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Wednesday, May 4


Christiane Paul
avatar for Christiane Paul

Christiane Paul

Curator, Whitney Museum of American Art
Christiane Paul is Associate Prof. and Associate Dean at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. Her recent books are A Companion to Digital Art (forthcoming Blackwell-Wiley); Digital Art (Tha... Read More →

Wednesday May 4, 2016 10:00am - 10:15am
Clemente Center 107 Suffolk St, New York, NY 10002


Art Vs. Purpose: Destroying Art-World Bondage
When I was in art school my professor once told me, "If you're trying to achieve a goal, you're doing it wrong". These words really stuck with me and since then I have developed a fairly elaborate framework for understanding the role that Purpose plays in the creative process. With a background in engineering and entrepreneurship, I aim to free myself, for the most part, of the artificial constraints imposed by the pressures of both the art-world and the "creative class". A metaphorical map of idea space, knowledge space and motivation space will be presented, and code-generated variations of each will will be represented in 2D graphical form. The goal: to expand the overlapping regions of these spaces and maximize our "manifestable reality space". In other words: getting smarter, more creative and more motivated leads to new breakthroughs. Armed with these tools, we will take a look at some examples of what can be accomplished and why this is relevant in 21st century art.

avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →

Wednesday May 4, 2016 12:00pm - 12:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Personal Technology: Asset or Adversary?
In this short presentation, I'll discuss several pieces (including a few from history, current pieces from other artists and my own) that utilize technology as a tool to foster or to interrupt social interactions, as well as current research and trends.

avatar for Katherine Bennett

Katherine Bennett

Artist, NYU Tandon School of Engineering
Katherine Bennett is an interactive engineer and media artist who explores the liminal spaces and temporal experiences that technology creates. Her research focuses on how communication technologies are shaping our cultural interactions. Bennett utilizes sound and light to represent... Read More →

Wednesday May 4, 2016 12:15pm - 12:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Insuring Art from Artist to Dealear to Collector to Museums

Technology, how we insure this media?  Do we insure the digital information, moving parts, the structure, obsolete parts?

What typical losses are not covered?

How does the claim department settle a claim when you are a Collector, Gallery, Artist, or Venue?

I will be exploring common exclusions, conditions and limitations Insurance contracts related to Tech Artist.

Be informed, come and learn at my talk.

I will be available after the talk for individual consultation.

avatar for William Fleischer, CIC

William Fleischer, CIC

President, Bernard Fleischer & Sons Inc. /ArtInsuranceNow.com
William Fleischer is president and principal of Bernard Fleischer & Sons, Inc., his website is www.ArtInsuranceNow.com an Insurance & bonding agency founded in 1949. He is the second-generation president of the firm, which focuses on Art insurance and Surety/Fidelity types of Bonds... Read More →

Wednesday May 4, 2016 12:30pm - 12:45pm
Clemente Center 107 Suffolk St, New York, NY 10002



Reversal of Fortune: Crowdsourcing your Philanthropy
Stephanie Rothenberg will talk about her recent project "REVERSAL OF FORTUNE," a series of robotic gardens that examine the intersection of social media, finance and philanthropy. In these gardens plants represent recipients of charitable acts in economically challenged regions, creating a more physical, sensorial experience with data. Through this lens the complex relationship between human life and economic growth is made visible. "GARDEN OF VIRTUAL KINSHIP" is a large-scale 5' x 10' installation, somewhat of an aquaponic system merged with a bank. The centerpiece is a global map containing 650 pill size containers holding seeds. These seeds represent borrowers of micro loans. An overhead, automated watering system is connected to the Internet. The amount of water the plants receive is dependent on crowdfunded, online financial transactions collected from a social media charity website. Successful transactions trigger appropriate nourishment while failed ventures may lead to dying plants. The outcome is a continuous live mapping of the flow of micro finance capital as it travels from the Global North to South and back to the banks who ultimately profit. The piece was recently exhibited in "Global: Infosphere" at ZKM Center for Art & Media, Karlsruhe, Germany. "PLANTHROPY" is a garden of glowing, digital hanging plants that respond to actual Twitter messages posted by donors to various charities. Each plant represents a charity such as breast cancer or refugees. When the plant receives a Twitter post, its electronic system is activated. The plant is watered while the tweeted messages are played aloud through a computerized voice – “I donate because I'm a survivor," “I donate because it's a tax credit." The result is a global “heartbeat” of synthetic voices emoting the feelings of donors from around the world. The piece was recently exhibited in "Right Here, Right Now" at The Lowry Galleries, Manchester, UK.

avatar for Stephanie Rothenberg

Stephanie Rothenberg

Stephanie Rothenberg is an interdisciplinary artist using performance, installation and networked media to create provocative public interactions. Mixing real and virtual spaces, her work explores the power dynamics between contemporary visions of utopia and real world economic, political... Read More →

Wednesday May 4, 2016 12:45pm - 1:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Tech is misfiring for art. Why?
Two time art tech entrepreneur (Aura 2014-present, Artloop 1999-2001), former exhibiting artist and successful Silicon Valley product executive (founding head of product for Splunk the first breakway big data IPO, early employee for 3 IPOs in 20+ years) Christina Noren will share her insights into why over 300 art tech startups with $100s of millions in cumulative funding in 20+ years have failed to produce a breakaway success in the art market that is in any way comparable to the transformations achieved by new platforms in other domains. Prepare for hard truths about why tech and the venture community completely misunderstand art and why the art world has the entirely wrong idea of the potential value of tech.

Wednesday May 4, 2016 4:45pm - 5:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


If Hacking, Then Art
Kevin Mitnick, one of the most notorious hackers in the computer history, described a hacker as “a person who spent a great deal of time tinkering with hardware and software, either to develop more efficient programs or to bypass unnecessary steps and got the job done more quickly”.
Hacking and Social Engineering have been regular components of my work as an artist and cultural producer. For the past 20 years I have been doing projects and actions that show the vulnerability of governments, corporations, institutions, as well as political and public figures, including the late President of Venezuela, Hugo Chavez, and British artist Damien Hirst.
This talk will explore several works that involve the re-contextualization of sensitive data, tactical media, and the transition to a new thinking paradigm beyond the cultural establishment.

avatar for Yucef Merhi

Yucef Merhi

Artist - Hacker - Researcher
Yucef Merhi (b. 1977) holds a Master’s in Interactive Telecommunications from New York University. His artistic practice began in the mid 80s. He is known as the first artist in exhibiting a work of art that included a video game console, the Atari 2600, back in 1985. As a pioneer... Read More →

Wednesday May 4, 2016 5:00pm - 5:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Panic Mode
Panic Mode talk focuses on high speed product development and the benefits of working on a mad deadline. We are a group of specialists which love building products in 24h that brings some kind of utility. It is related with arts, definitely, but we could rather say it's more related with stress, coffee and a high level of creativity which is highly encouraged by the stress of the next day's event. Did we fail in the past? Sure, it happens, but we can say we have developed multidisciplinary products and installations with some kind of relevance. People which have joined us in our workshops agree that our procedure is special and nuts :) I will head to the talk from a sound for interactive field perspective as a way to explore the amazing world of anxiety and stress. Sound (and noise!) is a mighty tool to design an experience or to support a other media and indeed a different perspective to talk about digital installations and event production. Let's meet!

avatar for Alex Bordanova

Alex Bordanova

Sound Coder, Noizes
Alex is not a proper musician but a sound designer, he uses sound as a way to create an emotional layer on motion graphics and art installations. He works with sound coding techniques to generate interaction between the sound particles and the UX, focusing on the sound track as a... Read More →

Wednesday May 4, 2016 5:15pm - 5:30pm
Clemente Center 107 Suffolk St, New York, NY 10002
Thursday, May 5


Keynote Talk: Prototyping Future Reality
Our research asks the question: In the future, as everyone can see in a computer enhanced way, how will those enhanced sensory capabilities communication between people? How might language itself evolve, as children will be able to augment speech by drawing their ideas directly in the air, and gestures can trigger simulations as part of speech itself?
In our Holojam project, participants wearing light-weight untethered VR headsets, tracked via Motion Capture walk within a shared alternate reality, see each other as avatars, and draw in the air. Physical and virtual objects are intermixed. This research was demonstrated at SIGGRAPH 2015: http://mrl.nyu.edu/holojam

In our Chalktalk project, people can sketch freehand drawings to create complex simulations. We are integrating Holojam and Chalktalk to prototype visually enhanced communication capabilities for future reality.  We will make these techniques available to other research groups in the larger "Consortium for Future Reality"

avatar for Ken Perlin

Ken Perlin

Academy Award Winner & CS Professor, NYU
Ken Perlin is a professor in the Department of Computer Science at New York University, as well as director for the NYU Games For Learning Institute. He is also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research... Read More →

Thursday May 5, 2016 9:30am - 10:00am
Clemente Center 107 Suffolk St, New York, NY 10002


Play, play more, play better
Our design process in creating kinetic and interactive work involves lots of playing. It's essential: we want our work to be playful, we want the process to be creative, and we want to have fun making it. I'll talk about some of the crazy and messy parts of the creation process.

avatar for Bill Washabaugh

Bill Washabaugh

Bill uses art, and technology to explore the world around and within us . He's the founder of Hypersonic, a studio that blends art, science, engineering, and architecture to create large new media sculptures and interactive environments.

Thursday May 5, 2016 10:00am - 10:15am
Clemente Center 107 Suffolk St, New York, NY 10002


Composing with Custom Software for Sound and Image: from Desktop to Mobile
Artist and composer David Galbraith presents his new mobile app for creation of abstract image and generative sound with a simple touch interface. Galbraith will describe how he moved key algorithms from his custom desktop software for sound and image to the iOS platform. With a just a few taps the app creates grid-based images and a synchronized melodic soundtrack. Whereas his full-featured desktop software enables creation and presentation of real-time generative animations via a text-based scripting language, the game-like app offers a performative environment for casual creation of a single audiovisual frame. Galbraith will show samples of his generative installation artworks to give context for the app, also describing aspects of his creative process. Galbraith will discuss future directions for the mobile app and how the discoveries made through the use of the app can be brought back to the desktop platform as new data for creative computing.

avatar for David Galbraith

David Galbraith

David Galbraith is an artist and composer based in Brooklyn, New York. Galbraith explores the couplings between art, music, technology and the body through his installations, compositions, sound works, and performances featuring live electronics and custom software. Galbraith completed... Read More →

Thursday May 5, 2016 10:15am - 10:30am
Clemente Center 107 Suffolk St, New York, NY 10002


From Data Dances to Internet (Inspired) Objects
In my practice I am translating real-time data into non-linear narratives and choreographies. My work intersects Internet art, performance, and installations. I take inspiration from user behavior on Social Media, from Internet protocols, or even from the very architecture and layout of the Web - the HTML-language - itself. I like to experiment with the conventional understanding of these topics and re-enact Internet-phenomena in "real life" while, the other way around, I transfer physical manifestations of networks into the online world. In many of my works I have used "code" as choreography for movement. In other works I, myself, have become an anthropomorphized Internet... My work encompasses theatrical manifestations of online data in "real space" and vice versa, performative algorithms deriving from physical data, such as weather reports, are utilized to choreograph scenarios online. In my talk I like to touch upon my work of the last two "Internet decades", and then focus on my latest works which include on the one hand large scale real-time data-driven multi-media theatrical/dance performances, and on the other hand smaller-scale objects, installations and videos which are inspired by the current state and general use of Internet and mobile technology.

avatar for Ursula Endlicher

Ursula Endlicher

Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →

Thursday May 5, 2016 12:00pm - 12:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Materializing the Digital: artist talk by Sophie Kahn
Brooklyn-based, Australian digital artist Sophie Kahn has been using 3D imaging technology in her work for over ten years. She combines cutting-edge means of reproduction, like 3d laser scanning and 3d printing, with ancient bronze casting techniques, to create works that suggest deconstructed digital memorials.

The precise 3d scanning technology she uses was never designed to capture the body. When confronted with breath and motion it receives conflicting spatial coordinates, generating a 3d ‘motion blur’. Kahn's work explores the ways in which technology fails to understand the body, and what the poetics of that failure might look like.

avatar for Sophie Barrett-Kahn

Sophie Barrett-Kahn

Lady Tech Guild
Sophie Kahn is a Brooklyn-based digital artist. She earned a BA (Hons) in Fine Art/History of Art at Goldsmiths College, University of London, and an MFA in Art and Technology Studies at the School of the Art Institute of Chicago. She has exhibited in New York, Los Angeles, London... Read More →

Thursday May 5, 2016 12:15pm - 12:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Glitchaus: Beyond Decoration, Kitsch and Novelty.

Learn about the processes and techniques behind influencial studio label Glitchaus.

glitches, plural

A sudden, usually temporary malfunction or irregularity of equipment

glitched, past participle;glitched, past tense;glitches, 3rd person singular present;glitching, present participle

Suffer a sudden malfunction or irregularity

noun: house, residential building, place where people live; audience; legislative body; place where a legislative body meets; family, group of persons who are related by blood, home
verb: live, house, reside, dwell

preposition: from, of, out of
adverb: out, off, over, out of play
adjective: off

avatar for Jeff Donaldson

Jeff Donaldson

CEO/Founder, Glitchaus
Jeff Donaldson is a Maryland-based artist and designer originally from Corpus Christi, Texas. In 2001, while studying music composition at university, he began applying extended techniques for musical instruments to video devices. Borrowing the term "prepared" from John Cage, his... Read More →

Thursday May 5, 2016 12:30pm - 12:45pm
Clemente Center 107 Suffolk St, New York, NY 10002


Fabricated Bodies: Materializing the Biotechnological Imagination
Brooklyn-based artist Laura Splan will present her sculptures and new media projects that employ a variety of digital tools. Splan's conceptually based studio practice mines the narrative implications of technologies such as Arduino, Processing, computerized machine embroidery, and 3D printing. The artist will explain the intersections of art, science and technology in her conceptually based studio practice. She will present several digital fabrication and data-driven projects including "Doilies" (computerized machine embroidered lace), "Host" (3D printed sculptures stained with blood), and "Manifest" (Arduino EMG data-driven forms). There will be a brief Q&A at the end of the presentation.

avatar for Laura Splan

Laura Splan

Artist/Lecturer, Intersections of Art, Science & Technology
Laura Splan's artwork examines the material manifestations of our cultural ambivalence towards the human body. Her conceptually based projects employ a range of traditional and digital techniques. She often uses found objects and appropriated sources to explore socially constructed... Read More →

Thursday May 5, 2016 12:45pm - 1:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Augmented Potentialities: Re-{AR}ticulating Installation Art and Digitalised Vision
Imagine a butterfly materializing in the palm of your hand out of thin air. Without truly existing this butterfly has impacted your world- changed your reality. The emerging field of Augmented Reality (AR) intersects art and technology. Amir Baradaran is a pioneering AR artist questioning the role of machines and the promise of Artificial Intelligence in our everyday life. New York-based Baradaran is the winner of the prestigious Canada Council of the Arts, the International Symposium on Mixed Reality and UC Berkeley’s Residencies from New Media, Critical Theory & Race and Gender Studies. His bodies of work are discussed academically and in the media: ARTINFO, New York Observer, ARTNET, National Public Radio, BBC, Forbes, Art21, Euro-News, Dot429, Miami New Times and Radio Television Suiss

avatar for Amir Baradaran

Amir Baradaran

Imagine a butterfly materializing in the palm of your hand out of thin air. Without truly existing this butterfly has impacted your world- changed your reality. The emerging field of Augmented Reality (AR) intersects art and technology. Amir Baradaran is a pioneering AR artist questioning... Read More →

Thursday May 5, 2016 1:00pm - 1:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Tega Brain
Thursday May 5, 2016 2:45pm - 3:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Supercomputing Art
The theory behind my work is conceptually driven by the ability of decentralized collections of subjects, that when set in motion by nature or algorithm, to self-organize into complex structures whose ensemble motion is greater than the sum of their original parts and which belie the simplicity of their individual behavior. This smooth interfacing of natural and virtual paradigms requires special, computationally-intense algorithms from my own research; algorithms which can demand days of supercomputer time or months on a desktop computer to execute. In this short talk, you will gain an understanding of how scientists use supercomputers to simulate natural phenomena, learn how those methods are related to generative artwork, and see examples of those techniques manifest in my print, video, interactive, 3d printing, and sculpture work.

avatar for Mark J. Stock

Mark J. Stock

Artist, Self-employed
Mark J. Stock is an artist, scientist, and programmer who creates still and moving images and objects combining elements of nature, physics, chaos, computation, and algorithm. His work explores the tension between the natural world and its simulated counterpart, between organic and... Read More →

Thursday May 5, 2016 3:00pm - 3:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


The Electric Sheep and Artificial Creativity
What is the relationship between man and machine? Is open source a sustainable way to run a creative society? Can digital creations have the subtlety and true creativity we know in the natural world and humanarts?  These are the issues addressed by my work.

I create my art by writing software that runs an internet distributed supercomputer consisting of 450,000 computers and people.  The first versions of this algorithm date from 1992.  Each image is a form of artificial life, with its own genome, thousands of numbers that define how it looks and moves.

I created this collective intelligence---the Electric Sheep---in 1999 and it has been evolving and developing since.  The system is based on an open source screensaver that anyone can download and run.  All the computers work together to render the animations, or "sheep" (it takes an hour to render each frame, or one day of work per second or animation).  All the people contribute their creativity and aesthetics, via open source, crowd source, and by voting.  Sheep that gain favorable votes mate with each other and reproduce according to a genetic algorithm.  Hence the flock evolves to satisfy its human audience.  This popular version makes draft designs that are the basis for my fine art.

I use the screensaver as a design laboratory and factory to realize my museum-quality collectors' edition pieces.  I select sheep that satisfy my aesthetics, redo them in high definition and slow motion, and edit and assemble them into final pieces.  I pick sheep for how they look, because of their relationship to each other or a theme, or to tell a story.  The final creations are like paintings.

Sales of this fine art support the open source code and server network used to create it, making the flock self-sustaining.  By applying supercomputer power and the techniques of artificial intelligence to image synthesis I create works beyond geometry, beyond the mechanical, beyond the limitations of a single human creator.

avatar for scott draves

scott draves

Founder, Electric Sheep
Scott Draves is an award-winning software artist, VJ, and a pioneer of the open source movement. His clients and exhibitions range from the likes of MoMA.org, LACMA, Google, and the Adler Planetarium to Skrillex. He has a PhD in Computer Science from Carnegie Mellon and a BS in Math... Read More →

Thursday May 5, 2016 3:15pm - 3:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Guggenheim Near Me: Integrating Beacons with the Museum App
On December 11, the Solomon R. Guggenheim Museum launched the Near Me feature in the Guggenheim app. Utilizing iBeacon technology to automatically present visitors with audio, video, and text related to the artworks and building features nearest to them, Guggenheim Near Me offers a site-specific experience for visitors as they move through the museum.

When a visitor opens Near Me, the screen displays information about nearby artworks and exhibitions. More than one hundred Bluetooth Low Energy iBeacons, transmitting signals at ranges that vary from five to fifty feet, have been installed in the Frank Lloyd Wright building to support this visitor experience. When a visitor using the Guggenheim app is within range of an iBeacon, content associated with it becomes visible in the app. The range of each iBeacon is calibrated to fit the Rotunda and Tower galleries, responding to unique architectural needs in different spaces.

The Guggenheim App team presents on the design and development of the Near Me feature, as well as observations since launch. Beacons will be present in the space for an on-site demonstration. The audience is encouraged to participate by downloading the free mobile app on either iOS or Android, available through this link: http://www.guggenheim.org/app.


Naomi Leibowitz

Associate Director, Digital Media and Rights, Guggenheim Museum
Naomi Leibowitz (Associate Director, Digital Media and Rights at the Solomon R. Guggenheim Museum) oversees the development, production and deployment of audio and video content for exhibitions, including in-gallery interactives. She also develops and manages enhancements to mobile... Read More →
avatar for Sarah Outhwaite

Sarah Outhwaite

Director, The Rendezvous
Sarah Outhwaite is a New York-based spatial media artist. Her performance-media pieces installations and video works have premiered at The CCF (Cambodia), Location One, Theatrelab, Juilliard's Center for Innovation in the Arts, Dau al Set, and BAM's Harvey Theatre (New York). She... Read More →

Thursday May 5, 2016 3:30pm - 4:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Ekene Ijeoma
Ekene Ijeoma is an artist and designer based in Brooklyn. He explores ways of connecting people, data and social issues through visceral experiences. Ijeoma has exhibited his work at Storefront for Art and Architecture, Design Museum, Istanbul Design Biennial, Salone del Mobile and more. He has done fellowships and residencies with New Musuem, Fabrica, and Ace Hotel. He has lectured at Parsons School of Design and critiqued at School of Visual Arts and Yale University. 


Thursday May 5, 2016 5:30pm - 5:45pm
Clemente Center 107 Suffolk St, New York, NY 10002


The Creative Revolution Has Begun. Are you coming?

Creating how we’re used to might not good enough. Not when technology’s accelerating, our world changing, our brains mutating, our reach expanding. So how do we innovate? 

Let's look at exponential technolgies and reimagine the (im)possible. 

Natasha Tsakos is known for pioneering ways of integrating technology with live performance. She has produced and created 9 multimedia shows, spoken at the TED conference, opened the G20 summit, performed at the Super Bowl with Cirque du Soleil, is a Singularity University alumni, and recently shared her vision at the United Nations. Natasha has also written several books and plays including COLOURS a nonsense which won the Benjamin Franklin Digital Award. She is passionate about the language of interactivity between the imaginary and the real, and creating extraordinary experiences on Earth and beyond.

Thursday May 5, 2016 5:45pm - 6:00pm
Clemente Center 107 Suffolk St, New York, NY 10002
Friday, May 6


@sree's Best Social Media Tips For Art & Tech Pros

Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves: digital, social, mobile, video, data, email apps and more.

He joined the Met after spending 20 years at Columbia University as a member of the faculty of the Columbia Journalism School and a year as the university's first Chief Digital Officer.


Sree Sreenivasan

Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves... Read More →

Friday May 6, 2016 9:30am - 10:00am
Clemente Center 107 Suffolk St, New York, NY 10002


Finding Opportunity in an Emerging Industry
A 15 min presentation on finding residencies, entrepreneurship opportunities, grants and space to innovate in emerging spaces like textile electronics and 3D printing.

avatar for Madison Maxey

Madison Maxey

Founder, The Crated
Madison Maxey is a creative technologist and 2013 Thiel Fellow. Her work and contributions to the wearable technology space have been featured in Wired, FastCompany and New York Magazine and she has provided wearable tech insights to the likes of the White House and Google. In her... Read More →

Friday May 6, 2016 10:00am - 10:15am
Clemente Center 107 Suffolk St, New York, NY 10002



The Body Tech Hybrid
How we utilize the power of the able-bodied to pair with those who lack mobility, using technology in concert with the body and see the body as technology.


Friday May 6, 2016 10:30am - 10:45am
Clemente Center 107 Suffolk St, New York, NY 10002


Sweating it: expanding interactions between bodies and technology
Nancy Nowacek will explore the idea of the body as technology and expanded interactions with technology by building languages, programs, and communities.

avatar for Nancy Nowacek

Nancy Nowacek

Nancy Nowacek is an artist, designer, and educator whose work is rooted in the ecology of the everyday: the processes, codes, and habits of life. Her practice is focused on the uses of the body and the practice of space. Nancy teaches in NYU’s Interactive Telecommunications program... Read More →

Friday May 6, 2016 10:45am - 11:00am
Clemente Center 107 Suffolk St, New York, NY 10002


A New Gestural Instrument for Electronic Percussion
The AirSticks are a one-of-a-kind gestural electronic drum kit. Designed by Mark Havryliv and Alon Ilsar in Sydney, Austrlai, this new 3D timbral Theremin allows the triggering and manipulation of sounds and visuals, and the live sampling and manipulation of other instruments in a 3D virtual space, completely blurring the line between drumming, sound designing and dancing. Over the last two years, Alon has performed regularly with the AirSticks with musicians, dancers, visual artists and actors, in both composed and improvised context. In this presentation Alon will demostrate the workings of the AirSticks and their constantly evolving nature.

avatar for Alon Ilsar

Alon Ilsar

Alon Ilsar, Mutensils
Alon Ilsar is an Australian drummer, composer, sound designer and instrument designer. He is co-designer of a new interface for electronic percussionists, the AirSticks. His diverse projects include Belvoir Theatre’s ‘Keating! the Musical,’ Sydney Theatre Company’s ‘Mojo... Read More →

Friday May 6, 2016 11:00am - 11:15am
Clemente Center 107 Suffolk St, New York, NY 10002


Revenge of the Many-Hat-Wearing Chimeras
So you’re a designer/developer/artist/musician/person-of-too-many-skills. This talk celebrates the reality of paving a career between many disciplines. We were the kids who couldn’t decide what we wanted to be when we grew up. We are really bad at answering the simple question “what do you do?” We likely have a few obsessions and too many distractions. We deal with people who don’t believe that we exist. But we’re overall a clever bunch, and as technologies become more about interactions and experiences versus raw functionality, we’re often the secret sauce that makes the next awesome product.

Mary will share her work and experiences from being a designer/technologist/artist working largely with fashion and digital fabrication. She will endeavor to make this talk not just the usual slides with shiny photos, and hopes you might share a fascination for automating manufacturing workflows and computational approaches to bridging digital and physical.


Mary Huang

Mary Huang has worn many hats. She has made things that sit in museums, taught at universities, and some years ago started a company called Continuum Fashion that is a design lab or a technology startup, depending on your angle of view. 

Friday May 6, 2016 12:00pm - 12:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Empowerment through technology or the myth of the obsolescence
In a society that looks for a smarter and more conscious use of the natural resources, sustainability become an essential consideration in every production process. This talk aims to focus on the use of wasted and obsolete equipment, pointing out to the importance of being critical and resourceful in terms of our relationship with nature and its resources that it provides, demystifying the complexity of approaching technology for daily tasks. I'll talk about examples such as working with fashion designers and the design and construction of prosthetic devices for humans inspired by animal behaviors using only recycled electronics and wasted machines.

avatar for Juan Cortes

Juan Cortes

Artist, Hyphen Hub
Colombian artist, born in 1989, lives and works in Bogotá, Colombia. My works take on multiple forms such as installation works, recordings, and concert pieces. I'm interested in sound and the natural forces which are the base and foundation of my work. He is also interested in investigative... Read More →

Friday May 6, 2016 12:15pm - 12:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Body of desire, machine of desire
Body, desire, machine With the influx of media now the presence of sexually explicit images is expressed in areas of life where previously there would have been inconceivable. Off the field strictly pornographic sexuality appears as a trademark holder, and together with the commodification of desire is a completely unmediated gesture of the body and pleasure. These pictures do not mediate a real experience of pleasure and desire, but we are presented with a series of behavioral paradigms and parameters completely fictitious. It's just that media coverage in media where the seeking of Adriana Marmorek beguins, on what she calls the architecture of desire. Her works, object installations, ask initially for the intrusive nature of the sexual image in the media. If we recognize that sexuality is part of the most intimate, it is obvious that its publication is based on the interference of the public lens strictly private space, but it seems that, as viewers, we do not have the feeling of taking the position an intruder to view these images that populate our visual imagination. Although the questions makes us move on a land of subjective and slippery, the viewer and the position assumed at the time facing the images is of crucial importance. Marmorek shows that the reaction to the work relies heavily on a series of positions, stigma, shame, freedoms and operating budgets in it, in short, the significance of each image depends critically on a relationship with our own desire. Through visually seductive images and objects that make us strive to see them, Marmorek configuration reveals that we ourselves have made of desire and pleasure. There is another mirror in the work of Marmorek, no longer based on the presence of the chrome glass: the images themselves, when asking about the reaction arose in us, make us see the mechanisms of our desire equally to see our face as we look in a mirror. Paula Silva Curator

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Adriana Marmorek

Marmorek began as a sculptor, later expanding her horizons toward other mediums such as photography, video, installation, and to what she calls the "architecture of the desire". This is an evolutionary and contemporary concept that defines the parameters of the artist's creative activity... Read More →

Friday May 6, 2016 12:30pm - 12:45pm
Clemente Center 107 Suffolk St, New York, NY 10002


The Introspective Lens of Technology
From the dawn of humanity, technology has been a window into the societies, cultures, and individuals who use it. With the explosion of technology in the 21st century, it has become possible to peer ever deeper into aspects of human life, from sensing the electrical and chemical signals of our own bodies, to monitoring the air we breathe and water we drink, to tracing how individual and cultural representations of knowledge change over time through social media. Since finishing his Ph.D. in Neuroscience, Sean has been exploring technology as a lens by which to understand how our bodies, minds and behaviors relate to the physical and metaphysical world. Sean will discuss his interactive installation work and invite viewers to consider technology as a metaphor for understanding our own biological and cultural existence, and how it is likely to change as we head into the next century and beyond. http://produceconsumerobot.com/

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Sean Montgomery

Produce Consume Robot
Produce Consume Robot (Sean Montgomery) is a technologist, educator and new-media artist in New York City. Using research methodologies combined with emerging technologies, Sean takes a trans-disciplinary look at the human condition to examine the changing relationship between the... Read More →

Friday May 6, 2016 12:45pm - 1:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Monika Weiss
Two Laments is a series of 19 film projections with sound (19 Cantos). Inspired by the events in India, Two Laments is a response to the two forms of violation of two kinds of embodied sites: a woman's body and the body of a city. On December 16, 2012 in Munirka/Delhi, 23-year-old Jyoti Singh Pandey (sometimes referred to as Nirbhaya (Fearless) or India's Daughter) was brutally gang-raped on a bus moving through the city and later died. In court transcripts of the trial, I found a statement by one of the perpetrators who remembered seeing a red ribbon coming out of her body. The red ribbon, which upon further investigation, transpired to be her intestine, signified her body being turned inside out, a horrific and transgressive mirroring of the act of the rape itself. This fact became a catalyst for the entire project of Two Laments (19 Cantos), where the red ribbon/veil poetically enshrouds Delhi, which becomes a meta-city standing for all cities bearing traces of historical trauma. Dedicated to Nirbhaya, 19 Cantos were inspired by 19 Treny (19 Laments) by the 16-century Polish poet Jan Kochanowski on the death of his daughter. India Gate memorial was built by the British in the center of New Delhi to commemorate Indian soldiers who died in the service of the Empire during the First World War. India Gate, modeled after Arc de Triomphe in Paris mirrors the grand design of New Delhi; the same architect, Edwin Lutyens, designed both. It seems New Delhi is intended as a form of architectural and cultural response to Old Delhi, perhaps to “teach” India what culture should look like. In my project the city of Delhi becomes a meta-city bearing marks of trauma: Nirbhaya and India Gate. The work addresses global narrative of violence against women and cities. While Nirbhaya stands for often-erased memory of gender-based violence, the memorial represents colonial history, collective amnesia of war, and heroic, institutionally cherished memory of fallen solders.

avatar for Monika Weiss

Monika Weiss

Artist & Associate Professor, Hyphen-Hub & Washington University
Monika Weiss' transdisciplinary practice explores relationships between body, history and collective memory. Her film projections, performative video/sound installations, and public projects combine minimalist poetic approach with complex socially engaged narratives. Weiss' current... Read More →

Friday May 6, 2016 1:00pm - 1:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Embodiment of Art, Technology and Emotion
I’ve started experimenting with various biometric sensors (like heart rate monitor and brainwave sensor) as a vehicle to manifest my inner states and state of consciousness. I’ve been interested in understanding my own emotion, so my work attempts to embody this idea of giving the invisible a physical form to create an external representation of myself. For this talk, I'll be presenting my works that I created over the past few years.


Lisa Park

American-born and Korean-raised, Lisa Park is an interdisciplinary artist who is currently based in New York. Her recent works explored the possibilities of self-monitoring her physical and psychological states through the use of biometric sensors (heart-rate and brainwave sensors... Read More →

Friday May 6, 2016 1:15pm - 1:30pm
Clemente Center 107 Suffolk St, New York, NY 10002



Scan, Touch, and Interact: Redefining the Human Body
Trenda's performances and installations explore the relationship of the human body, particularly the female body, to technology. She interchanges her identity and her physical body with screens to represent how we conceal and reveal ourselves through our devices (smart phones, computers, etc.). The performance is created using screens and imaging technologies that conceptually focus on the digital environment and how it affects our social behaviors. As technological devices become an integral part of our daily lives, we relate to them as if they are part of our skin and part of our identities. This will change how we see others and ourselves with the integration of the human body with new technology. The meaning of scan, touch, and interact have completely transformed. What was once describing human to human contact, is now defining human to machine interaction. We are curating our lives by revealing and concealing ourselves through the materialization of screens. How does this change our behaviors? Does this effect the ideological perspective of the female body? Today, our technology-obsessed culture are constantly changing, shifting, and redefining the human body.

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Tiffany Trenda

Artist, Tiffany Trenda
Tiffany Trenda is a new media performance artist based out of New York & Los Angeles. She received her BFA from Art Center College of Design and her MFA from UCLA. Trenda won Artist of the Year at the London International Creative Competition Awards and introduced the work, "Entropy... Read More →

Friday May 6, 2016 4:00pm - 4:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Saturday, May 7


Creating Multi-Participant Public Art Installations: Challenges and Solutions
I create architectural scale interactive public art installations. I strive to construct spaces that are both viscerally engaging and intellectually meaningful. My installations combine sensors, often bespoke computer vision systems, with computer controlled media, either projection or large LED screens.

For example, I recently collaborated on Aurora. Aurora employs 47,000 LED RGB lights diffused by 600 curved plastic panels and a custom person tracking system to create a interactive passageway.

There are many aesthetic and technical challenges facing an artist creating interactive public art installations: How can you create a system that allows for interaction of multiple participants? When engaging with multiple participants how can you make the interaction meaningful for the individual? What kind of technical strategies are needed to to achieve your aesthetic goals?

I will explore the aesthetic and technical questions raised by my recent projects and discuss possible solutions to these challenges.

avatar for Eitan Mendelowitz

Eitan Mendelowitz

Artists/Designer/Technologist, Independent
Eitan Mendelowitz’s transdisciplinary art practice blends performance, installation, and visual arts, with embodied interaction, physical interfaces and artificial intelligence (AI) to create work situated at the intersections of computer science and the arts. His work articulates... Read More →

Saturday May 7, 2016 10:00am - 10:15am
Clemente Center 107 Suffolk St, New York, NY 10002


Cogency in the Imaginarium | What A Picture Is Worth
An artist's talk on the ways information processing and dream vision simultaneously inform her transmedia arts practice.

Gannis finds inspiration in art history, technology, science, theory, and speculative fiction, and she has expressed her ideas across media, including digital painting, animation, 3D printing, drawing, video projection, interactive installation, performance, and net art. On a conceptual and technical level the tableaus she produces consist of fragments that are reassembled at oblique angles to their original context — mixing the language of Bosch with the language of Emoji (and the language of Carla Gannis) for example, or combining Photoshop® and Maya® with (H)and(D)rawing® and (P)ainting®. Her thoughts, embodied irl and url, are not meant to convey logical conclusions nor to allow for easy categorization.

In a culture where more and more of our identities are expressed as logical data sets that form patterns, easily analyzed and graphed, Gannis endeavors to disrupt pure algorithmic analysis through intuitive observations of 21st century culture. She invites viewers/users/collaborators to experience idiosyncratic artistic domains, where pop culture, social commentary, historical appropriation, and future vision collide.

Making "pictures" is an atavistic tendency. Gannis will discuss how she performs picture making, with and in relationship to technology and a more accessible collective conscious.

avatar for Carla Gannis

Carla Gannis

Artist/Prof/Asst Chair, Pratt Institute Dept of Digital Arts
Carla Gannis identifies as a visual storyteller. With the use of 21st Century representational technologies she narrates through a “digital looking glass” where reflections on power, sexuality, marginalization, and agency often emerge. She is fascinated by digital semiotics and... Read More →

Saturday May 7, 2016 10:15am - 10:30am
Clemente Center 107 Suffolk St, New York, NY 10002


Total Plasticity of Image: Analog and Digital Visual Performance Systems

“Performing Systems: Extending Media Environments via the Blockchain”

Like many artists working with emergent technologies, Benton C Bainbridge designs custom systems to make his media art. Bainbridge discusses his latest collaboration: Performing Systems. This platform enables real-time media artists to extend their systems and “play” the entire art ecosystem from creation through provenance, exhibition, collection and archiving. Bainbridge and co-creator Eric Barry Drasin created Performing Systems and Moving Pictures Gallery as a tool to enable Visual Performance artists to collect each other.

Performing Systems is a conceptual experiment in which real-time audiovisual artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era. Artists’ video and sound feeds are recorded, then singular media artworks are selected from the feed and uploaded to a secure, permanent storage system along with digital provenance.

Performing Systems asserts a near-future ecosystem at the intersection of emerging technologies and societal attitudes. In this possible future, Digital Media Artists and their patrons can assert the value of ethereal artworks.


avatar for Benton C Bainbridge

Benton C Bainbridge

Co-founder, Moving Pictures Gallery
BENTON C BAINBRIDGE is a Bronx artist who creates immersive environments, interactive installations and time-based works with custom A/V systems. }He is best known for visual performances, solo and in diverse collaborations. Bainbridge VJ’d for 2 Beastie Boys world tours and... Read More →

Saturday May 7, 2016 10:30am - 10:45am
Clemente Center 107 Suffolk St, New York, NY 10002


Dramatic Digital - Thinking Beyond the Screen
Kim Whitener is the Producing Director at HERE, partnering with Artistic Director Kristin Marting to co-curate and co-produce HERE’s performance programs and activities. HERE supports the work of mid-career artists working in hybrid forms through commissions, developmental activities, and fully produced works, and presents visiting artist projects through its PROTOTYPE opera-theatre festival and Dream Music Puppetry Program. As an independent creative producer she has worked with a range of US artists in the contemporary theatre, dance-theatre, and multi-media worlds, including The Builders Association, Big Dance Theater, Martha Clarke, among others. Previously, Ms. Whitener was Managing Director of The Wooster Group

avatar for Kim Whitener

Kim Whitener

Producing Director, HERE
Kim Whitener joined HERE as Producing Director in February 2007. She works in partnership with Artistic Director Kristin Marting to co-curate and produce HERE’s performance programs and activities. During her tenure, HERE’s budget has nearly doubled, and she was instrumental in... Read More →


Saturday May 7, 2016 10:45am - 11:00am
Clemente Center 107 Suffolk St, New York, NY 10002


Michelle Jaffé
I create sculpture, sound and video installations, immersing people in an experience that transforms their sensory awareness. These participatory, visceral encounters create a moment where a synaptic shift in attitude and new neural connections are made. My work explores how individual psychology and pathology is embedded and mirrored in society. When & where are the borders between terror, abuse & negligence blurred & crossed? How do personal behavior, corporate & national interests, & armed terrorist groups drive politics? The work attempts to make sense of the world we live in to stimulate conversation for change.

avatar for Michelle Jaffe

Michelle Jaffe

Visual & Digital Artist, Lithe Lab Inc
Michelle Jaffé creates sculpture, sound & video installations, immersing people in an experience that transforms their sensory awareness. These participatory encounters create a moment where a synaptic shift in attitude is possible & new neural connections can be made. Exhibitions... Read More →

Saturday May 7, 2016 11:45am - 12:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


The Gamelatron, fusing the modern and the ancient
Artist and composer Aaron Taylor Kuffner speaks about his Gamelatron Project, and how they merge the modern and the ancient. Gamelatrons are sound producing kinetic sculptures presented as site-specific installations, and stand alone art works. Gamelatrons adapt traditional bronze, brass and iron instruments from Indonesia's gamelan tradition with robotic mallets in wall-mounted and free-standing sculptures. The robots are connected to a network that transcribes digital compositions into an array of electrical pulsations that results in a ghostly musical automaton.

Gamelatrons create sanctuaries in public and private spaces. Kuffner views this body of the work as an offering to the observer.

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aaron taylor kuffner

Artist, gamelatron
Aaron Taylor Kuffner's artwork takes the form of multi-year projects that require in depth research, collaboration with field experts and the development of specialized skills. Each project provides unique conceptual tools that further the evolution of consciousness through the experience... Read More →

Saturday May 7, 2016 12:00pm - 12:15pm
Clemente Center 107 Suffolk St, New York, NY 10002


Sonic Architecture and the Narrative Potential of Sound
We will describe and discuss our method of mining a sonic environment for its narrative potential, which employs spatialization as a compositional tool by moving sound across a multi-channel system. Sound and music evoke thoughts and emotions that the mind automatically crafts into human narratives. Our compositions weave sonic minimalism, repetition, musical ostinato and drones into contemplative environments that relieve the anxiety of expectations in performance; we create a sense of stasis, undermining the propensity for audiences to wonder ‘what comes next'. We create associative content–familiar but unidentifiable–that provides a framework that seeds the imagination, helping to locate listeners without dictating meaning. Our soundscores stimulate elusive narratives without defining any one; audiences fill in stories of their own devising. Our works interact with room acoustics by experimenting with ways to move ‘walls' of sound within the physical walls of a given space, examining ways that human hearing affects our perception of both environmental and cultural locale. The conversation between sonic content and its placement in space has become integral to our storytelling. We will next explore how listener attention changes with the introduction of a performer, how sonic elements function within discreet geometric zones, how those zones might affect potential integrations and relationships between listeners, and how the use of headphones brings a sense of privacy to human behavior in public settings.

avatar for Christina Campanella

Christina Campanella

Composer, Performer, Sound Artist, Independent
CHRISTINA CAMPANELLA works with music, sound and performance across artistic disciplines. Her pieces have been shown throughout the US & Europe (Museum at MIT, Harvestworks/NY Electronic Art Festival, EMPAC, HERE, Fylkingen, Stockholm, Simultan, Romania, Noorderzon, Netherlands, EXIT... Read More →

Jim Dawson

Sound Designer, Writer, Independent
JIM DAWSON has designed sound for theater, film & dance since 1994. He is a long time collaborator of The Wooster Group, Trisha Brown Dance Company, Jim Findlay, Cynthia Hopkins, and Findlay/Sandsmark, earning a Drama Desk Award, Drama Desk nomination, and Chicago's Jeff Award for... Read More →

Saturday May 7, 2016 12:15pm - 12:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Sound and Story
Tim Fodness talks about sound installation, and the inherent desire to connect with the voice of a storyteller.  He cites examples from his last four major projects.     

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Tim Fodness

Artist, Presenter, Tim Fodness
Tim Fodness is a writer, sound artist, and sound designer who tells stories through immersive sound installation. He has composed story-based work for 5.1 surround sound, multi-channel radio transmission, and stereo albums. Over the past decade, he has collaborated with visual... Read More →

Saturday May 7, 2016 12:30pm - 12:45pm
Clemente Center 107 Suffolk St, New York, NY 10002


avatar for Rafia Santana

Rafia Santana

Polymath / Multimedia Artist, RAFiA
RAFiA is a Brooklyn-born artist and self proclaimed media maniac. Growing up female, black, and small of stature she found that she was frequently and persistently misunderstood. As an act of perseverance and survival she uses several different mediums (including digital illustration... Read More →

Saturday May 7, 2016 12:45pm - 1:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


A Conversation with Vibeke Sorensen
Vibeke will discuss her large interactive visual music installation that includes biofeedback with plants. Inspired by Asian traditional folding screens, Tibetan medicine mandalas, and the atmospheric phenomenon known as the Aurora Borealis (Northern Lights), Illuminations is a real-time, interactive screen visual music installation using objects from South Asia (Tibetan Singing Bowls, Indian Ottomans, folding screen), living plants, 3D graphics, sound and sensors. Users are asked to reconsider relationships between organic systems, material and digital cultures, and discover new connections among them. This "illuminated folding screen" seeks to transcend traditional "East-West", "Ancient-Modern", "Nature-Technology" relationships by translating data across species and modalities, producing a luminous environment for reflection, contemplation, and meditation.

avatar for Vibeke Sorensen

Vibeke Sorensen

Professor, Chair and Artist, School of Art, Design and Media Nanyang Technological University
Vibeke Sorensen is an artist and professor working in digital multimedia and animation, interactive architectural installation, and networked visual-music performance. Her work in experimental new media spans more than 3 decades, and has been published and exhibited worldwide, including... Read More →

Saturday May 7, 2016 3:45pm - Tuesday July 5, 2016 4:00pm
Clemente Center 107 Suffolk St, New York, NY 10002


Written on Wax/Memory Altering and Erasure
I will talk about my recent video work on memory.  The work looks at loss without control such as in Alzheimer's Disease and loss or altering through choice and cutting edge neural research.


Janet Biggs

Janet Biggs is an American artist, known primarily for her work in video, photography and performance. She lives and works in Brooklyn, New York. She has captured such events as speeding motorcycles on the Bonneville Salt Flats, Olympic synchronized swimmers in their attempts to... Read More →

Saturday May 7, 2016 4:15pm - 4:30pm
Clemente Center 107 Suffolk St, New York, NY 10002


Fog, Water, Trains and Data: Producing on the Edge of Stability
 Wayne Ashley, Founder of the New York-based interdisciplinary production company FuturePerfect Productions, talks about the excitement and messiness of working in between and across practices, organizational scales, and knowledge. Drawing from past and recent projects, Ashley speaks about inducing hallucinations, performing music underwater, navigating media across 195 feet of train tracks, and algorithmically generating a theatrical event combining the novels of Hemingway, Fitzgerald and Faulkner. 


Wayne Ashley

Wayne Ashley is the Founder and Executive Producer of FuturePerfect Productions, a New York-based interdisciplinary production company focusing on the intersection of media, visual art, live performance and technology. Through ongoing collaborations his company generates and supports... Read More →

Saturday May 7, 2016 4:30pm - 4:45pm
Clemente Center 107 Suffolk St, New York, NY 10002