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Wednesday, May 4


Why VR? Beyond the Wow Factor
We have entered the "Wow Phase" of VR and consumer devices are beginning to be adopted. This panel asks what's next - what will be the killer apps for VR? Who will VR create the retention and UI/UX that allows VR to transition into a robust computing and communications platform? Which behaviors will convert users to daily VR routines? Join our diverse panel of experts to explore these questions and others.

avatar for Yao Huang

Yao Huang

Founder, The Hatchery
Yao Huang is a highly entrepreneurial executive who works with businesses and start-ups in many industries with a focus on technology, assisting with revenue and funding. 

Yao is founder of The Hatchery, a venture collaboration organization instrumental in developing the New... Read More →

avatar for Caitlin Burns

Caitlin Burns

Vice Chair, New Media Council, Producers Guild of America
Currently Vice Chair of the Producers’ Guild of America New Media Council, and Head VR instructor for the New York Film Academy, Caitlin Burns has developed storyworlds with creative visionaries and technological pioneers ranging from global blockbuster feature films, award-winning... Read More →
avatar for V Owen Bush

V Owen Bush

Co-Founder & CEO, daydream.io
V Owen Bush is a creator and entrepreneur who uses immersion and participation to create transformative social experiences. His works are presented in venues such as live events, music festivals, digital planetaria, IMAX3D, broadcast television, mobile devices, VR and the web. Owen... Read More →
avatar for Ron Fosner

Ron Fosner

Sr. VR Developer / VR Tech Team Infrastructure, Framestore VR Studio
Ron Fosner has been involved in Graphics and Game Programming for over the last 20 years. After his first DK1 experience he immediately found the next coming thing and transitioned into working actively in VR and AR. He’s been working at developing the teams and software backbone... Read More →
avatar for Tobi Saulnier

Tobi Saulnier

CEO, 1st Playable Productions
Tobi Saulnier, as Founder and CEO of 1st Playable Productions, leads a game development studio that has created such hit games such as Club Penguin for the Nintendo DS, Ben 10 DS, Disney Princess DS, and a number of other DS games designed for very specific demographics ("kids' games... Read More →

avatar for datavized


datavized is a New York City-based immersive design and technology studio.datavized is focused on data-driven virtual reality (VR) with expertise in data visualization.Our mission is to push the creative and technical boundaries of immersive media production and to apply the skills... Read More →
avatar for daydream.io


VIRTUALIZE YOUR REALITYDaydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a Direct to Consumer entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your f... Read More →
avatar for The Hatchery

The Hatchery

The Hatchery has been supporting the tech community since 2007 with business execution and access driven gatherings bringing together entrepreneurs, investors, and corporations.In the effort to build great companies there are many lessons to learn - sometimes the hard way. We are... Read More →
avatar for 1st Playable

1st Playable

We make games that empower and encourage. Games that persuade a child that math is cool, teach middle school kids to rethink science misconceptions, or train adults to be aware of cognitive bias affecting their decision making. Even more exciting, games that literally improve the... Read More →
avatar for Framestore VR Studio

Framestore VR Studio

Every perfect pixel, every flawless framehas led us here: to the moment we break the frameStep inside 360 degrees of infinite potential.Beautifully crafted worlds, waiting to be explored. The impossible is temporary;the ideas that scare usare the ones that inspire usto shatter expectations.We... Read More →

Wednesday May 4, 2016 5:30pm - 6:30pm
NYIT AOB 1871 Broadway, New York, NY 10023
Thursday, May 5


Signals from NYC Creative Tech R&D Labs & Studios: What’s Trending and What’s on the Horizon?
NYC has an enormous talent pool of creative technologists. Research, design and prototyping training grounds such as Parsons School of Design, School of Visual Arts and Eyebeam exemplify the diverse types of creative tech programs where artists, designers, and makers collaborate across disciplines and ideate on concepts and experiences for the future. For this panel, Katherine Moriwaki, Hsiang Chin Moe and Erica Kermani will share insights from what they see day-to-day on-the-ground and their labs and studios. Through learning what students, researchers and professional artists are focusing on, the audience will gain an understanding of what’s trending now and what’s coming up next for the direction of creative technology projects brewing in NYC.

avatar for Amy Chen

Amy Chen

Seed Project Manager, NYC Media Lab
- economic development for NYC via growth of the media/tech industry - university labs and media/tech companies' R&D departments collaborating - cross-sector partnerships in projects involving students, faculty and executives
avatar for Erica Kermani

Erica Kermani

Director of Community Engagement, Eyebeam
avatar for Hsiang Chin Moe

Hsiang Chin Moe

Director of Operations, School of Visual Arts, MFA Computer Art
avatar for Katherine Moriwaki

Katherine Moriwaki

Director of MFA Design + Technology, Parsons the New School for Design

avatar for School of Visual Arts

School of Visual Arts

School of Visual Arts has been a leader in the education of artists, designers and creative professionals for more than six decades. With a faculty of distinguished working professionals, a dynamic curriculum and an emphasis on critical thinking, SVA is a catalyst for innovation and... Read More →
avatar for Parsons the New School for Design

Parsons the New School for Design

The New School is a legendary university in New York City offering degree and nondegree programs in design, social sciences, liberal arts, management, the arts, and media. Founded in 1919 by progressive educators, The New School aspired to be everything the “old school” was not—open... Read More →


Eyebeam is the leading not-for-profit art and technology center in the United States. Founded in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing... Read More →
avatar for NYC Media Lab

NYC Media Lab

NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and... Read More →

Thursday May 5, 2016 1:25pm - 2:25pm
NYIT AOB 1871 Broadway, New York, NY 10023
Friday, May 6


Crafting Immersive Experiences
People are increasingly valuing experiences over products.  Brands are finding that speaking to consumers isn't as effective as creating relationships with them.  Immersive experiences allow for a genuine connection between the brand and the consumer that forges long lasting memories and a sense of shared ownership.  This panel will explore how harnessing creative technologies for immersive experiences can form deep bonds between brands and consumers.  In the process we will discuss the key technologies, risks involved, and proven results.

avatar for Jake Lee-High

Jake Lee-High

Creative Director / CEO, Future Colossal
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award winning innovation lab for experiential technologies in art and advertising. Prior to receiving his Master’s in Art and Technology from Massachusetts College of Art and Design, Jake ran an architectural... Read More →

avatar for Gabriel Liberti

Gabriel Liberti

Dave & Gabe
Dave & Gabe is an interactive installation studio that unites sound, light, and tactility into immersive experiences. They believe environments should be expressive, encouraging collaboration and amplifying the energy within. Working with artists and brands, they explore new directions... Read More →
avatar for Stephen Martell

Stephen Martell

VP Creative Technology, Current Studios
Steve Martell is the VP, Creative Technology at Current Studios located in Canada and Brooklyn. After three years of commuting and over 350 flights, not only is he relieved to finally be living in one city, he is pleased to finally have the time to to share the experience. With a... Read More →
avatar for Sarah Stevenson

Sarah Stevenson

Founding Team, SH//FT

avatar for Future Colossal

Future Colossal

Future Colossal
Future Colossal is an award-winning innovation lab for experiential technologies in advertising, entertainment, & art based in NYC. Exploring the boundaries of technology & design, we create immersive spaces, both physical & virtual, that are memorable, playful, & interact with the... Read More →
avatar for REVRIE


NYC-based Cinematic VR production house, dedicated to exploring the medium and bringing captivating narratives to life.
avatar for Current Studios

Current Studios

Current Studios Inc brings together traditional video production, game development and mobile development teams with brilliant programmers skilled in the latest technologies to create stunning experiences that connect our clients and their brands with consumers like never before... Read More →

Friday May 6, 2016 10:40am - 11:40am
NYIT AOB 1871 Broadway, New York, NY 10023