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Expo [clear filter]
Friday, April 29
 

10:00am

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
MJ

Marisa Jahn

An artist and immersive media producer of Chinese and Ecuadorian descent, Marisa is currently an MIT Research Affiliate. Her work has been presented in museums and public spaces internationally and has received acclaim in major media outlets., Studio REV-
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities... Read More →



10:00am

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc.
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art... Read More →



10:00am

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

New Media Artist
An award-winning, new media artist, Balam has exhibited in fine art venues worldwide. Venues include the AluCine Latin Media Festival in Toronto, Canada; World Maker Faire at the New York Hall of Science Museum in Queens, NY; El Museo del Barrio in Manhattan, NY; Gallery of Oi Futuro... Read More →



10:00am

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia... Read More →



10:00am

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry... Read More →



10:00am

Input Fields Forever

In my work I put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

HTML Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever.

Input Fields Forever (2014-16) is a series of HTML-based “drawings” that reflect on Input Fields as Web-based executors of control and personal data collection, while nullifying this function by transforming them into visual containers for ever changing poetry. Input Fields are “freed” here from this original task and transcend their usual format while not taking but giving back to their users... 

In the new works shown at the Expo, Input Fields are constantly populated with real-time data from online newspapers, inserting sometimes slightly disturbing sometimes more playful sets of keywords based on current news feeds.

 


Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →



10:00am

Madison, WI - A critical look at segregation in America's most progressive city
This piece is one part 3D-printed terrain sculpture, one part projection mapping, and one part interactive A/V installation.  

In the wake of my own ignorance and subsequent reflections on the serious racial disparities in my hometown, the mixed-media piece invites everyone to consider our own limited but real role in creating a system of racial segregation in the present and breaking that system in the future.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable... Read More →



10:00am

MyEyeSelfie
Eyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →



10:00am

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



10:00am

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →



10:00am

Weather Center for the Apocalypse (Art)
Weather Center for the Apocalypse is alert to an uncertain future. It predicts changes in our environment and culture that could affect the autonomy of citizens in the event of disaster. It creates an alternative to the media-driven forecasts we are bombarded with, by asking the community to participate with their own fears and superstitions. It strengthens our ties for the times when we will need to rely on each other. / The project is an ongoing participatory performance and forecasting portal. A mobile weather tower will collect data from the local area to inform the forecasts. It will contain environmental sensors to monitor humidity, rainfall, wind speed; and a radio transmitter to disseminate information. The weather tower will be built of electronic waste wherever possible. A Meteorologist will be present to talk to participants about their anxieties and to provide analysis. This will create a gathering place to voice concerns, and a reminder to work together even when the climate appears unthreatening. / An accompanying website will gather information from sources both practical and fantastical, including satellite information, the farmer’s almanac, horoscopes, and news of political unrest. Participants will be able to add their own predictions.

Experts
avatar for Amelia Marzec

Amelia Marzec

Artist, Artist
Amelia Marzec is an American artist focused on rebuilding local communications infrastructure to prepare for an uncertain future. Her work has been exhibited at ISEA, SIGGRAPH, MIT, the ONCE Foundation Contemporary Art Biennial in Madrid, and is part of the Rhizome ArtBase. She has... Read More →



 
Saturday, April 30
 

10:00am

CareForce Pop-Up
Behind every person who needs care is a superhero team -- the CareForce. From our new mobile studio, the eye-catching, souped-up station wagon known as the CareForce One, we're creating and sharing augmented reality media from the front lines of a powerful movement led by caregivers fighting for domestic workers' rights, migrant dignity, and racial justice. For Creative Tech Week, the CareForce One hits the streets of NYC, turning into a pop-up storytelling venue, info hub and mini street party that brings domestic worker stories to life. Stop by for: The CareForce augmented reality experience to view and contribute your own stories about care and caregivers in your life Voices from the CareForce - featuring stories of caregivers and care-receivers. This collection of stories will help to transform personal experiences into a larger global movement that exemplifies the triumph, resiliency, and the trailblazing leadership of immigrant and minority women (and increasingly men as well). Domestic Worker Disco - Shake, shimmy, shuffle and sweep with us as we dance the CareForce Disco! Energizing and irresistible, this dance is for all body types/abilities and is collectively choreographed and performed by participants (passersby, workers, allies). Think stroller figure 8's, mop waltzing, and more!

Partners
MJ

Marisa Jahn

An artist and immersive media producer of Chinese and Ecuadorian descent, Marisa is currently an MIT Research Affiliate. Her work has been presented in museums and public spaces internationally and has received acclaim in major media outlets., Studio REV-
A non-profit art organization, Studio REV- (as in, to "rev" an engine) combines bold ideas and sound research to produce creative media that impacts the lives of low-wage workers, immigrants, and women. We create opportunities and meet the information needs of specific communities... Read More →



10:00am

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc. 
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.

Experts
avatar for Robert B. Lisek

Robert B. Lisek

artist, Fundamental Research Lab
Robert B. LISEK is an artist and mathematician who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on critical art strategies, creative coding and interactive art. Drawing upon post-conceptual art, software art... Read More →



10:00am

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.

Experts
avatar for Balam Soto

Balam Soto

New Media Artist
An award-winning, new media artist, Balam has exhibited in fine art venues worldwide. Venues include the AluCine Latin Media Festival in Toronto, Canada; World Maker Faire at the New York Hall of Science Museum in Queens, NY; El Museo del Barrio in Manhattan, NY; Gallery of Oi Futuro... Read More →



10:00am

Graffiti Action
A Wii-mote becomes a digital paintbrush for "action painting", allowing the physical movements of the creator's body to influence the painting that they create. As the drawing takes place, the painting comes to life, self-generating lines and creating a soundscape. Sources of inspiration include Jackson Pollock and graffiti artists of the 1970s-1990s.

Experts
avatar for Espii

Espii

Dramaturg|Performer|Sound & Media Designer, Espii
Espii is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She has a B.A. in Theatre Arts from Virginia Tech and is a M.F.A. candidate at Brooklyn College's Performance and Interactive Media Arts program. She works primarily in devised theatre and intermedia... Read More →



10:00am

I'LL BE FINE'
I'LL BE FINE is an interactive movie that plays in storefront windows. Three characters use text, graphics, and bright, bold imagery to tell the story of a party that went all wrong -- all the way wrong -- ending in tears, drama, and the broken hearts of all involved. The idea if to get viewers on the street to stop and 'play' with the movie. Motion sensors in the windows capture movement from passersby. That input is used to drive a series of narrative algorithms that construct layers of graphic sequences on a computer. Those images are then sent to a projector and out to the street. While each window represents the viewpoint of a single character, the narrative controller is networked across each point of view allowing the story of I'LL BE FINE to remain synchronized and responsive. / I'LL BE FINE explores all aspects of heartbreak, from bitter regret to schemes of revenge. The story is non-linear, using multiple planes of imagery and free association to advance the plot which, like many bad endings, is somewhat circular and can never be fully resolved. Despite being an affair of the heart, I'LL BE FINE is sensitive to it's placement in public space and is intended for audiences of all ages and sensitivities.

Partners
SD

Small Dog Interactive

Small Dog Interactive is a new collaborative effort from filmmakers Angela Ferraiolo and Steve Lackermann. Using projection, augmented VR, and algorithmic cinema, Small Dog is working on the design of hybrid media narratives for public space. As filmmakers, we draw on an industry... Read More →



10:00am

Input Fields Forever
In my work I often put Internet structures – such as the Web’s grammar – to new utilization while transforming them into (physical) objects.

Input Fields that ask for personal data build the entry point to basically any activity and interaction on the Internet. These “fields”, one is required to fill out, collect and submit user data to servers to be stored there forever. In “Input Field (Password) Plates – Dinner and Movies #2”, Input Fields are “freed” from this original function and transcend their usual format. They are not taking but giving back to their users, serving the audience with visual poetry and actual food.

"Input Field (Password) Plates – Dinner and Movies #2" is an installation/performance for CTW 2016's opening night – a dinner table is set with HTML Tags turned ceramic plates that serve finger-food and movie-clips.

The installation consists of a table (approximately 12-13 ft long by about 4-5 feet wide) set with a variety of (custom made) ceramic plates that represent Input Fields in an online Input Field menu – similar to the online form that artists/presenters had to fill out to participate in CTW. The plates serve either food or movie-clips (running on iPhone/iPad/Android devices) representing each Input Field’s functionality. There are pull-down menus and email address fields – each is serving a specific dish: for example, pulled pork for pull-down menus and a mix of “location-based” videos and food for the email address field. Other plates, such as the "Password" and "Confirm Password" Input Field plates, display a series of short movie clips which are constantly “scrambled” – information is encrypted into bullet points.

For the opening I am planning to serve food and movies on all available plates (=fill out the complete "Input Field Menu"), while during regular exhibition days during the week a selection of food would be on display. My plan is to invite several food creators to prepare the dishes.

Experts
avatar for Ursula Endlicher

Ursula Endlicher

Artist
Since the mid 1990s the Internet has impacted Ursula Endlicher's practice: She builds frameworks for Internet Art works and performances, but lets real-time data be the lead for their choreographies. She extracts rule sets from the Web and repurposes them for installations. Her works... Read More →



10:00am

Madison, WI - A critical look at segregation in America's most progressive city
Part 3D printed object, part projection mapping, part interactive A/V installation, this project reflects on segregation as part of our national terrain and/or as cultural projection, and examines our own role in this stat of affairs.

Experts
avatar for Nick Lyell

Nick Lyell

Digital Storyteller, DC StoryLab
Nick Lyell is a digital storyteller. He uses data analysis, visualization, video, audio, written word, you name it. He utilizes these tools in a variety of projects, mostly making it all up as He goes, but struggling in the service of radical democracy against domination by unaccountable... Read More →



10:00am

MyEyeSelfie
MyEyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.

Experts
avatar for leigh christie

leigh christie

Founder, MistyWest
Leigh Christie manifests otherworldly inventions, products and artworks. He has a masters from MIT Media Lab's ACT program (Art, Culture and Technology) and an undergraduate degree in Engineering Physics from the University of British Columbia. Leigh has helped build Western Canada's... Read More →



10:00am

Plinko Poetry
Plinko Poetry is an interactive installation that allows users to create blackout poetry using current news titles from different news sources. The interface allows people to remove words from their original context to become a playful and satirical reminder of their meaning. / Players can pick a disc and insert the disc into the top slot on Plinko Poetry machine. The peg board in the front of the machine will alter disc’s path in random direction, and the words behind the disc will be immediately highlighted. In this way, the machine blackouts all other words and displays a poem only with the words selected by the disc. Then the thermal printer below the display will print out the poem for players.

Experts
avatar for Deqing Sun

Deqing Sun

Adjunct Professor, New York University
Deqing Sun is a New York based creative technologist. He graduated from NYU, ITP and has worked in Parallel Development and ESI Design. He designed architectural art installation during the day and becomes a maker and hacker at night.



10:00am

Selfie Theater: Our Town produced by Steve Bull
Cellphonia: Our Town Selfie knits discrete remote selfie video performances into a new media homage to Our Town. Every scene submitted through the app by anyone with a selfie performance produces a new ephemeral version of the play. Audiences can mix actors for unique downloads. Our Town is particularly suited for this remake because it needs no set or props and has a large cast. All actors receive a URL link to their performance version. Cellphonia: Our Town Selfie builds on Steve Bull's Cellphonia engine developed from a 2005 NYSCA grant that has had 12 unique audio performances at such venues as the ZeroOne Festival, NIME, E.A.T. Revisited at Stevens Institute, Harvestworks' New York Electronic Art Festival and most recently Wave Farm this June. The project will be installed physically in a room that is on the ground floor in the hub where other like events are happening. The artist will produce the first curated Selfie Movie and that will be projected on the wall to seed the project. We will create 2 to 3 booths (dependent on space), similar to voting booths or Photo Booth (each booth is 5' x 8') where the participant would record their part in the play. Each booth is a designated character of the play Our Town. The part is uploaded to the server and stitched in the next cycle of the play that is projected outside of the booths in the greater room. The play cycle is projected on the wall outside of the booths. It also includes the ability for online users to submit their parts and be stitched into the next play cycle. The artist will be filtering the selfie's as they come in so the content will be managed. By automatically assembling multiple selfie performances, Cellphonia: Our Town Selfie exploits performance democratization and remote direction. We would need wifi connection, monitors or video projector, webcams and teleprompters (laptop computers) for each booth. Harvestworks will provide the majority of the equipment but we need wifi.

Partners
avatar for Harvestworks Digital Media Art Center

Harvestworks Digital Media Art Center

Executive Director, Harvestworks Inc
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals... Read More →