshop is designed for participants with moderate familiarity with digital 3D content creation. Experience with 3D modeling and Adobe Photoshop are strongly recommended, and participants will need to bring their own laptops that have these softwares installed. - See more at: http://apexart.org/events/creating-virtual-environments.php#sthash.FybhN4BO.dpuf

Workshop registration: email elizabeth.larison@apexart.org

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation. | apexart is a non-profit arts organization in Lower Manhattan that was conceived to offer opportunities to independent curators and emerging and established artists, as well as to challenge ideas about art, its practice, and curation... Read More →



Saturday April 30, 2016 2:00pm - 5:30pm
apexart 291 church street new york, ny 10013

7:00pm

The Digital Realm
"The Digital Realm" is a performance project that combines live movement , spoken word , costume , two and three dimensional animated projection and custom designed software which enables the projected elements to be controlled in real time. Using digital space as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is employed to emotionally and intellectually create a deep seated connection between the performer and the projected world. The animation, projection , custom software and costume is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 via Andrew McWilliams fabulous addon from PC to Mac. There will be projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.During the two hour installation environment each night, there will be two ten minute theaterical performances at the beginning of each hour. After each performance the audience will, with the guidance of Phyllis and Ashley, have the oppertunity to interact with the sensors and props , thus experiencing the Digital Realm for themselves.

This ticketed event is Free.. and is available tonight.. (search Eventbrite "The DigitalRealm(a Creative Tech Week Event)

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Performance artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to fuse the sensual , spiritual and the intellectual , creating a personal time based theater experience. Her moving and still images have been represented in international... Read More →



Saturday April 30, 2016 7:00pm - 9:00pm
Nine Lives Brooklyn 409 9th Street, Brooklyn NY

8:00pm

Drone
Drone, musical performance with Pablo Arango, Jeff Becker, Matt Frieburghaus, Chris Kaczmarek, Tony Saunders/ODETTA

Experts
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →

Partners
avatar for ODETTA

ODETTA

Owner, Director, ODETTA
ODETTA exhibits works by mid-career artists who have honed their craft and their vision. | | Directed by artist Ellen Hackl Fagan, special interest is given to contemporary painting, glyphs, music, Color Field, Buddha Mind, Minimalism, playfulness and encyclopedic obsessiveness.


Saturday April 30, 2016 8:00pm - 10:00pm
ODETTA 229 Cook Street, Brooklyn, NY 11206
  • Registration Type Free

8:00pm

Why Why Always by Shaun Irons & Lauren Petty
It is seventeen minutes past midnight, Oceanic Time. You’re sitting in a theater of sorts – a show is about to begin – there is an occasional flicker of light – a sonic shudder - an atmosphere of electronic energy - you look down at the program in your hand, black letters spell the words Why Why Always... 

In this sci-fi misadventure of secret agents and seductresses, where Godard's Alphaville meets ASMR - mesmeric whispers fill the air, lighters flash, linens are folded, and a super computer is foiled. Why Why Always conjures a live cine-performance through the interplay of otherworldly video, music, sound and technology. 

Created and Conceived by Shaun Irons and Lauren Petty 
Performers (live): Jim Fletcher, Saori Tsukada, Laura Bartczak, Marion Spencer 
Performers (video): Scott Shepherd, Madeline Best 
Narration: Christina Campanella 
Additional music and voices: Brian Rogers, Olivier Conan 
Media and live-processing: Shaun Irons & Lauren Petty 
Props & Costume Design: Amy Mascena 

Shaun Irons and Lauren Petty are Brooklyn based multi-platform artists who make multidisciplinary performances, dynamic media installations, single-channel works, documentaries and interactive video scores for live performance. Recently, they created a multidisciplinary performance called Keep Your Electric Eye On Me, which was commissioned by HERE in NYC. In addition, they recently completed Standing By: Gatz Backstage a feature-length, atmospheric documentary portrait of Elevator Repair Service’s acclaimed theatrical event Gatz, and developed a self-generating, video/sound installation called Atmospheres & Accidental Ghosts. Shaun and Lauren’s work has been exhibited in diverse locations nationally and internationally including BAM’s Next Wave Festival, The Brooklyn Museum, Abrons Arts Center, The Chocolate Factory, BEAT Festival, and Anthology Film Archives in NYC, REDCAT (Los Angeles), ZSpace (San Francisco) the Center for Contemporary Art (Santa Fe) and Rencontres Paris/Berlin, Tokyo Wonder Site and the Museo Nacional de Bellas Artes, Havana. Their video design has been seen at St. Ann’s Warehouse, The Public Theater, The Kitchen, HERE, PS 122, EMPAC, the Pompidou Center, Prototype Festival, Holland Dance Festival, the Venice Biennale, and BAM. They have received numerous awards and creative residencies in support of their work. 

Why Why Always is made in part with support from New York State Council on the Arts Individual Artists program (Film, Media, New Technology Production and Theater Commission) with the support of Governor Andrew M. Cuomo and the New York State Legislature.

Experts
Partners
avatar for Harvestworks

Harvestworks

Executive Director, Harvestworks Inc
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks... Read More →



8:30pm

IDIOT at HERE Arts Center
Idiot is a hybrid work for 4 actors and media created in response to Dostoevsky's The Idiot - created by HERE Artistic Director Kristin Marting and writer Robert Lyons with designers video designer Ray Sun, environment designer Nick Benacerraf, costume designer Kate Fry, composer Larry Heinemann, and lighting designer Jeanette Yew. This wholly new work incorporates original text, live cinematography, surround projections, gestural choreography, and vivid sound. Our central character, Myshkin, is a “completely beautiful soul" whose brief glimpses of spiritual wonder suggest a transparent, guileless way to live in the world. Our immersive staging implicates the audience as part of a society more concerned with wealth and power than simple decency and spiritual epiphanies. IDIOT explores a profound ethical question: can a person live a compassionate life, without deceit, or will society’s corrupting forces, and our own darkest human impulses, destroy them?



Our work extracts four characters from the novel and re-imagines them for the stage, framing the story through the fractured consciousness of the innocent Myshkin, who unwittingly finds himself the lynchpin in a twisted love quartet that includes a notorious woman, a spoiled society girl, and a violent sociopath. Myshkin’s utter lack of guile and bedrock decency make him an outcast, an “other”, almost a freak to those surrounding him. He is also an epileptic, further distancing him in the eyes of the society at that time.

Partners


Saturday April 30, 2016 8:30pm - 9:30pm
HERE Arts Center 145 Sixth Avenue. New York, NY 10013

11:57pm

Midnight Moment

On April 1, 2016 Soundwalk Collective and Times Square Arts will present JUNGLE-IZED, a month-long interactive multi-sensory art installation that will transform Times Square, transporting close to a half a million visitors daily to the heart of the Amazon. Presented in collaboration with David de Rothschild, and in partnership with The Times Square Advertising Coalition (TSAC), Times Square Arts, Audio-Technica, and CXA+ART, this immersive installation includes a participatory audio experience and an interactive video to encourage a conversation with nature and to heighten awareness of the environmental impact of climate change.

As part of the Times Square Arts’ At the Crossroads program, which includes installations and performances on the public plazas of Times Square, visitors will be invited to take self-guided audio tours of the Amazon by downloading the JUNGLE-IZED mobile app. From noon to midnight throughout April visitors can also borrow a pair of premium Audio-Technica headphones from the official JUNGLE-IZED kiosk located on 7th Avenue between 43rd and 44th Street, to begin the journey through a virtual soundscape that superimposes the Amazon ecosystem upon an eight-square block area of Times Square.

Available through the JUNGLE-IZED mobile app, the virtual soundscape is composed by Soundwalk Collective and recorded by internationally acclaimed sound artist Francisco López. As visitors walk throughout Times Square, the voices of Shipibo shamans and narration by Amazon experts Jeremy Narby and Daniel Pinchbeck will guide them along a jungle tour and into a conversation with nature. The use of Audio-Technica headphones provides an end-to-end experience and ensures that none of the Amazon’s auditory brilliance is lost along the way.

--


Midnight Moment
 is the largest coordinated effort in history by the sign operators in Times Square to display synchronized, cutting-edge creative content on electronic billboards and newspaper kiosks throughout Times Square every night. The program premiered in May 2012 and is organized and supported by the Times Square Advertising Coalition in partnership with Times Square Arts, the public art program of the Times Square Alliance, with additional partners of participating sign holders and artists.

 

Each night, Times Square becomes a digital art gallery through dazzling visuals on select billboards and newsstands. Every show begins at 11:57 p.m. with a "countdown" that signals the start of the three minute nightly presentation.  Past artists featured in the program include Richard Garet; Andy Warhol; Peggy Ahwesh;  Marco Brambilla; Rafaël Rozendaal; Sebastian Errazuriz; Charles Atlas and Antony; Noah Hutton;  Ryoji Ikeda; Daniel Canogar; Alfredo Jaar; Isaac Julien; Robert Wilson; Tracey Emin; Seoungho Cho; Vicki DaSilva, Surabhi Saraf, and Elly Cho; Erika Janunger; Takeshi Murata; Bel Borba with Burt Sun and André Costantini; Zach Nader; Brian Gonzalez (aka Taxiplasm); Björk; JR; Ryan McGinley; Jack Goldstein; Nature Theater of Oklahoma; Ezra Wube;Laleh Khorramian; Brian Dailey; Leslie Thornton; and Yoko Ono. For more information on past projects, please visit http://www.timessquarenyc.org/times-square-arts/projects/midnight-moment/index.aspx.


Partners
avatar for Times Square Arts

Times Square Arts

Times Square Arts
Times Square Arts, the public art program of the Times Square Alliance, collaborates with contemporary artists and cultural institutions to experiment and engage with one of the world's most iconic urban places. Through the Square's electronic billboards, public plazas, vacant areas and popular venues, and the Alliance's own online landscape, Times Square Arts invites leading contemporary creators to help the public see Times Square in new... Read More →


Saturday April 30, 2016 11:57pm - Sunday May 1, 2016 12:00am
Times Square's Electronic Billboards 42nd-49th Sts, between Broadway & 7th Ave
 
Sunday, May 1
 

5:00am

Cadence 23
a harmonic intervention
30 continuous hours
30 visual & sonic artists
experimental noise ambient deep minimal techno
light sculpture & projection alchemists
in a 7000 sq ft warehouse with open air courtyard 
a temporary arts zone, 30 days, of evolving muralism, sculpture, performance 
$12 advance/ $15 door

3 blocks from PS1, M,7,E,G to Court Square


Going a little epic here. In the tradition of Lunatarium's Airport, SoundLab, Baltick & Zemi17's Auditorium, Unity Gain and Amoeba Technology, Cadence 23 weaves a tapestry of synesthesia experiences worthy of dream science. 

10 PM Saturday night we crescendo into a deep minimal techno groove we will stay in till morning when our other experiments resume. 

Featuring:

Dok Gregory of Plan 23, Zero Gravity Thinkers & Amoeba Tech
SEEJ & collaborators, Kinetic Light Sculpture & Projection alchemy
Zemi17 (Bunker, the Danger, co-founder of Auditorium)
David Linton (founder Unity Gain & mission for temporal art)
Leisure Muffin, (The Bunker NY, Monophonic Antelope)
Sean Clute (founder, Double Vision)
Leif Hunneman (The Simulcrum Project, }hex dump{)
Socks & Sandals (Microcosm Music, Love and Cush Records(
exileFaker (8bitpeoples)
and many more.... 

with live performances by

Bisan Toron, extraordinary voices 
FeatherboneBlack, body of elements 
agent mT, intertidal poetics
naoki iwakawa, action painting & sound: total eclipse  
Hisayasu takashio with Kelvin Daly, live sculpture & sound

Experts

Sunday May 1, 2016 5:00am - 11:00pm
25-20 43rd Ave, Long Island City 11101

8:00am

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. | | In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction Designer and Front-end Developer while serving as VP on UX teams for Fortune 100 companies in New York City. | | Richard holds a Bachelor of Music in... Read More →

Partners
avatar for Memetic Arts

Memetic Arts

Digital Media Publishing
Memetic Arts is a New York City-based digital media publisher whose apps explore and showcase the potentials of creative technology. | | U-GRUVE is an Audio Augmented Reality system that enables composers to create interactive soundtracks for public spaces. To experience the music, listeners visit a U-GRUVE location, fire-up the app on their GPS-enabled device, and walk throughout the location to trigger, mix, and manipulate synchronized... Read More →



Sunday May 1, 2016 8:00am - 8:00pm
TBD

9:00am

The Most Epic Weekend in VR History: Getting Comfortable with Unity®
This will be our first Massively Multiplayer Online Meetup! You have no excuse to miss it and you'll be so sorry if you do. We'll be meeting in person at the brand new CSI Tech Incubator, but you may also join online through google hangouts! We'll have special guests joining us that will blow your mind! This is one that's not to be missed if you're a beginner or highly advanced. We'll have top Unity talent talk about Unity's user interface and what tips and tricks they use. The amount of knowledge that will be shared is staggering. Please join live or via google hangouts - there is nothing more important! 
http://www.meetup.com/NYCVRU/events/230616370/

Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

NYC VR Univerity
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and monetizing Unity VR Apps. | | | If you've never done anything - then do this, and get started making VR today! We're nurturing the coolest, friendliest... Read More →


  • Registration Type Free

10:00am

Lumen Prize Exhibition at St. Francis College

Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.

Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.

Find our Eventbrite and Schedule of Events

 

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial activities.  The Center supports and welcomes those people imbued with the entrepreneurial spirit, regardless of their circumstance or background, to join in... Read More →


Sunday May 1, 2016 10:00am - 5:00pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  • Registration Type Free

10:00am

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Interactive Motion Designer, Copperblue media

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



11:30am

IndieCade East
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. You can contact IndieCade at central@indiecade.com

Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for IndieCade

IndieCade

IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate... Read More →
avatar for Museum of the Moving Image

Museum of the Moving Image

Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting and preserving moving-image related artifacts. The Museum provides curriculum-based educational experiences to approximately 50,000 students each year, as... Read More →



Sunday May 1, 2016 11:30am - 7:00pm
Museum of the Moving Image 36-01 35 Ave, Astoria, NY 11106

12:00pm

Max for Live Workshop by Sam Tarakajian
In this workshop, we’ll look at extending the functionality of Ableton Live with Max/MSP. Specifically, we’ll see how a Max for Live Device can receive audio and MIDI from Live, as well as creative ways to process that data. We’ll also look at the Live API, which lets Max control almost any part of the Live Set automatically. This has profound implications for sound design, sequencing and algorithmic composition.

Making music with Ableton Live is fun, obviously. Making music with Max/MSP is also fun. Making music with Ableton Live and Max/MSP together is almost too much fun. In this workshop, we’ll look at how to make Max and Live work together to accomplish almost any compositional task we can imagine. We’ll see how to use Max to build a new Live instrument using signal processing techniques unique to Max. We’ll also build a Max for Live device that can create generative rhythmic sequences, adding algorithmic composition to Live. Finally, we’ll build a Max for Live device that can walk through the Live Object Model, controlling the Live Set automatically.

Experts
ST

Sam Tarakajian

Sam Tarakajian is a Brooklyn-based developer and musician. He has worked at Apple, Cycling ’74 and the New York Public Library. His work centers around interface design for musical and creative tools. A recent project, the Rhythm Necklace app for iOS, lets the user create complex polyrhythms by touching and tweaking geometric shapes. Occasionally, his love for Max/MSP bubbles over into a YouTube video for the Delicious Max tutorial series.

Partners
avatar for Harvestworks

Harvestworks

Executive Director, Harvestworks Inc
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks... Read More →



12:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works that convey the mystery of human presence. Working recently with a group of neuroscience researchers to map areas of the brain active while experiencing the... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes preliminary images on the computer by either drawing or deconstructing photographs which become the platforms for color explorations in her paintings and prints... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired separately and then collaged with copper glazed crystals, glass and found objects. Her imagery is often developed through a process of molding clay in plaster casts of... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water, which make use of very high-resolution photography, including 360-degree camera arrays. The resultant images that will be exhibited in various state-of-the-art... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital technologies, including large-scale printers, to realize larger than life images on paper or aluminum. Also on view, will be examples of her playful and socially... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including in books, galleries, museums, conferences, performances, film festivals, on cable and broadcast television, and the internet. She has a long history of... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition | Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches... Read More →



1:00pm

ODETTA Gallery Hours
Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent people and activities that happen in other spaces and times. Her specialty is in creating environments, which make perceptible phenomena and processes that aren't... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses digital information and processes to form visual and aural compositions. Matt’s latest body of work is a response to Iceland where he spent a month long residency... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and physical worlds, as this intersection represents a particularly fruitful area of contemporary aesthetic, experiential and social exploration. He is a founding member... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship with reality. She sees art as both discourse and entertainment ­ a space in which to build drama and tension that invites interaction with her audience... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming the photographic picture plane out from the digital and back into the physical.


Sunday May 1, 2016 1:00pm - 6:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206
  • Registration Type Free

3:00pm

"If This, Then What?" artist talk at ODETTA
Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.
avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent people and activities that happen in other spaces and times. Her specialty is in creating environments, which make perceptible phenomena and processes that aren't... Read More →
avatar for Ellen Hackl Fagan

Ellen Hackl Fagan

Owner, ODETTA
Ellen Hackl Fagan is the inventor of The Reverse Color Organ and the ColorSoundGrammar Game, two projects that enable viewers to interact aurally with color. In its fifth iteration, now in collaboration with cognitive scientist Michael Cole, the Reverse Color Organ is being developed into an app and website to put this synaesthetic tool into peoples' hands to be used not only to expand the language of color, but also as a crowd-sourced musical... Read More →
avatar for Matt Frieburghaus

Matt Frieburghaus

Department Chair/Associate Professor, Artist, Marist College
Matt Frieburghaus is an artist interested in exploring place and using recorded media to translate sensory experiences. Location is a focus for gathering media and he is interested in recording newly discovered places and short events that force him to be alert and present. He uses digital information and processes to form visual and aural compositions. Matt’s latest body of work is a response to Iceland where he spent a month long residency... Read More →
avatar for Pat Lay

Pat Lay

Independent Artist, Pat Lay
ODETTA, www.odettagallery.com, If This, Then What ?, April 29-May 22 . In the last decade Pat Lay
avatar for Will Pappenheimer

Will Pappenheimer

Associate Chair & Professor, Artist, Pace University
Will Pappenheimer is a Brooklyn based artist working in new media, performance and installation with an interest in shifting spatial and object relations, often as a form of institutional or spatial intervention. His work often explores at the confluence or tension of virtual and physical worlds, as this intersection represents a particularly fruitful area of contemporary aesthetic, experiential and social exploration. He is a founding member... Read More →
avatar for Joan Raspo

Joan Raspo

Partner/Owner, Futurise Us
California­ based artist Joan Raspo investigates the point where illusion and reality meet. She strives to influence the viewer’s perception of her work, thereby forcing them to reconsider both the reality of an art piece, their relationship to the piece, and finally their relationship with reality. She sees art as both discourse and entertainment ­ a space in which to build drama and tension that invites interaction with her audience... Read More →
avatar for Kirsten Kay Thoen

Kirsten Kay Thoen

Artist
I am a multi-media artist interested in the complex roles image making plays in shaping relationships to nature in the Age of Acceleration. Reworking my images of landscapes and natural elements into experiential forms, my work places personal and cultural value in the act of transforming the photographic picture plane out from the digital and back into the physical.


Sunday May 1, 2016 3:00pm - 5:00pm
ODETTA Gallery 229 Cook St, Brooklyn, NY 11206
  • Registration Type Free

4:00pm

Leonardo Art Science Evening Rendezvous (LASER)

Come hear from noted new media curator Christiane Paul of the Whitney, learn about the fascinating kinetic laser light sculptures of Norman Ballard, and the large scale augmented reality sculptures created with 3D rendering software by artist Michael Rees.  We'll gather in the home of Ellen Levy, President Emerita of the College Art Association.  Contact levy@nyc.rr.com for details.

We'll gather in the studio of Ellen Levy, artist and Past President of the College Art Association where Ellen and Patricia Olynyk co-convene the LASERS.

Each LASER gathering provides short 10- to 20-minute talks on art/science topics and the opportunity to network with cutting-edge artists, scientists, and researchers in an informal setting. Passionate participants are eager to share their ideas with you! Audience members are invited to “pitch” their own work, events, and activities to the group as well.

Founded in 2008 by LASER Chair Piero Scaruffi on behalf of Leonardo/ISAST, LASERs are now happening in over a dozen locales nationally and internationally: University of San Francisco, Stanford University, UC Berkeley, UCLA, UC Davis, UC Santa Cruz, New York City, London, Tacoma, Toronto, Montreal and Kansas State University.


Experts
avatar for Norman Ballard

Norman Ballard

Founder, Rarefied Media
Graduate Studies and Primary Career Stimulus, Media Ecology Graduate Program, Founded by Dr. NealPostman, NYU, 1972-1974; Founder, Rarefied Media, Inc., Experimental Visual Technology, City Center of Music and Drama, NYC 1975-Present; Collaborating Artist with Nam June Paik for his body Laser Artworks and Explorations, 1982-2006; Development Coordinator for Special Effects Scenic Elements, Metropolitan Opera 1996-Present; Curriculum... Read More →
avatar for Ellen Levy

Ellen Levy

Special IDSVA Advisor on the Arts and Sciences, IDSVA
Ellen K. Levy has had solo exhibitions at Baruch College (a two-person show with Patricia Olynyk), the National and New York Academies of Sciences, the New Britain Museum of American Art, and the Narodni Museum (Prague). In New York, she has been represented by Associated American Artists and Michael Steinberg Fine Arts. Group exhibitions include Gregor Mendel: Planting the Seeds of Genetics at the Field Museum, Chicago (2006), Petroliana at... Read More →
avatar for Patricia Olynyk

Patricia Olynyk

Leonardo/ISAST, NY LASER Co-Host with Ellen K. Levy
Art, Science and Technology Themed Event | NY LASER | a Leonardo Education and Art Forum (LEAF) Rendezvous Event | Sunday, May 1st from 4:00 – 7:00 pm | NY LASER is a series of lectures and presentations on art and science projects, in support of Leonardo/ISAST’s LEAF initiative (Leonardo Education and Art Forum). Former LEAF Chairs Ellen K. Levy and Patricia Olynyk co-organize these presentations on behalf of the Institute for... Read More →
avatar for Christiane Paul

Christiane Paul

Curator, Whitney Museum of American Art
Christiane Paul is Associate Prof. and Associate Dean at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. Her recent books are A Companion to Digital Art (forthcoming Blackwell-Wiley); Digital Art (Thames and Hudson, 3rd revised edition, 2015) Context Providers – Conditions of Meaning in Media Arts (Intellect, 2011; Chinese... Read More →
MR

michael rees

artist/ professor, William Paterson University



6:00pm

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show Reception
Please join us for the official opening of an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.
Reception Hours: 6:00 pm - 9:00 pm

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and technology.

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. | The Department of Digital Arts prepares and develops innovative artists through rigorous immersion in a diverse culture of excellence. Students pursue self-directed, multi-disciplinary projects in a state of the art facility guided by a faculty of accomplished... Read More →



  • Registration Type Free

7:00pm

The Digital Realm
"The Digital Realm"_x009d_ is a performance project that combines live theatrical movement , spoken word and costume with two and three dimensional animation and custom designed software which enables the projected elements to be controlled in real time. Using the Digital realm as an allegorical take off point , poetic text that describes the relationship between two metaphorical characters is used to emotionally and intellectually create a deep seated connection between the performer and the projected world. The animation, projection , custom software and costume is by Phyllis Bulkin Lehrer. Movement and voice is by Ashley Rose Lehrer . This project was first presented in 2012 with the interactive elements linked by Wii controllers. This 2016 version will use the technology of the Kinect2 and projection mapping as well as expanded versions of the text and movement. Additional interactive ceramic props will be included.

This ticketed event is Free..

Experts
avatar for Phyllis Bulkin Lehrer

Phyllis Bulkin Lehrer

Performance artist, Astral Projections
Phyllis Bulkin Lehrer is a New York City painter/animator/ new media artist who produces moving images that encompassing a myriad of methods. Her background in painting and performance art informs her work. Sound is an integral element. The focus of her new time based work is to fuse the sensual , spiritual and the intellectual , creating a personal time based theater experience. Her moving and still images have been represented in international... Read More →



Sunday May 1, 2016 7:00pm - 9:00pm
Nine Lives Brooklyn 409 9th Street, Brooklyn NY

7:00pm

Performing Systems: Jonas Bers

RSVP for Invitation, limited capacity.

Sign up at http://movingpictures.gallery

Livestream available via http://movingpictures.gallery

Moving Pictures Gallery is pleased to announce our second Performing Systems. A single channel audiovisual performance by Jonas Bers will be recorded and streamed before a live audience. Excerpts from the projections will then be exhibited as unique, single edition artworks. The performance and exhibition are presented as a Bronx, NY satellite for Creative Tech Week, NYC.

Performing Systems is a conceptual experiment in which artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era.  

Bers’ video and sound feed will be recorded, then excerpted; these singular media artworks will be archived when they are uploaded to a secure, permanent storage system and assigned a unique code - the “hash”.  

The editioned works will be exhibited, and available for purchase for the duration of Creative Tech Week.   

Moving Pictures Gallery is working with Artlery and Ascribe.io to enable the one-to-one valuation of digital media artworks as single edition art objects. Together we are mapping digital media art to cryptocurrency, investigating how they substantiate one another.


Experts
avatar for Benton C Bainbridge

Benton C Bainbridge

Co-founder, Moving Pictures Gallery
BENTON C BAINBRIDGE is a Bronx artist who creates immersive environments, interactive installations and time-based works with custom A/V systems. | | }He is best known for visual performances, solo and in diverse collaborations. Bainbridge VJ’d for 2 Beastie Boys world tours and made analog video synth FX for TV On The Radio’s “Staring at the Sun”. His media art has shown globally; Kaki King/Glowing Pictures “The Neck is a Bridge... Read More →
avatar for Jonas Bers

Jonas Bers

AUDIOVISUAL ARTIST, IS AN
Based in the Hudson Valley, Jonas Bers works with video and sound in the noise and DIY aesthetic; using improvised electronic and electroacoustic instruments, video installation and projection, feedback loops, circuit bending, glitch, drone, recursive images, and video as a sonic medium.

Partners
avatar for Eric Barry Drasin

Eric Barry Drasin

Co-Founder, Moving Pictures Gallery
Eric Barry Drasin is a Brooklyn-based artist, musician and curator working at the intersection of digital media, performance and installation. His work explores the relationship between composition, interface, performance, score, and synesthetic audiovisual systems. He is the founder of the Fast Food video art collective and has exhibited and performed at galleries, theaters and museums throughout NYC.



Sunday May 1, 2016 7:00pm - 10:00pm
Moving Pictures Gallery
 
Monday, May 2
 

8:00am

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. | | In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction Designer and Front-end Developer while serving as VP on UX teams for Fortune 100 companies in New York City. | | Richard holds a Bachelor of Music in... Read More →

Partners
avatar for Memetic Arts

Memetic Arts

Digital Media Publishing
Memetic Arts is a New York City-based digital media publisher whose apps explore and showcase the potentials of creative technology. | | U-GRUVE is an Audio Augmented Reality system that enables composers to create interactive soundtracks for public spaces. To experience the music, listeners visit a U-GRUVE location, fire-up the app on their GPS-enabled device, and walk throughout the location to trigger, mix, and manipulate synchronized... Read More →



Monday May 2, 2016 8:00am - 8:00pm
TBD

8:30am

Coffee & Registration
Join us for coffee from our sponsors illy issimo while you register & network on our first day of programming in the Creative Tech Week Industry Hub Presented by Future Colossal.



Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the viewer. Our team is comprised of designers, creative technologists, hardware fabricators, and coders working together to craft these unique... Read More →
avatar for illy issimo

illy issimo

illy issimo proposes a full range of premium rtd coffee beverages in order to satisfy all the different need states: caffe and caffe no sugar for uplift and mental renewal, milk variants for sensory pleasure, mochaccino for indulgence. All illy issimo products are prepared with illy unique 100% arabica coffee blend, for an intense italian espresso experience. The finest ingredients with no artificial colors, aromas, flavors or preservatives... Read More →


Monday May 2, 2016 8:30am - 9:15am
NYIT AOB 1871 Broadway, New York, NY 10023

8:30am

9:15am

Industry Hub Welcome
Welcome from our Creative Tech Week Co-Founder, Dawn Barber;
New York Institute of Technology (NYIT) President, Dr. Edward Guiliano;
and New York City Economic Development Corporation Sr VP, Kate Daly.

Experts
avatar for Dawn Barber

Dawn Barber

co-founder, Creative Tech Week
Creative Tech Week, co-founder
avatar for Kate Daly

Kate Daly

Senior Vice President, NYCEDC
avatar for Edward Giuliano, Ph.D.

Edward Giuliano, Ph.D.

President and CEO, New York Institute of Technology (NYIT)
Edward Guiliano has led New York Institute of Technology (NYIT) to worldwide prestige, particularly in the fields of architecture, medicine, communications, engineering, business, and education. An eloquent spokesman and advocate for the environment and sustainability, global higher education, and educational technology, President Guiliano is a frequent keynote speaker at conferences around the globe. Since becoming the university’s... Read More →

Partners
avatar for NYC Economic Development Corporation

NYC Economic Development Corporation

NYCEDC is the City’s primary engine for economic development, charged with leveraging the City’s assets to drive growth, create jobs, and improve quality of life. We are an organization dedicated to New York City and its people. We use our expertise to develop, advise, manage, and invest to strengthen businesses and help neighborhoods thrive. We make the City stronger. NYCEDC also helps create affordable housing, new parks... Read More →


Monday May 2, 2016 9:15am - 9:30am
NYIT AOB 1871 Broadway, New York, NY 10023

9:30am

Opening Words for the CTW Community Hub - Isabel Draves
Creative Tech Week Community Hub Opening Hello by Creative Tech Week Founder and MC for the day, Isabel Draves

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.


  • Registration Type Free

9:30am

Creative vs. Creating: a Celebration of the Deus Ex-Machina
The media and advertising industry, for the longest time has been defined by the creative community. The old time favorite "Big Idea" focused on the creative concept, has rarely given credit to the creators instead. Times have changed! In the past decade technology has become increasingly centric for modern creators turn ideas into reality, and has opened a whole new set of horizons for creativity. In this talk I will explore how this movement of creators is re-architecting the creative industry from the ground up, and how this is affecting the relationship between brands and people in the media and advertising industry.

Experts
avatar for Nico Abbruzzese

Nico Abbruzzese

Global Director of Creative Technology, Metalworks by Maxus
Nico has been an entrepreneur since his early 20s and has started 3 digital agencies throughout his entire career. Nico has subsequently held managerial key appointments in agencies like JWT/RMG Connect and STW Group as an Executive Producer and Head of Digital Strategy, respectively. | | Nico has spent the last 17 years creating work across 3 continents, working with creative talents from all nationalities specializing in art, technology and... Read More →

Partners
avatar for Metalworks by Maxus

Metalworks by Maxus

Metalworks is the creative technology division of global media agency, Maxus. It specialises in the use of Arduino, 3D printing and a host of other rapid prototyping tools to create interactive experiences and products.



Monday May 2, 2016 9:30am - 10:10am
NYIT AOB 1871 Broadway, New York, NY 10023

9:35am

Welcome from the City
Creative Tech Week Community Hub Opening Welcome from the City, given by Kathleen Warner, Executive Vice President on NYC EDC

Experts
KW

Kathleen Warner

Executive Vice President and Managing Director, Center for Economic Transformation, New York City Economic Development Corporation
Managing Director of the Center for Economic Transformation  | Kathleen D. Warner is the Executive Vice President and Managing Director of the New York City Economic Development Corporation’s Center for Economic Transformation.  CET works with industry leaders to address the needs of NYC's legacy and emerging businesses by analyzing current economic trends, developing innovative strategies, and implementing transformative programs... Read More →


  • Registration Type Free

9:40am

Keynote: Ann Rosenberg, Vice President, Head of Global SAP University Alliances
Experts
avatar for Ann Rosenberg

Ann Rosenberg

Vice President, Head of Global SAP University Alliances | SAP SE, SAP
Join me in empowering youth all over the world, and inspiring the passion in the individual person to do everything -- and bring your passion to work too. It doesn't matter where you come from and what your background is, what matters is to find your passion in yourself and follow your heart, always believe in yourself, and then not forget to always have a mission, be able to mobilize, and make it happen. Located in Silicon Valley and New York, I... Read More →

Partners


10:00am

Lumen Prize Exhibition at St. Francis College

Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.

Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.

Find our Eventbrite and Schedule of Events

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.

 


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial activities.  The Center supports and welcomes those people imbued with the entrepreneurial spirit, regardless of their circumstance or background, to join in... Read More →


Monday May 2, 2016 10:00am - 5:00pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  • Registration Type Free

10:15am

White Labeling and the Business of Creative Technology
Our industry is rife with whilte labeling, the practice of agencies and brands having artists sign work-for-hire agreements that nullify their right to own their hard-earned intellectual property, credit their work, and often times be paid fairly--or if at all.

One of our core missions at META is to put an end to this practive, and we've developed tricks and tools to ensure artists are being represented and resourced properly for the work at hand. 

Come explore this topic with us as we look to build a better future for creative technologists.

Experts
avatar for Justin Bolognino

Justin Bolognino

CEO, META
META CREATES MULTI-SENSORY EXPERIENCES THAT IGNITE THE HUMAN SPIRIT WITH STORY, TECHNOLOGY AND DESIGN. | | Our global network of Experience Directors inspire changes in human behavior by combining intelligent ideas, beautiful artistry, spirited music, interactive technology, trending fashion, engaging virtual reality, and unforgettable spectacles. | | We specialize in the Art of Being There.

Partners
avatar for META

META

META
META creates multi-sensory experiences that ignite the human spirit with story, technology and design. | Our global network of Experience Directors inspire changes in human behavior by combining intelligent ideas, beautiful artistry, spirited music, interactive technology, trending fashion, engaging virtual reality, and unforgettable spectacles. | We specialize in the Art of Being There.


Monday May 2, 2016 10:15am - 10:35am
NYIT AOB 1871 Broadway, New York, NY 10023

10:15am

Fresh Education Will Change the Way You Teach and Learn 
This session will provide participants with the pedagogical approaches and strategies the Fresh Education team use to engage students in grades 6-12 to enhance academic competency and student achievement. Participants will be taken through a brief experiential culturally responsive lesson that incorporates music into ELA and Social Studies classrooms. The NEA defines Culturally responsive pedagogy (CRP) as "using the cultural knowledge, prior experiences, frames of reference, and performance styles of diverse students to make curricula more relevant and accessible for them. Culturally responsive pedagogy teaches to and through the strengths of diverse students. It is 'validating and affirming.'" Participants will be introduced to the resources where youth culture can be accessed, such as worldstarhiphop.com, Instagram, Black Twitter, and the ‘trending’ section of Google. Participants will then be tasked to reflect on the the impact this could have for our classrooms, schools. teachers, and educational policy, as a whole.

Experts
avatar for James Miles

James Miles

Fresh Professor, Urban Arts Partnership
JAMES MILES, the Fresh Professor, is an adjunct professor at NYU and is the Project Director of Fresh Ed at Urban Arts Partnership. A Master Teaching Artist that has been worked in arts education for over 15 years. He has facilitated workshops and designed curriculum for the New Victory Theater, Roundabout Theatre, Disney Theatrical Group, Theatre for a New Audience, Center of Arts Education, BAX, Brooklyn Arts, Council, Opening Act, and... Read More →
avatar for Jamel Mims

Jamel Mims

Fresh Prep Program Manager, Rapper & Multimedia Artist, Urban Arts Partnership
Jamel Mims is a multimedia artist, hip hop pedagogue, and activist on the front lines in the battle against the mass incarceration. | Mims was awarded a Fulbright Scholarship for his multimedia ethnography, The Misadventures of MC Tingbudong—a collection of photos, film and videos about hip hop in Beijing.  Now in New York, when not teaching Mandarin, or building resistance to Stop & Frisk on the streets, you can find Jamel in the classroom... Read More →

Partners
avatar for Urban Arts Partnership

Urban Arts Partnership

Urban Arts Partnership advances the intellectual, social and artistic development of underserved public school students through arts-integrated education programs to close the achievement gap.


10:15am

Programming Languages as an Art Medium
A programming language is perhaps the most direct conduit between human thought and computer logic. Intervening in this space, programmers and artists have created systems of logic and language that explore how strange that transition is. This hacker folk art emerged in the early 90s from Amiga culture, when the bar between professional coders and hobbyists was low, and everything on the machine was a place for creative experiment. The Whitespace language allows one to program using only tab, space, and return. The language Shakespeare asks us to write in a play format, where the positive or negative associations of words control how the machine responds. Other languages read code in the form of photographs, images, or music. Some are only written by mistake; others are impossible to write code in at all.

Furthermore, "esoteric languages" (as they're known) are dematerialized works; collaborative, open-ended, defined by a list of rules rather than any particular implementation. To write code in one is to experience the work while contributing to it. Some take the language far beyond what the original artist intended, or create their own interpreters that expand on the concepts. This is a great model for the potential of distributed, digital art practice.

This exploration of programming languages as a creative medium will focus on concepts and ideas; it is not highly technical -- folks with little programming experience are welcome to join.

Experts
avatar for Daniel Temkin

Daniel Temkin

Artist, Daniel Temkin
Hi. I'm here to talk about programming languages as an art medium (esolangs and related code art). I'm interested in practices that misuse code && data, including glitch and algorithmic photography.


10:40am

My Experience Is Better Than Your CPM
Building a killer interactive experience is dependent on a multitude of variables. Many of which, have absolutely nothing to do with the programming or visuals. So what actually goes into experience design?
 
At Pearl Media, we have built dozens of interactive experiences for brands and agencies. Through our seasoned efforts, we have gained a wealth of knowledge in the subject. Please join Anthony Petrillo and Daniel Odham as they share our Five Pillars of building an interactive experience!
 
WARNING - Daniel has more enthusiasm and sass than the average human prior to noon. Don't say we didn't warn you.

Experts
avatar for Daniel Odham

Daniel Odham

SVP, PRODUCTION, PEARL MEDIA
As SVP, Production at Pearl, Daniel is our experiential specialist and is our go to for clients looking to integrate unique technologies to enhance brand engagement. | | Joining Pearl Media in 2013, Odham spear headed award winning campaigns for clients like Lifetime, Texas Tourism and more.Odham is an imaginative, solution-oriented experiential, mobile, gaming and social media specialist with over 8 years of experience in account management... Read More →
avatar for Anthony Petrillo

Anthony Petrillo

Sr. EVP, PEARL MEDIA
As Senior Executive Vice President of Pearl Media, Anthony works with brands and agencies nationwide to create unique experiential media activations. | | In 2008, he joined Pearl Media and has since developed award winning experiential advertising campaigns for clients like Chevy, Meryll Lynch, JetBlue, AT&T, TNT and Lifetime.Anthony then joined Channel M, a retail-based digital content network provider and helped to develop custom... Read More →

Partners
avatar for Pearl Media

Pearl Media

Pearl Media is a collective of thinkers, tinkerers, engineers, designers and dreamers. | | Our team is comprised of people with extensive experience in interactive design & implementation, 3D projection mapping, television & film production, event design & production, logistics and city relations among many other things. Having such a diverse group of talent allows us bring your program to life from all aspects. | | And for... Read More →


Monday May 2, 2016 10:40am - 11:00am
NYIT AOB 1871 Broadway, New York, NY 10023

10:45am

Creative Technology for All
¡Sunset Spark! teaches creative technology classes like robotics, game design, procedural art, and fashion technology to thousands of K-12 students throughout the school year. Every student deserves a rich curriculum in creative tech subjects.  The founders will discuss the importance of teaching creative technology classes to all types of learners, including English language learners, students in special ed, and students perceived as low performers, and the changes schools and communities need to make to allow that to happen.

Experts
avatar for Gaelen Hadlett

Gaelen Hadlett

Director, Sunset Spark
avatar for Yadira Hadlett

Yadira Hadlett

Director, Sunset Spark


11:00am

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.

 

 

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the Americas, investigating transpacific economic and cultural circulations, as well as questioning the representation of indigenous realities in colonial... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international and comparative framework. It produces programming, publications, exhibitions, new research, and a long-running artist-in-residence program, attracting leading... Read More →



11:05am

StoryDeck: Mobile Native / Fast Storytelling
At Murmur we are focused on solving real world problems for our clients. We are particularly interested in how digital technology is impacting storytelling. One current problem large brands and publishers face is creating content that is made specifically for the mobile-web. Much of what is served on the mobile-web is content made for desktop that is simply responsively presented for mobile users.

With that problem identified we participated in the POV Digital Hackathon #8 and created a project that was affectionately referred to as Tinder for Storytelling. The idea is based around a story being told with a deck of cards. One overarching question is asked for the deck, and as users consume the story they swipe left or right to answer that question. The experience is immediate, fast and feels native to the mobile-web.

We call it StoryDeck (www.storydeck.me). The product launched in December 2015 and already has clients including AJ+, The Economist and New York Life using it. Learn as the partners of Murmur share the story of taking an idea from hackathon to product launch.

Experts
avatar for Mike Knowlton

Mike Knowlton

Partner, Murmur
Mike Knowlton is a digital veteran of 20 years, Mike has always pushed the boundaries of storytelling and technology. He founded the immersive storytelling community StoryCode. His work at StoryCode has created a vibrant cross-disciplinary community of innovative creators. StoryCode programs immersive media case study presentations, innovation workshops, and Story Hackathons.

Partners
avatar for Murmur

Murmur

Murmur is a hybrid studio/technology company that pioneers new forms of immersive, cinematic experiences.



Monday May 2, 2016 11:05am - 11:20am
NYIT AOB 1871 Broadway, New York, NY 10023

11:25am

Creative Technology in the Real-World, for the Real-World
The why, what and how to build a collaborative, engaging and educational interactive experience for a 20' x 5' touch surface. Not just art, design and technology but architecting software that is reliable, scalable, maintainable, remote controllable and usable by hundreds of people a day. Yes, reality can be a mouthful. The Solid Waste Authority of Palm Beach County's recently opened Waste to Energy Facility is the most energy efficient and environmentally conscious waste facility in the USA. As part of this watershed project, Potion created an interactive experience that educates the public about SWA's environmentally responsible operations and imparts their message of reduce, reuse, recycle, and rethink (their "4 Rs"). The Solid Waste Authority possesses a unique understanding of the disposal habits of its residents -- and the ways in which they can be improved -- and through interactivity seeks to inspire visitors to change their behavior and impact the future. Working with SWA's educators, Potion created a suite of interactive games that translate the 4Rs into real-life situations. To play the games, visitors step into SWA's shoes to sort out reusable, recyclable, and even hazardous items from a quick-moving waste stream generated by Palm Beach County residents. Visitors are challenged to examine their habits of consumption, to change their recycling habits at home, and ultimately to become smarter citizens. In addition to the interactive table, Potion also created a video presentation platform with live feeds from the facility floor, and an iPad app with which the SWA's educators can tailor the content on either display in real time. Together with environmental graphics by C&G Partners, the Visitor Education Center ultimately distills complex content into a fun, entertaining, and collaborative activity.

Experts
avatar for Bruce Drummond

Bruce Drummond

Senior Developer, Potion
Bruce Drummond likes to make things within the realm of art, design, music, technology and various combinations thereof. He likes to work with inspired and talented people to make thoughtful and innovative experiences. He likes solving problems creatively, strategically and practically. As a Senior Software Developer at Potion, Bruce works with bleeding edge technology to create intuitive, interactive experiences in the form of large scale... Read More →
avatar for Edyta Lewicka

Edyta Lewicka

Designer, Potion
Edyta is a Designer at Potion. She enjoys approaching projects from a unique perspective, utilizing her manual skills. She welcomes technological challenges and delights in solving design problems. Her interest in paper engineering, crafting and ceramics led her to discover the world of interactive design at Potion.

Partners
avatar for Potion Design

Potion Design

The Potion Design Studio crafts technology into intuitive interactive experiences. Our teams collaborate with cultural, institutional, and corporate clients and express their stories in new digital forms that educate, entertain, and delight people all around the world.



Monday May 2, 2016 11:25am - 11:40am
NYIT AOB 1871 Broadway, New York, NY 10023

11:45am

Teaching Technology to Youth Who Learn Differently
Tech Kids Unlimited was founded and is directed by Beth Rosenberg, an experienced educator who has a degree in education technology and a son who learns differently. Special needs students are rarely given the opportunity to be creators, makers and technologists in typical in-school or after school programs. Conversely, it is exactly these special students who seem to have a natural proficiency for technology concepts because of their neurological differences.

Experts
avatar for Beth Rosenberg

Beth Rosenberg

Founder/Director, Tech Kids Unlimited
Beth Rosenberg, Founder/Director, started Tech Kids Unlimited in 2009, after realizing that her son who learns differently, loved technology but wasn’t being exposed to it during the school day. She is on the faculty at NYU-Tandon School of Engineering in the Department of Technology, Culture & Society. She consults on special needs, education, art and technology programs at cultural and community organizations. www.edubeth.net.


11:45am

Digital Canvas - ikonoTV reshaping your art experience
Why isn't art as popular as music (yet)? Elizabeth Markevitch's reaction to this question was very direct and clear: a TV channel that brings art into people's homes, all around the world. A pioneer art project interdependent with the highest technology. ikonoTV is the first television channel broadcasting art and only art 24/7 on HD (via SmartTV, satellite and web streaming). Since 2010, this unique project brings to an increasing number of households on-air curated exhibitions of art films from the most diverse cultures, by working in close collaboration with more than 1000 international artists and over 200 collections, image archives, and the world's leading art institutions. By showing art free of any additional commentary and sound, ikonoTV allows an international audience to experience the moving image as a pure form of narration, and reinforces the idea of art as a truly universal and timeless language. What ikono means: Accessibility Bias For Emotion Constant Desire For Renewal Daring To Be Slow

Experts
avatar for Elizabeth Markevitch

Elizabeth Markevitch

founder and CEO, ikonoTV
Elizabeth Markevitch is an art professional and the founder of ikono, an international platform for visual arts broadcasting. She has since the '80s served numerous important roles in the international art establishment (Artemis Art Fund, Schröder Bank, Sotheby’s). In 1998, she co-founded the first online gallery eyestorm.com. | | Markevitch believes that works of art help us perceive and continually question the world around us. They... Read More →



12:00pm

What Kind Of Stories Do We Want to Leave Our Children?
We often ask ourselves what kind of a planet we want to leave our children. But what kind of stories will we leave them? Stories shape our paths to address social issues. Join Lina to discuss how the stories we tell and how we share them will shape the way we create social impact.

Experts
avatar for Lina Srivastava

Lina Srivastava

Regarding Humanity
Lina Srivastava catalyzes and amplifies social impact through creative media. She is a strategist who combines technology, culture, art, and storytelling for social transformation by bringing new narrative forms and distribution techniques to human rights and global development initiatives.



12:00pm

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
GG

Greg Garvey

After finishing a Masters of Visual Studies degree at the Center for Advanced Visual Studies (CAVS) at MIT Greg Garvey worked at Parker Brothers and later Spinnaker Software developing mass market and educational games for personal computers and game consoles. In his own art practice Garvey saw the emerging possibilities of an art of interaction facilitated by computer control. In 1982 he exhibited at MIT “Labyrinthos” – a... Read More →




  • Registration Type Free

12:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contemporary portraits by building on the traditional fiber craft of weaving. Starting from scans of small photographs of herself as a child or young woman, she uses a digital Jacquard hand loom to create large scale works that convey the mystery of human presence. Working recently with a group of neuroscience researchers to map areas of the brain active while experiencing the... Read More →
avatar for Darcy Gerbarg

Darcy Gerbarg

Artist, EADT Exhibitions
Darcy Gerbarg is known internationally for her pioneering work with computer graphics paint systems. Bringing the sensibilities of an abstract color-field painter with traditional art training to her use of digital technology, Gerbarg uses the computer in a variety of ways. She makes preliminary images on the computer by either drawing or deconstructing photographs which become the platforms for color explorations in her paintings and prints... Read More →
avatar for Margie Hughto

Margie Hughto

Artist, Experiments in Art and Digital Technologies Exhibition
Margie Hughto, the internationally renowned ceramic and mixed media artist, highly respected for her large public art works, is making use of the oldest art making techniques on view. Hughto’s pieces are created from a multitude of unique ceramic elements, each glazed and fired separately and then collaged with copper glazed crystals, glass and found objects. Her imagery is often developed through a process of molding clay in plaster casts of... Read More →
avatar for Linda Law

Linda Law

Director, Linda Law Holographics
Linda Law has a long history of using digital creative tools. Working with Digital Holography and other cutting edge new media, she explores multidimensional interactions with the natural world. For this exhibition, Law will be exhibiting some examples of her studies of light on water, which make use of very high-resolution photography, including 360-degree camera arrays. The resultant images that will be exhibited in various state-of-the-art... Read More →
avatar for Barbara Nessim

Barbara Nessim

Artist, Experiments in Art and Digital Technologies Exhibition
Barbara Nessim, an internationally recognized fine artist and renowned illustrator, creates works investigating gender roles and the representation of women in contemporary culture. Nessim began using very basic computer graphics systems and today explores the use of the latest digital technologies, including large-scale printers, to realize larger than life images on paper or aluminum. Also on view, will be examples of her playful and socially... Read More →
avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including in books, galleries, museums, conferences, performances, film festivals, on cable and broadcast television, and the internet. She has a long history of... Read More →

Partners
avatar for Van Brunt Projects

Van Brunt Projects

Owner, Experiments in Art and Digital Technologies Exhibition
Experiments in Art and Digital Technologies Exhibition | Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law The exhibition "Experiments in Art and Digital Technologies" will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches... Read More →



12:15pm

Drawing Our Way to Compassion
Fresh off of Tribeca Interactive Playground, I will discuss my two new interrelated projects, VRDoodler and Haven, an online 3D drawing tool that can host VR illustrations of audio recordings by political refugees. In these days of overwhelming news of war and suffering, how can we care more? Can a line drawing in VR effect more empathy than the hyperreal?

Experts
avatar for Cindy Bishop

Cindy Bishop

digital artist + coder, VR Doodler/MIT
Cindy Sherman Bishop is a visual artist, filmmaker, and digital creative. Originally a software developer and a painter, her work ranges from creating new tools for artistic expression to realizing immersive, interactive environments with full-body interaction. She received her MFA in Dynamic Media at Massachusetts College of Art in 2013, and is continuing to explore the intersection of art, video and technology at MIT with a fellowship at the... Read More →



12:15pm

Not Your Mom's Anthropocene' (Post-Digital Millennials & An Arts/Tech Education)
A panel discussion on the future of digital arts pedagogy, with artists and educators De Angela Duff, Michael Rees, Stephanie Rothenberg. Moderated by Carla Gannis 

How do we effectively teach new intersections between art and technology in the 21st century? First we must recognize that students in their teens and 20s use technology at higher rates than people from other generations and exhibit intense mental plasticity. They are browsers, innovators, producers, and nomads. As students engage communication in a fluid, post-digital era we must facilitate their synthetic and organic creativity. Mel Alexenberg defines "postdigital art" as artworks that address the humanization of digital technologies through interplay between digital, biological, cultural, and spiritual systems...between virtual and augmented reality.

Panelist Bios:
De Angela L. Duff, is Co-Director of Integrated Digital Media at NYU's School of Engineering, She is also a designer, photographer, web developer, and DJ. Recently, she has spoken at the "Black Portraitures II" conference in Florence, Italy and at the "Raising The Bar" series.

Michael Rees is an Associate Professor of Sculpture and Digital Media at William Paterson University, and he is also the Director Of the Center for New Art and a founding board member of the Digital Stone Project. He is a New York Artist who has been showing his work since the 1980s. He has exhibited at the Whitney Museum, in the 1995 Biennial, and again in 2001 in the exhibition BitStreams.

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. She is Associate Professor in the Department of Art at SUNY Buffalo where she teaches courses in design and emerging technologies. She has exhibited throughout the US and internationally in venues including Eyebeam in NYC, (MASS MoCA) , the Sundance Film Festival and Transmediale in Berlin.

Carla Gannis is an artist and the Assistant Chairperson of the Dept of Digital Arts at Pratt Institute.  She has moderated and participated on numerous panels regarding intersections in art and technology including “Let’s Get Digital” at the Metropolitan Museum of Art. In 2015 her speculative fiction was included in DEVOURING THE GREEN:: fear of a human planet: a cyborg / eco poetry anthology, published by Jaded Ibis Press.

Experts
avatar for De Angela L. Duff

De Angela L. Duff

Co-Director, NYU Integrated Digital Media
De Angela L. Duff is a designer, photographer, web developer, and DJ. She is also the Co-Director and an Industry Associate Professor of Integrated Digital Media at NYU Tandon School of Engineering in Brooklyn. Prior to joining NYU Tandon, De Angela Duff was the Program Director and an Associate Professor of Design, Art & Technology (formerly Multimedia) and Web Development & Interaction Design within the College of Art, Media & Design, as well... Read More →
avatar for Carla Gannis

Carla Gannis

Artist/Prof/Asst Chair, Pratt Institute Dept of Digital Arts
Carla Gannis identifies as a visual storyteller. With the use of 21st Century representational technologies she narrates through a “digital looking glass” where reflections on power, sexuality, marginalization, and agency often emerge. She is fascinated by digital semiotics and the situation of identity in the blurring contexts of technological virtuality and biological reality. Since 2003 Gannis’s work has appeared in over 20 solo... Read More →
MR

michael rees

artist/ professor, William Paterson University
avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political and environmental factors. She has exhibited in venues such as MASS MoCA, Sundance Film Festival, LABoral, Transmediale and ZKM Center for Art & Media... Read More →



12:30pm

View Source: A Web Digging Workshop
Limited Capacity seats available
https://www.eventbrite.com/e/view-source-a-web-digging-workshop-tickets-22578285259
Registration is free but required – sign up here.

The two layers of online experience we most often talk about are interactions and their underlying technology. We unpack conversations and transactions happening online (anti-feminist rhetoric, how Twitter differs from Medium), and we discuss how algorithms shape those experiences (Facebook's decisions about what is in your feed, A/B testing). But at an intermediary level, an entire corpus of text is being written in Javascript variables and HTML comments, standardized but hidden files, and even the structure of websites themselves. This workshop will investigate these intermediary layers from a critical, exploratory point of view.

For example: the programming language Javascript plays an increasingly large role in the function of websites. Human programmers create variables in their code that were intended only to be read by other programmers on the project and the computer interpreting their code. For example, looking at Amazon.com's Javascript variables, we see both readable (altText, expand) and obscured (a, D) names. We can also see that eight of the 175 variables are using the popular JQuery plugin, since they start with the $ symbol.

This workshop will investigate these and other hidden website structures with a hackathon-like methodology of play and exploration. After an hour of short, fairly low-tech tutorials to introduce tools and methodologies, participants will spend 1.5-hours digging across the web. All levels of technical expertise will be encouraged.

Some of the tools introduced will be:
  • Expert Google searching, such as how to only return .mil websites
  • How to view the source code of a page
  • Searching and regular expressions for extracting content from pages
  • Using the wget command to automatically download an entire website
  • Firefox's Developer Tools, which can show the CSS rules applied to a given object on the page, as well as a very interesting "3D View", which displays the physical nesting of HTML tags as an interactive 3D model

Experts
avatar for Jeff Thompson

Jeff Thompson

Assistant Professor and Program Director, Visual Arts & Technology, Stevens Institute of Technology
Jeff Thompson is an artist, programmer, hacker, and educator based in the NYC area. He is Assistant Professor and Program Director of Visual Arts & Technology at Stevens Institute of Technology, and is co-founder of the experimental curatorial project Drift Station.



12:45pm

Jeff Becker Slurry Series
This is the way that it looks now, but what will it look like later? That is the nature of the Slurry Series. I will show works from this series that are still evolving. I will show an animation showing the evolution of an image from just after it is printed until it stops changing and completely dries.

Clashing into the future, the Slurry Series work slides into a realm where still photography becomes movement, the results are painterly, eventually motionless, and evolving no further. I am trapped now, in a place that isn't painting, but certainly not traditionally photographic - or have I removed any line that may have separated the mediums?

Boundaries, being moveable constructs, exist solely to be pushed. I push them. When is a photograph a painting? Is an inkjet printer a paintbrush? Contrary to time being of the essence, for the Slurry Series works, time is of necessance. Along the way these images evolve, sometimes noticeably, occasionally silent. Over a period of 6 to 9 months this work will morph, but the essence remains. As technology replaces human functions, and as I 'paint' with my inkjet printer, though I start with a photograph or scan, is the resulting image a photo or a painting? It is certain that it is ink on paper, but the certainty ends there. Though my original images are created with preciseness and control, the resultant works are more free. Using hardware as a paintbrush, images enter the printer as non-manipulated photographs, but end up looking more like watercolors, just by letting nature carry the process, with the occasional helping hand of man, the environment, and the months of time it takes for evolution to occur.

Experts
avatar for Jeff Becker

Jeff Becker

Photographer, Jeff Becker Photography
I'm a photographer who escaped from geekdom before geekdom was cool. But there is no escape from all that technology. So you can talk to me about that and film photography, vinyl records, growing food, world travel, and whatever else you think is engaging.



1:05pm

The Future of the Performing Arts: New digital concepts
How does the performing arts become relevant again with so many choices of cultural and entertainment experiences available online and in-person? How does one of the most prestigious performing arts center engage people around the world even if they never set foot at Lincoln Center in NYC? We will explore some of the prototypes and digital concepts that Lincoln Center’s CDO has been working on over the past year that digitally reinvents, enhances and challenges the different forms of performing arts presented at Lincoln Center.

Experts
avatar for David Link

David Link

Chief Digital Officer, Lincoln Center for the Performing Arts
David Link is the Chief Digital Officer at Lincoln Center responsible for developing the digital strategy and building new online destinations, mobile apps and on-campus interactive experiences. David is focused on advancing Lincoln Center’s ecommerce platform, in-venue experiences and developing video and editorial content that evolves Lincoln Center from a local destination to a global online experience. David also oversees Lincoln... Read More →

Partners
avatar for Lincoln Center for the Performing Arts

Lincoln Center for the Performing Arts

Lincoln Center for the Performing Arts (LCPA) serves three primary roles: presenter of artistic programming, national leader in arts and education and community engagement, and manager of the Lincoln Center campus. | | A presenter of more than 3,000 free and ticketed events, performances, tours, and educational activities annually, LCPA offers 16 series, festivals, and programs including American Songbook, Avery Fisher Career Grants and... Read More →


Monday May 2, 2016 1:05pm - 1:25pm
NYIT AOB 1871 Broadway, New York, NY 10023

1:30pm

Experience Becomes Story
Linguists, neurologists, and sociologists describe man as 'a storytelling animal'. Everything we experience is filtered to become story. It is how we make sense of the world. It is how we are wired. For those of us who create experiences and interactions, this simple idea should inform our every decision.

Experts
avatar for Matt Rollins

Matt Rollins

Executive Creative Director, MaxMedia
Matt Rollins is Executive Creative Director of MaxMedia in Atlanta. His team designs retail experiences for clients such as AT&T, Eddie Bauer, and Home Depot. | | Formerly Principal & Creative Director at Iconologic, Matt has spent over a decade designing brand stories and systems for leading institutions such as The Coca-Cola Company, International Olympic Committee, Visa and Volkswagen. | | He has been involved in the Olympic movement for... Read More →

Partners
avatar for Max Media

Max Media

MaxMedia is a digital retail experience agency dedicated to making today's always-connected consumer love shopping a little more.



Monday May 2, 2016 1:30pm - 1:50pm
NYIT AOB 1871 Broadway, New York, NY 10023

1:55pm

Empowering Women in Technology
Experts
avatar for Katharine Zaleski

Katharine Zaleski

Co-Founder and CEO, PowerToFly

Partners
PT

Power To Fly

We're connecting accomplished women with jobs that actually lead to work-life balance!


Monday May 2, 2016 1:55pm - 2:10pm
NYIT AOB 1871 Broadway, New York, NY 10023

2:15pm

Thinking Outside of the Rectangle - Virtual Reality and the Blank Piece of Paper
The most disruptive piece of technology in virtual reality right now is the blank piece of paper and the most radical innovators have an equally malleable state of mind. I come from thinking about film so I've brought VR headsets into production houses to give demos to seasoned cinematographers, editors, graders, sound designers. On all previous projects these people arrive with the professional baggage of the right way to do things. They have crew t-shirts from shoots in the 90s, have read all the books and taken all the classes. But once they get their heads around the idea of a 360 (3D?) all-encompassing orb, out comes the blank piece of paper. And a blank piece of paper is a very liberating thing. There's nothing on there to tell you what to do. There's no guidance but also no control. And that's new, very new. Because media is (and has always been) very tightly controlled. We're aware of state censorship and how only some stories that are vetted and approved get airtime or theatrical distribution. We're also aware of the need to raise substantial amounts of money to produce moving image works, which acts as a different kind of filter. But we are usually unaware of the self censorship that comes from trying to fit what we want to say about the world into the locked, linear, rectangular restrictions of a screen. The prison of the medium itself is not exposed until it is taken away.

Experts
avatar for Debra Anderson

Debra Anderson

Founder & CSO, datavized
Debra is a director, producer and entrepreneur with expertise in digital media, impact strategy, communications and storytelling. She applies this knowledge of storytelling, art and technology to the innovation ecosystem, specialized in data-driven and researched based approaches to immersive experiences. An innovator and pioneer, she founded immersive design and technology firm, Datavized Inc., specialized in WebVR, completed post-production... Read More →
avatar for Hugh McGrory

Hugh McGrory

CEO, http://datavized.com/
Hugh McGrory is based in New York and currently the CEO of datavized, an immersive design studio. Hugh brings expertise in film production, art and technology to the world of immersive media. He applies strategic thinking and interdisciplinary research, combined with hands-on creative direction and production know-how, to evolve new workflows for storytelling, visualization and communications that harness the full potential of emerging... Read More →

Partners
avatar for datavized

datavized

datavized is a New York City-based immersive design and technology studio. | datavized is focused on data-driven virtual reality (VR) with expertise in data visualization. | Our mission is to push the creative and technical boundaries of immersive media production and to apply the skills and techniques of interactive visual storytelling to the visualization of data. We create virtual experiences with real impact. | Our team combines producers... Read More →



Monday May 2, 2016 2:15pm - 2:30pm
NYIT AOB 1871 Broadway, New York, NY 10023

2:35pm

Your Personalized 'Who-should-you-talk-to list' for Conferences
Who should you meet at a conference? How can you find potential collaborators -  having similar interests, complimentary skills or working on solving similar problems? Meeting the right people among hundreds of attendees can be a huge challenge. But what if we can we leverage data about everyone at the conference and automatically recommend a list of people you should meet?

This talk will focus on how to make networking more actionable for conference attendees. Using machine learning and network science algorithms, VibrantData's advanced analytics platform identifies hidden relationships among communities of people and creates a personalized 'Who-should-you-talk-to' list for conference attendees.

Experts
avatar for Moumita Sen

Moumita Sen

Head of Customer Success, Vibrant Data

Partners
avatar for VibrantData

VibrantData

VibrantData is a data analytics company, enabling next-generation machine learning, data discovery and predictive modeling for some of the world's smartest organizations.


Monday May 2, 2016 2:35pm - 2:50pm
NYIT AOB 1871 Broadway, New York, NY 10023

2:45pm

The downsides of being 'smart' and how I overcame them
Like many CTW attendees, I grew up strong on technology and analysis. I achieved a lot of academic success. I was creative in that I solved problems, but nobody would call my results meaningful. I showed little vulnerability and so shared little intimacy. I didn't have much purpose, however successful my results seemed by outside standards. By the time I gave my three LISA talks, I had developed some artistic expression, but had a long way to go to learn about meaning, value, importance, and purpose. Over the past ten years, I've allowed myself to develop in ways I couldn't before, shifting my focus from knowledge, facts, and rules to emotions and relationships. The result has been enjoying life more, creating more (mutually) rewarding relationships, and more outward success as well. I believe anyone can benefit from going through these changes and that sharing my development, as a creative technologist, will help focus and accelerate their process.

Experts
avatar for Joshua Spodek

Joshua Spodek

Professor, NYU



2:45pm

Interactive Public Art with New Technology Can Help Make A Better World
Digitally Interactive Artist, Paige Dansinger has creative ideas for Interactive Public Art that contributes to healing the world and making it a better place with new technology. Paige will demonstrate in this presentation how emerging new mobile technology and social media can be used in Interactive Public Art and museums in fun, playful and new ways by creating social games-like experiences, interactive public artwork that contributes to social good, and by participating in new art experiences happening right now on our mobile phones in the city streets, our museums, classrooms, and public spaces- creating stimulating new art experiences.

Paige's creative ideas uses new M2M, or "Machine to Machine" mobile sensors that enable many new forms of engagement. Including, being able to tweet to artwork, have artwork or galleries communicate with each other and share new forms of storytelling directly to one's mobile device. These emerging technologies can lead new forms of social gaming and museum education. Smart-devices for environmental and personal wearable sensors have the ability to transform public spaces and museums into global experience centers.

Experts
avatar for Paige Dansinger

Paige Dansinger

Founder, GalleryPaige
http://ctw.nyc/speakers/paige-dansinger?fromSched=1 | | Paige Dansinger creates traditional and digital artworks which reanimate the history of art. Creating the prototype #DrawArt mobile application in 2012 she established herself as a specialist in developing digital engagement experiences in museums and social media. She recently opened #GalleryPaige for New Media Arts in the downtown Minneapolis City Center. | | Her works have been... Read More →



2:55pm

Networking / Afternoon Break
Join us for a break from our sponsors Hubert's Lemonade while you have a snack & network on our first day of programming in the Creative Tech Week Industry Hub Presented by Future Colossal.

Partners
avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the viewer. Our team is comprised of designers, creative technologists, hardware fabricators, and coders working together to craft these unique... Read More →
avatar for Hubert's Lemonade

Hubert's Lemonade

WHEN LIFE GIVES YOU LEMONS, YOU GET A BIG TRUCK! In 1935 Hubert Hansen did just that. Armed with a truck full of his homemade natural juices, he drove around studio lots sharing his delicious goodness with rising stars. Hubert's Lemonade is an irresistible, tasty, refreshing mix of sweet and tart. IT’S HAPPINESS IN A BOTTLE!


Monday May 2, 2016 2:55pm - 3:15pm
NYIT AOB 1871 Broadway, New York, NY 10023

3:00pm

InnovateEDU
Disrupting K-12 public education by focusing on the development of scalable tools, practices and technology and closing the achievement gap.

Experts
avatar for Erin Mote

Erin Mote

Executive Director, InnovateEDU NYC


3:15pm

The Poetics App and Education
The Poetics app was released in the App Store as an artwork focused on visual poetry, spreading around the world and used in various art exhibitions and poetry projects by its creator.  Then a suprise twist occurred.  Teachers began downloading the app and using it in the classroom across a wide range of academic subjects and grade levels, including special needs.  

This presentation shares the story of how art, poetry, education and literacy met through the creation of an app artwork, including research and development now underway with professors at Columbia Teacher's College and NYU, focused on the app, arts-centered learning, and multimodal literacy.  

Experts
avatar for Seth Indigo Carnes

Seth Indigo Carnes

Artist
Seth Indigo Carnes is an artist whose work explores the boundaries of contemporary culture: high/low, private/public, self/group, nature/machine. His latest projects include Poetics, a visual poetry app, and +ArtApp, an organization researching and expanding knowledge around the nascent App Art medium. Carnes holds a BA in History from Pomona College and an MS in Integrated Digital Media from NYU Polytechnic. He is currently based in NYC.


3:20pm

Once upon a place: Storytelling in Physical Space

At Second Story we design bespoke interactive experiences across the cultural and brand space and across digital and physical channels. While our projects are story-driven our process is lab-driven, ensuring a human connection powered by technology innovation.

In this talk I will share the story behind Second Story with a sneak peek into our storytelling process, concept development, UX practice, and methodologies for prototyping. These behind the scenes processes allow us to create dynamic and multi-sensory people-centered experiences that convey complex ideas and narratives in engaging ways.

An overview of our projects and case studies will show a common thread, an invitation to participate and weave your own story: The Second Story.



Experts
avatar for Adi Marom

Adi Marom

Associate Creative Director, Second Story- Sapient
Adi is Associate Creative Director and Experience Designer at Second Story NYC. She designs innovative interactive experiences and responsive environments for brands and cultural institutions, leading efforts from conception through implementation. | Previously, Adi lead the design of interactive installations at the Rockwell Group Lab. Her work has been exhibited at museums and galleries worldwide, including MOMA. | Adi teaches at The... Read More →

Partners
avatar for Second Story Interactive Studios

Second Story Interactive Studios

Second Story, part of SapientNitro, is a network of design studios that focuses on responsive environments, story-driven experiences, experimentation, and innovation. We conceptualize, design, and develop projects that educate, immerse, and activate across the cultural and brand space. In our studios in Atlanta, New York, and Portland, designers, producers, and technologists collaborate in a lab-based environment to create experiences... Read More →


Monday May 2, 2016 3:20pm - 3:40pm
NYIT AOB 1871 Broadway, New York, NY 10023

3:30pm

What do whales sing?
This is a presentation of a project that BEGAN AT LISA a few years ago. I gave a talk on how I needed to find a data visualizer to create a new way of graphically making sense of humpback whale songs. Someone in the audience suggested Michael Deal. Five years later the project is done, a CD is out, along with a new way to make sense of this amazing phenomenon.

In the 1970s millions of copies of the first recording of Songs of the Humpback Whale were sold. It is the best-selling nature recording of all time.

Thing is, whales change their songs over time. And underwater sound recording techniques have tremendously improved since then.


So what do today's humpback songs sound like? David Rothenberg asked the world's leading whale song experts to send him

their best recordings, and he took out the underwater noise to make them sound even better.

Data visualizer Michael Deal invented a new way to transcribe these sounds so that their structure and beauty are more evident.

Whale songs inspired the global movement to save the whales, and people are often moved to tears by their beauty. Hear this beauty

more clearly than ever before, and understand how it works through this new method of visualization which has already had impact in the worlds of music and science alike.

The clearest description of the project can be found here

Experts
avatar for David Rothenberg and Michael Deal

David Rothenberg and Michael Deal

Professor of Philosophy and Music, New Jersey Institute of Technology
David Rothenberg, musician and philosopher, records on ECM and teaches at the New Jersey Institute of Technology. He is the author of Why Birds Sing, Thousand Mile Song, Survival of the Beautiful, and his latest, Bug Music. He has sixteen CDs out, the latest being Cicada Dream Band and Berlin Bülbul. He also worked on the films SONG OF THE CICADAS and SONG FROM THE FOREST. www.davidrothenberg.net Michael Deal is a noted data visualizer and... Read More →



3:45pm

An Artificially Intelligent Acting Judge: The Tribeca Film Festival ReActor
The 2016 TriBeCa Film Festival debuted the industries first artificially intelligent acting judge. The TriBeCa ReActor engaged film fans by connecting them to classic film scenes - act out the scene well and win tickets to the festival. This talk explores the design and development of the ReActor with a behind the scenes look at the hardware and AI that brought this idea to life.

Experts
avatar for Stephen Martell

Stephen Martell

VP Creative Technology, Current Studios
Steve Martell is the VP, Creative Technology at Current Studios located in Canada and Brooklyn. After three years of commuting and over 350 flights, not only is he relieved to finally be living in one city, he is pleased to finally have the time to to share the experience. With a focus on emergent technology and experience design, Current has built a portfolio on the willingness to explore impossible ideas and execute when time is limited.

Partners
avatar for Current Studios

Current Studios

Current Studios Inc brings together traditional video production, game development and mobile development teams with brilliant programmers skilled in the latest technologies to create stunning experiences that connect our clients and their brands with consumers like never before. | | Since 2000 Current Studios has been consistently solving problems with the philosophy that creative teams and programming brains working together lead to... Read More →


Monday May 2, 2016 3:45pm - 4:05pm
NYIT AOB 1871 Broadway, New York, NY 10023

3:45pm

Arduino 101 Workshop
This event is free and open to everyone!

Creativity is innate, technology is learnt. It is helpful to have guidance getting started with electronics using Arduino, a platform for making interactive electronics projects. With literacy of Arduino, it enables one to use sensors, motors, LED's and a range of devices to create. We will be giving a hands-on introduction where you will be able to power-on for the first time your own electronics projects.

In this 90-minute workshop, we will talk about the considerations involved in creating an electronics project, how basic prototyping can be done with Arduino, how one can create a case for the device through digital fabrication, and advice for more advanced projects.

This is also the launch event of City Tech Meetup, an open group to support getting started with software and hardware projects. We will be introducing our future offerings of other getting started workshops, such as 3D modeling for 3D printing and our mentoring on individual projects. We can provide expertise of resources, local and remote, to help make your idea come to fruition.

Please be sure to bring a laptop with you, preferably a pc.

You can take the electronics kit that you worked on in class for $20.

Get a head start and see our powerpoint presentation and
download the Arduino Software Development Kit (SDK) here prior to the event:
http://www.meetup.com/City-Tech-Meetup/files/

Experts
avatar for LILY SU

LILY SU

Product Designer, Lily's 3D Services and Products
avatar for Farrukh Zia

Farrukh Zia

Professor, NYC College of Technology - CUNY




4:00pm

Code/Interactive Student Health Tech Demos
These high school students from Code/Interactive (C/I) are the winners of C/I Code Camp at Microsoft, a health-themed hackathon on April 2nd, 2016. Students created their tech products over the course of one day with the help of tech mentors and these groups prevailed in a pitch competition against 100 of their peers. All Code/Interactive students are learning coding and computer science at their schools as a part of the program. To learn more and get involved, visit www.weare.ci or follow @weareci.

Experts
avatar for Tom O'Connell

Tom O'Connell

Program Director, C/I
Tom is the Program Director at C/I, a nonprofit dedicated to inspiring the next generation of technology leaders from underserved communities. At C/I, Tom manages after school programs at 13 high schools in New York, organizes summits for students to work on projects with volunteer tech professionals, and places students in paid internships. | | Tom is a Teach For America alumnus who taught high school science and coordinated non-profit... Read More →


4:10pm

Designing for AI
The current commonality of server architecture standards define and drive our perception of the field of digital products.

This status quo around MVC anchors the way design is taught and thought of. New technologies such as machine learning and artificial intelligence will require new and far more complex design thinking.

For the design industry this is likely to be as much of a defining experience as the shift from print to digital.

Experts
avatar for Nitzan Hermon

Nitzan Hermon

designer, Edit
Nitzan Hermon is a designer and a researcher. An alumni of the first museum led incubator, New Inc. Set up by the New Museum the incubator’s mission is to promote and develop work being done in the intersection of art and technology. Nitzan is active in the field of design for AI, cognition and new software paradigms.

Partners


Monday May 2, 2016 4:10pm - 4:25pm
NYIT AOB 1871 Broadway, New York, NY 10023

4:15pm

4:30pm

The Pattern Alphabet - a STEAM tool for understanding how nature builds in 2D and 3D
With the newly released Pattern Alphabet, na2ure’s thesis of teaching kids about nature through play is now a unique genre of games.
Mating nature as the supreme designer, with our evolutionary skills of pattern recognition, and conceptual classification, Wolf will show how STEAM skills of science, math and art blend into a continuum. This creative thinking platform is designed for our next generations to understand Biomimicry intuitively, a skill they will need to live with, and not simply on, our earth.

Experts
avatar for Alex Wolf

Alex Wolf

Founder, Inventor, na2ure
As a RISD artist, Alex is fascinated with how we see, and as a designer, with how we optimize seeing as understanding. As a mother and inventor, Alex makes visual learning playable and concepts playful. na2ure’s platforms are the springboard for analog and digital games about nature and its STEM base, optimized via STEAM and visual pattern recognition.Na2ure won NYC Design Awards Best Small Studio, its games Forbes and Dr. Toy 10 Best Game, and... Read More →



4:30pm

Evolving Web Applications with Module Based Design Components
Web applications need to evolve over time. The best way to encourage this evolution is by building module based component systems. This allows for easier iteration, less refactoring, and better products for the consumers. Mike Kivikoski will show how to design a module based component system using a CSS preprocessor, such as Sass. This technique allows us to design faster and in the browser, gives us the chance to put together various layouts while reusing UI patterns, and to help create cohesion and comfort for the user. Mike will demonstrate how to setup this system, build it, and use it within a product. At the end of this talk, you'll understand the concepts of: - What a module component system is - Sketching layouts using components - Building reusable components - Putting together a flexible system

Experts
avatar for Mike Kivikoski

Mike Kivikoski

Experience Designer, Cantina
Mike Kivikoski is a Designer and Developer, specializing in User Interfaces and User Experience. With over 10 years of professional experience, Mike crafts solutions to User and Client problems. Mike is an expert in clearly defining problems, sketching/ideation, and design-build for possible solutions. | | Mike has a video series with O'Reilly books, "UI Introduction for Engineers", and has spoken at Creative Mornings, Ignite, Refresh... Read More →

Partners
avatar for Cantina

Cantina

Cantina is one of the fastest growing digital design and development agencies in Boston, MA. We shape amazing ideas and turn them into 'digital reality' for startups and enterprises. We ignite ideas by applying the best design and technology concepts to bring our customers’ innovations to life. Through work with enterprise and startup clients, Cantina has developed a reputation for rock-solid design and engineering, creativity and innovation... Read More →



Monday May 2, 2016 4:30pm - 4:45pm
NYIT AOB 1871 Broadway, New York, NY 10023

4:50pm

Mobile-first Creative Workflows
Experts
avatar for Ash Ryan Arnwine

Ash Ryan Arnwine

Technical Evangelist, Adobe Creative SDK, Adobe
Ash is the Technical Evangelist for the Adobe Creative SDK, where he leads community events, creates open-source sample apps, and writes technical articles. Ash has founded the Creative Apps Community meetup in New York and San Francisco, and Coffee and Coding Conundrum in New York and Osaka. Ash also speaks at developer-focused conferences, leading live coding sessions to help developers learn how to get the most out of the Creative SDK.

Partners
avatar for Adobe Creative Cloud

Adobe Creative Cloud

The Adobe Creative Cloud provides the world’s best creative tools and content. Now, with the Creative SDK, you can access a number of UI components and headless APIs to give your users these creative tools and connect them to the Creative Cloud platform right within your mobile or web app. It’s the engine behind some of the best creative apps on the market and at the heart of Adobe’s own mobile offerings.


Monday May 2, 2016 4:50pm - 5:05pm
NYIT AOB 1871 Broadway, New York, NY 10023

6:00pm

Pratt Institute's Digital Arts MFA Thesis and Senior Projects Animation Screening
http://www.eventbrite.com/e/dda-screening-day-tickets-22235132881
A film festival featuring the BFA senior project and MFA thesis Animation work of students in the Department of Digital Arts at Pratt Institute. Tickets are free but must be reserved at DDASCREENINGDAY16.eventbrite.com and picked up in the lobby at BAM on entering the event. Doors Open 5:30pm

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and technology.

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. | The Department of Digital Arts prepares and develops innovative artists through rigorous immersion in a diverse culture of excellence. Students pursue self-directed, multi-disciplinary projects in a state of the art facility guided by a faculty of accomplished... Read More →



Monday May 2, 2016 6:00pm - 9:00pm
BAM Rose Cinemas 30 Lafayette Ave Brooklyn, NY 11217

7:00pm

The Most Epic Weekend in VR History: Grand Finale - Developing for HoloLens Today

Welcome To The Future! Join our instructors for two short twenty minute classes - this is an advanced class and space is very limited. Only members that have attended our previous meetups will be admitted. The classes will be taught by rockstars in Unity®.

We'll teach members how to develop VR for the Microsoft HoloLens 
--------- Agenda: 
6:30p Networking - Coffee and Tea 
7:00p Developing for HoloLens 
8:00p Short intermission. 
8:15p Expert Council Questions 
8:45 VR show and tell. Meet nyc's VR wizards, sample their wares and ask questions. ---------

Please bring your ID and make sure it matches your RSVP name.


Experts
avatar for Lex

Lex

CEO / Creative Director / Unity® Dev VRVU.COM, VRVU
Lex is an award winning VR/AR developer. Over 90% of Virtual Reality is made with Unity®. Lex is likely the foremost Unity® expert in NYC. When he’s not deep in code, developing the future of VR/AR – he runs NYC VR University – an official Unity® meetup where he and his team teach the community how to make VR and AR – for free. He hosts a 360 video podcast for Unity® developers called Build and Run. Join him on VRathon.com – an... Read More →

Partners
avatar for 0 NYC VR University

0 NYC VR University

NYC VR Univerity
We're a volunteer based VR Developer Group dedicated to educating and engaging the community. We specifically focus on the Unity® (free) platform, and best practices for Google Cardboard, Oculus Rift, and other VR hardware. We host topics on developing, publishing, marketing and monetizing Unity VR Apps. | | | If you've never done anything - then do this, and get started making VR today! We're nurturing the coolest, friendliest... Read More →


  • Registration Type Free

8:00pm

Origin Stories (The Evolution of BELLA GAIA): Explorations of arabesque patterns, music and dance of the silk road
Cutting edge multimedia dance performance utilizing live motion
tracking, custom programmed visual algorithms, and 3D projection
effects that takes the audience on an explorative journey of the
relationship of geometry in nature and Arabesque patterns. View video
trailer: http://www.bellagaia.com/os.html
This promo video has absolutely no post production effects. Everything
is live, generated. There will be a short Bella Gaia live performance
during this event as well.

Director & Composer: Kenji Williams
Digital Media Artist: Gordey Chernyy
Dance Artist: Läle Sayoko
Assistant production: Joanna Bugajska
Featuring music by Kenji Williams (remixed by Zaak Kerstetter) and
Paul Miller (DJ Spooky)

Experts
avatar for Gordey Chernyy

Gordey Chernyy

Gordey Chernyy is an independent new media artist, animator and creative technologist, originally from Kazakhstan. In his artistic practice he explores intersections of software, art, moving images and the way stories can be shared through the modern tech instruments. His interests include Eastern philosophy, psychology and generative art. As a creative technologist he creates highly efficient customized tools for animators, visual artists and... Read More →
avatar for Kenji Williams

Kenji Williams

Creative Director and Composer, BELLA GAIA
Kenji Williams is a composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin Magazine, a World Technology Network award finalist in Arts, Entertainment, & Education, and a Grammy voting member, Williams explores the nexus of art and science through collaborations as diverse as astronaut Koichi Wakata orbiting live aboard the International Space Station, multimedia... Read More →

Partners
avatar for BELLA GAIA

BELLA GAIA

BELLA GAIA is an unprecedented audiovisual experience that combines NASA satellite imagery of Earth, time lapse nature photography, and cultural heritage footage with stirring live performances of music and dance from around the world. Full: bellagaia.com/about | | Kenji Williams is an award winning composer and director for multi-media live theater, immersive films, and interactive datavisualization. Named a "100 Top Creative" by Origin... Read More →



Monday May 2, 2016 8:00pm - 9:00pm
Clemente Center 107 Suffolk St, New York, NY 10002
 
Tuesday, May 3
 

8:00am

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

The U-GRUVE app is now available on the iTunes App Store as a free download!

[GET IT HERE]


PLEASE SEE THE UPDATED SCHEDULE BELOW FOR LATEST LOCATIONS/DATES, AS WE WILL BE ADDING PIECES PROGRESSIVELY THROUGHOUT THE WEEK

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael DurekMilica ParanosicJesse StilesNorville ParchmentRichard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN StoreYou can register here.


Experts
avatar for Richard Rodkin

Richard Rodkin

Founder/President, Memetic Arts
A lifelong musician, composer, and artist, Richard first began work on u-gruve in the early ’90s, while working in the then-emerging Virtual Reality industry. | | In addition to founding Memetic Arts, Richard has garnered 20 years' experience as a Lead User Experience/Interaction Designer and Front-end Developer while serving as VP on UX teams for Fortune 100 companies in New York City. | | Richard holds a Bachelor of Music in... Read More →

Partners
avatar for Memetic Arts

Memetic Arts

Digital Media Publishing
Memetic Arts is a New York City-based digital media publisher whose apps explore and showcase the potentials of creative technology. | | U-GRUVE is an Audio Augmented Reality system that enables composers to create interactive soundtracks for public spaces. To experience the music, listeners visit a U-GRUVE location, fire-up the app on their GPS-enabled device, and walk throughout the location to trigger, mix, and manipulate synchronized... Read More →



Tuesday May 3, 2016 8:00am - 8:00pm
TBD

10:00am

Coffee & Registration
Please arrive by 10:30

Tuesday May 3, 2016 10:00am - 10:30am
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  • Registration Type Free

10:00am

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Experts
avatar for Lumen Prize

Lumen Prize

Now in its fifth year, The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges. Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York... Read More →

Partners
avatar for St. Francis College Center for Entrepreneurship

St. Francis College Center for Entrepreneurship

Through programs of research, education, infrastructure, and strategic collaborations with business partners and entrepreneurs, the Center for Entrepreneurship at St. Francis College strives to stimulate entrepreneurial initiatives, facilitate value creation, and sustain entrepreneurial activities.  The Center supports and welcomes those people imbued with the entrepreneurial spirit, regardless of their circumstance or background, to join in... Read More →


Tuesday May 3, 2016 10:00am - 6:00pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230

10:30am

Welcome to the Community Hub by Isabel Draves
Opening words for the day by Creative Tech Week Founder, Isabel Draves

Experts
avatar for Isabel Draves

Isabel Draves

Founder, Leaders in Software and Art
Isabel is the Founder of Leaders in Software and Art and Creative Tech Week.


Tuesday May 3, 2016 10:30am - 10:35am
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  • Registration Type Free

10:30am

Empowerment Day MC
Experts
avatar for Amelia Spalter

Amelia Spalter

I like the sound of my own voice so much that I made a career out of it. | | I'll be MC'ing "Empowerment Day" on May 3rd. | | You thought Woodstock was awesome, just wait for this technical lecture series!


Tuesday May 3, 2016 10:30am - 6:00pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230

10:45am

Community Hub Keynote: Susanna Pollack

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.

We aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.



Experts
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change
Susanna Pollack is the President of Games for Change.  With a background in media and entertainment, she now leads the nationally recognized organization and produces the annual Games for Change Festival, the largest gaming event in NYC as well as the Games and Media Summit in partnership with the Tribeca Film Festival. Susanna also works closely with organizations that are actively pursuing digital games to further their public or... Read More →


  • Registration Type Free

11:00am

The Wayfinding Lab
The Wayfinding Project is initiated by John Kuo Wei Tchen and the Asian/Pacific/American Institute at NYU, and launches with an exhibition by artist Beatrice Glow with AR/VR features creating a space to promote curiosity, research, and decolonize New York's history.  From March-December 2016, the exhibition doubles as a lab hosting collaborative research to explore the many facets of Indigenous life along the Lenape Trail (present-day Broadway) before and after Henry Hudson's "discovery" in 1609. The lab usestechnologies—time-tested and cutting edge—to reconstruct one block of Broadway with geo-data in augmented/virtual reality to simultaneously overlay the pasts and futures of Mannahatta/Manhattan. The installation will evolve over the course of its nine-month run, incorporating work by Lenape and Pacific scholars, experts, and culture bearers and Algonquian language scholars, digital cartographers, and communities, who will piece together the surviving historical fragments of land dispossession, dislocation, and diasporas. Their combined findings will inform the creation of additional augmented/virtual reality experiences that will contribute to the envisioning and shaping of an Indigenous futurism.

Please see www.apa.nyu.edu to plan your visit.

Artist Beatrice Glow will be at the gallery to share Augmented and Virtual Reality Demonstration Sessions Monday, May 2nd & Friday, May 6th 2-5PM.

 

Experts
BG

Beatrice Glow

Beatrice@floatinglibrary.org
BEATRICE GLOW is a New York-based interdisciplinary artist. Her practice comprises sculptural installations, trilingual publishing, participatory and lecture performances, and augmented/virtual reality immersive experiences. Her research mines the relationship between Asia and the Americas, investigating transpacific economic and cultural circulations, as well as questioning the representation of indigenous realities in colonial... Read More →

Partners
AI

A/P/A Institute at NYU

Established in 1996, the Asian/Pacific/American Institute at NYU provides a space in which research and public programs, with a focus on community and intercultural studies, are made accessible to faculty, students, and the New York community within a broad, rigorous international and comparative framework. It produces programming, publications, exhibitions, new research, and a long-running artist-in-residence program, attracting leading... Read More →



Tuesday May 3, 2016 11:00am - 5:00pm
A/P/A Institute at NYU 8 Washington Mews, New York, NY 10003

11:00am

Rainbow Resonance
Tickets for the Staten Island Children's Museum cost $8 and must be purchased at the door.
Rainbow Resonance is a computer vision installation that generates colors and musical sounds of the equivalent sound frequencies in the electromagnetic spectrum, according to the motion of the participator. The audience is encouraged to participate in a playful performance that engages the body to produce colorful images and sound resonances through simple movements. Anyone can potentially create a personal experience within the installation. The color scheme is based on the visible light spectrum and is also inspired by the chakras.

Light wavelengths are transposed 40 octaves below, into audible sound frequencies and mapped to an 8 tone musical scale based on Pythagorean mathematics. The resulting eight-tone scale corresponds to the 'white keys' on the piano, and represents the seven predominant colors of the light spectrum.

An all encompassing composition of the frequencies occurs when the arms extend upwards towards the sky. The movement is reminiscent of the exercise 'Carrying the Moon' in Chi Kung, an ancient Chinese method of healing.

More info: http://www.rainbowresonance.com
http://www.copperbluemedia.com/interactive_therapy.html

Experts
avatar for Sofia Paraskeva

Sofia Paraskeva

Interactive Motion Designer, Copperblue media

Partners
avatar for Staten Island Children's Museum

Staten Island Children's Museum

New York City's premiere kids destination! The Museum offers hands-on & minds -on fun for children ages 1 and up. Expanding minds & imaginations since 1974.



11:00am

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.

Partners
avatar for apexart

apexart

apexart is a non-profit arts organization in Lower Manhattan that offers opportunities to independent curators and emerging and established artists, and challenges ideas about art, its practice, and its curation. | apexart is a non-profit arts organization in Lower Manhattan that was conceived to offer opportunities to independent curators and emerging and established artists, as well as to challenge ideas about art, its practice, and curation... Read More →



Tuesday May 3, 2016 11:00am - 6:00pm
apexart 291 church street new york, ny 10013
  • Registration Type Free

11:15am

Rogue Making, Mentoring America's Next Engineers
Tenaya Hurst of Berkeley California brings her maker movement experience to CTW.  She tours the U.S. teaching workshops in wearable technology, soldering, and programming electronics.  Are we bridging the technology gap, making more opportunities available to all children?  Innovation is something that doesn't just happen, all children deserve to use technology as their ultimate medium of creativity.

Experts
TH

Tenaya Hurst

CEO, Rogue Making


Tuesday May 3, 2016 11:15am - 11:30am
St. Francis College 180 Remsen St, Brooklyn, NY 11230

11:30am

NYC Tech Talent Pipeline: Jobs for New Yorkers, Talent for NYC Businesses.
Experts
Partners
NT

NYC Tech Talent Pipeline

The NYC Tech Talent Pipeline is working with public and private partners to define employer needs, develop and test training and education solutions to meet these needs, and scale solutions that work throughout the city's largest systems, delivering homegrown talent for 21st century jobs across the five boroughs.  | http://www.techtalentpipeline.nyc


Tuesday May 3, 2016 11:30am - 11:45am
TBA

11:30am

Pratt Digital Arts MFA and BFA Interactive Arts and Imaging Thesis Show
Please join us for an exhibition of MFA Digital imaging thesis projects, MFA Interactive Arts Thesis projects and BFA Interactive Arts senior projects. Artworks range from digital prints to interactive installations, interactive objects and screen-based work.

Experts
avatar for Peter Frank Patchen

Peter Frank Patchen

Chair, Department of Digital Arts, Pratt Institute
Peter Frank Patchen is an artist who lives and works in Brooklyn, NY. He received an MFA from the University of Oregon. He utilizes technology as a medium of expression, mixing it with traditional media to explore the relationships that exist between nature, humanity, culture and technology.

Partners
PI

Pratt Institute's Department of Digital Arts

Pratt Institute's Department of Digital Arts is a 28 year old community of students and artists/faculty members exploring personal expression at the intersection of art and technology. | The Department of Digital Arts prepares and develops innovative artists through rigorous immersion in a diverse culture of excellence. Students pursue self-directed, multi-disciplinary projects in a state of the art facility guided by a faculty of accomplished... Read More →



  • Registration Type Free

11:45am

Coed Code: Teaching Tech for Inclusive Community
If you work in technology or using it recreationally, you've likely be exposed to some of the discourse on representation in tech. Women and minorities make up a significant portion of the consumer and creative brackets, but find less managerial and less technical opportunities, and encounter dismissive and uncomfortable circumstances in the tech industry. Some of the dialogue around diversity and inclusion can feel incident-driven,negativeself-congratulatory, or startling. There's also some fair counterpoints to these arguments. We're working to shape that dialogue toward positive action and education.

At Girl Develop It (GDI), our vision is to create a network of empowered women who feel confident in their abilities to code and build beautiful web and mobile applications. By teaching women around the world from diverse backgrounds to learn software development, we can help women improve their careers and boost confidence in their everyday lives. 
This panel will feature members of the Girl Develop It organizational and teaching team; developers and designers who are working actively to support women and minorities in the field. Join us for some conversation and critical thoughts about the power of education in NYC and the place for all in development.


Speakers Panel:
  • Erin Kidwell - Girl Develop It
  • Corey Nilan - Refinery29
  • Sam Provenza - Hook & Loop
  • Nicolle Quintero - CB Insights 
  • Nicole McCabe - 8th Light

Experts
avatar for Nicole McCabe

Nicole McCabe

Apprentice, 8th Light
avatar for Aure Moser

Aure Moser

Science Lab, Mozilla Foundation
Girl Develop It, open source, privacy, security, science, glitter art
avatar for Sam Provenza

Sam Provenza

UI Designer, Hook & Loop

Partners
GD

Girl Develop It

Girl Develop It is an non-profit organization that exists to provide affordable and accessible programs to women who want to learn software and web development through mentorship and hands-on instruction. | | Meetup: http://www.meetup.com/girldevelopit/ | Website: https://www.girldevelopit.com/ | Twitter: @girldevelopit


Tuesday May 3, 2016 11:45am - 12:45pm
St. Francis College 180 Remsen St, Brooklyn, NY 11230

12:00pm

12:00pm

NYU Integrated Digital Media Meet and Greet
This event is FREE and open to Creative Tech Week attendees. Please RSVP at https://idmmeetandgreet2016.splashthat.com. However, if you do not RSVP, you can still stop by.

The IDM Meet and Greet allows you to meet our graduating undergraduate and graduate students in Integrated Digital Media, as well as recent alumni. Students will be on hand with their resumes and portfolios.

Preview The Look Book

The address is 2 MetroTech, Brooklyn, NY, 11201, 8th floor. It's right at the A/C/F Jay Street exit in Brooklyn (Myrtle exit). 

You'll need to enter the building from Lawrence Street (NOT the main entryway where the rotating doors are) that says NYU Tandon (Poly) School of Engineering (you'll see it on the map that I've attached). It's in between Hale and Hearty and 5 guys. You'll need some sort of photo ID like a driver's license to sign in with the guards. The guards will call my office, and then I will meet you in the 8th floor lobby.

 

 


Experts
avatar for De Angela L. Duff

De Angela L. Duff

Co-Director, NYU Integrated Digital Media
De Angela L. Duff is a designer, photographer, web developer, and DJ. She is also the Co-Director and an Industry Associate Professor of Integrated Digital Media at NYU Tandon School of Engineering in Brooklyn. Prior to joining NYU Tandon, De Angela Duff was the Program Director and an Associate Professor of Design, Art & Technology (formerly Multimedia) and Web Development & Interaction Design within the College of Art, Media & Design, as well... Read More →

Partners
avatar for Integrated Digital Media (IDM) at NYU Tandon School of Engineering

Integrated Digital Media (IDM) at NYU Tandon School of Engineering

The academic programs in Integrated Digital Media (IDM) at the NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program, which all explore the field of digital media in a holistic way, as a spectrum of practices that range from computer programming for app development, software design, game development and interaction design to digital, 2D and 3D graphics for human-computer... Read More →



12:00pm

Prerogatives of Power: The Good, The Bad and The Perturbed
The Prerogatives of Power: The Good, The Bad and The Perturbed is a multi-screen installation that displays full motion digital video portraits of political leaders from around the world (Obama, Putin, Trump, Cameron, Xi Jinping, Assad, Merkel, Hassan Rouhani, Hollande, Kim Jung Un etc.). An essential part of the total experience is the manipulated audio and video signal in real time. A camera based motion tracking system allows the movement of the gallery visitor to ‘preturb’ the digital video signal, scrambling the video and audio signal to create colorized effects and percussive distortions of the spoken word. For example, in an interview, the embattled president of Syria, Bashar al-Assad is quoted saying: “We do not use barrel bombs.” The motion tracking will trigger the breakup of Assad’s digital video image and the repetition of key words (e.g. b-b-b-barrel, b-b-b-bombs etc.). Wall mounted LCD displays have the visual impact as a gallery filled with large-scale paintings. In this instance the “painting” is full motion digital colorized video pixels. This dramatic format functions as a critique of the use and abuse of power. This multi-screen installation is an homage to Antonio Muntadas’ 1987 installation The Board Room. The viewer’s motion perturbs the audio and digital video signal disrupting and interrupting the speech transforming messaging and political propaganda into visual and auditory artifacts with a separate aesthetic.

Experts
GG

Greg Garvey

After finishing a Masters of Visual Studies degree at the Center for Advanced Visual Studies (CAVS) at MIT Greg Garvey worked at Parker Brothers and later Spinnaker Software developing mass market and educational games for personal computers and game consoles. In his own art practice Garvey saw the emerging possibilities of an art of interaction facilitated by computer control. In 1982 he exhibited at MIT “Labyrinthos” – a... Read More →



  • Registration Type Free

12:00pm

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com

Experts
avatar for Lia Cook

Lia Cook

Professor, CCA
Lia Cook, a leading, innovative fiber artist, creates striking contempor