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avatar for Shuli Sade

Shuli Sade

Sade studio
Artist
Jersey City
Sadé has received the Pollock Krasner Foundation grant 2014, the National Endowment for the Arts Fellowship 1991, New York Foundation for the Arts Emergency Grant 2001, Lower Manhattan Cultural Council Fund, NY-Israel Cultural Cooperation Commission grant, AICF study grant, and NY Art Development Committee grants. Her recent installation at the New York University laboratory was selected among Top 100 best art projects in Collaboration of Design and Art awards (CoD+A Top 100, 2013). Shuli was born in Israel and moved to NY in 1984. With a BFA from Bezalel Academy of Art and Design and postgraduate work at NY's School of Visual Arts, she has taught and lectured at the University of Pennsylvania School of Architecture, Parsons School of Design, Columbia University's Barnard College, SUNY Old Westbury Art Department, and Bezalel Academy of Art and Design School of Architecture. Her work is in numerous private and public collections in the USA and abroad. Sadé is represented by Galeria Ethra in Mexico City http://www.galeriaethra.com/ her studio is with Mana Contemporary, Jersey City, http://manacontemporary.com/
Thursday, April 28
 

10:00am EDT

life turning
Thursday April 28, 2016 10:00am - 6:00pm EDT
Nancy Hoffman Gallery 520 West 27th Street NY, NY 10001
  Satellite (Free), Art Show
  • Registration Type Free

6:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com



  Party, Art Show |   Satellite (Free), Art Show
 
Friday, April 29
 

8:00am EDT

U-GRUVE: Interactive Soundtracks for Public Spaces
U-GRUVE: Interactive Soundtracks for Public Spaces


*******  UPDATE: 28 Apr 2016 *******

Greetings everyone, and many thanks to those of you who have signed up! I wanted to let you know that the U-GRUVE app is now available on the App Store for download.
Here is the link to the Preview; you can access iTunes from there:

ALSO

Please be aware that our schedule has been evolving, and we've decided to roll-out compositions/locations one-by-one over the course of the festival. Hopefully that doesn't cause any inconvenience; if so, please accept my apologies.

That said, for today, 29 Apr 2016, we are opening with the work of Milica Paranosic, whose piece lives on the Upper West Side in Riverside Park on down to the Hudson Greenway, between 89th and 96th Streets. It's just a short walk west from Broadway, where the 1 Train stops at both 86th and 96th Streets.

Have fun ad please do let us know what you think!

*****************************************

Featuring original audio works by Michael Durek, Milica Paranosic, Jesse Stiles, Norville Parchment, Richard Rodkin, and Mick Sussman

U-GRUVE is an ongoing, public audio installation, marking its official launch with New York Creative Tech Week 2016.

U-GRUVE blurs the line between listening and performing, and turns your normal, passive, listening experience into one that is enriching, memorable, and unique to your interactions, ultimately strengthening your connection to the places you love.

Now, with your GPS-enabled mobile device (currently iPhone only), you can create soundscapes with original music composed specifically for a select number of well-known public spaces throughout Manhattan. And because the arrangement is controlled by your unfolding path within the space, the resulting music that you hear may be entirely different from what someone else hears.

Please visit u-gruve.com, follow us on Twitter @ugruve or "like" us Facebook for download instructions once the app is live in the App Store.

During Creative Tech Week the following locations will be live per the schedule below,  and will be accessible within the location's normal hours of operation:

Start Date Location Composer

APR 29 Riverside Park and the Hudson Greenway (89th - 105th) Milica Paranosic
APR 30   SPECIAL EVENT - LIVE DEMO at the Expo!                   == Various Artists ==
APR 30 The High Line (16th-28th St)                             TheUse
MAY 01   Central Park, Hallet Nature Sanctuary / The Pond         Richard Rodkin
MAY 02   The High Line (28th and North)                           Jesse Stiles
MAY 03   Riverside Park and the Hudson Greenway (89th - 105th)   Mick Sussman
May 04   The High Line (Gansevoort to 23rd St.)                   Barbara Weber
May 06   Lincoln Center Plaza                                     Richard Rodkin

Please join us for our Launch Reception and Listening Party on Saturday, May 7 at the HARMAN Store. You can register here.



Friday April 29, 2016 8:00am - 8:00pm EDT
TBD

10:00am EDT

Adrian E. Rivera: Taxonomica
Taxonomica is a series of sculptures created from 3D scans of taxidermied animals captured during the Autumn Biophilia Residency in Gatineau, Canada. These 3D models were modified using displacing forces representing the fragile nature of digitization and the way data can be corrupted or modified.

Artist's Statement:

"Taxonomic classification is a system used to organize and define characteristics of biological organisms. This process is useful for helping us understand the complex network and characteristics of the world around us. However with the onset of digitization, all things become susceptible to error and the manipulation of data. The information left for future generations becomes fact, and we become dependent on that very data to define the reality of the past."


10:00am EDT

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/virtual-reality.html


  Expo, Booth

10:00am EDT

Connected Future Labs
Connected Future Labs is an R&D consulting company at the leading edge of technology. With a depth of expertise from circuits to computer vision and data science, Connected Future Labs works closely with you to connect the dots across different domains and disciplines and create the next big thing. Whether it's turning your phone into a virtual spray paint can to make graffiti on a projection wall or creating a vending machine that delivers beer for uploading a photo to Instagram, Connected Future Labs' mission is to help you push the boundaries of what's possible in the 21st century. The booth will feature live displays and interactive demos. http://www.connectedfuturelabs.com/


10:00am EDT

daydream.io
daydream.io - Virtualize Your Reality / daydream.VR - Music Powered Virtual Reality
Daydream.io is a Virtual Reality software company founded in 2015. Our product daydream.VR is a D2C entertainment & communications platform. Transform your personal media into dazzling sociable environments where you can powwow™ with your friends.

  Expo, Booth

10:00am EDT

Exp.inst.rain
" Exp.Inst.Rain" is an interactive installation and experimental instrument that incorporates projection and sound generated by a wireless box made of wood, plexiglas, Arduino, electronic components and custom touch sensors. By touching the box at various points, participants create different sounds; these sounds then generate changes in the projection. / It is an analysis of the social and cultural adoption of tangible user interface. Globally, touch devices are increasingly common; people understand how to use them. “Exp.Inst.Rainâ€_x009d_ analyses this new technology and makes use of this new common understanding to fuse sound and visuals into realtime interactivity. / This artworks it’s powered by Arduino and wireless vibes , Using Capacitive Touch Sensor and home made aluminum electrode to pick up touch . custom software acts as a Bridge between the Exp.inst.Rain and Midi software.


  Expo, Installation

10:00am EDT

Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.

We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.


10:00am EDT

MyEyeSelfie
Eyeselfie is a playful installation where the imagery of each individual’s eyes is captured and displayed in an immersive environment. The image of the iris is projected onto two large geodesic dome canvases that resemble cartoonish eye. The intimate experience is shared between friends and strangers in the public space as the eye imagery is left exposed for the audience. Performance times, where audience members can have their eyes scanned, will be announced via Twitter at @myeyeselfie. All iris photos will be published to @myeyeselfie on Instagram.


10:00am EDT

NYC Media Lab, VR demos
NYC Media Lab connects technologists in digital media and technology companies with New York City's universities in order to drive innovation and talent development. A public-private partnership launched by the New York City Economic Development Corporation, Columbia University and New York University, the Lab seeds projects to foster collaboration across a range of disciplines- from data and design to engineering- core to the future of media and communications. More is at www.nycmedialab.org.

Deniz Ergurel, Haptical http://haptic.al 
Haptical is an information and strategy service helping organizations to innovate and grow through new computing platforms; virtual and augmented reality. 
Rosalind Paradis, Splash Pool
http://rosalindparadis.com/portfolio/splash-pool/
Splash Pool is an interactive VR experience that aims to infantilize the user as they are confined to a kiddie pool only to look out on an inviting adult pool. The user may splash with the aid of a custom controller at the bottom of a real kiddie pool. If the user splashes too much they get scolded by an adult figure. The game controller is a flexible plastic bowl of water creating a large water button that aims to create semi-realistic tactile feedback.
Jacek Juda, Spectre
vrspectre.com
VR Spectre is developing a mobile headset which allows to generate immersive virtual worlds of an exceptional quality for smartphone users.We take virtual reality into the next step by focusing on two most important factors: overcoming performance barriers and improving portability.


10:00am EDT

NYU Integrated Digital Media Student Showcase for CTW
The academic programs in Integrated Digital Media (IDM) at NYU Tandon School of Engineering consist of both Bachelors and Masters of Science degrees, as well as an accelerated BS/MS program. In these programs, digital media is explored as a spectrum of practices that range from computer programming (for app development, software design, game development and interaction design) to 2D and 3D graphics (for human-computer interfaces, augmented reality, motion capture, and game design & development) to photography, film, and audio (for media installations, performing arts research, and integration with various mediums). Our students are artists, engineers and entrepreneurs working in highly fluid industries that reward the creative, the thoughtful, the technical, and the innovative.


SHVRKSurf the crimson wave with fewer fatalities by Monica Raffaelli, NYU Integrated Digital Media Graduate Student

SHVRK is an app for men that allows them to track their lover's time of the month.


NAVIGATING THE COGNITIVE MAP by
Lajuné McMillian, NYU Integrated Digital Media (IDM) Undergraduate Senior Mahe Dewan, NYU IDM Undergraduate Student 
Oliver Vikbladh, NYU Neuroscience Masters Candidate
Ethan Hein, NYU Steinhardt Faculty Javier Molina, NYU IDM Faculty Camillia Matuk, NYU Educational Communication and Technology Faculty Adrian Sas, NYU ITP alumna, Project Manager
How do we remember places we’ve been? How do we know how to find our way back? Part of the answer lies in neuroscientist John O’Keefe’s 2014 Nobel prize winning discovery of place cells, a type of brain cell that represents and records locations in Euclidean space (O'Keefe & Nadel, 1971). Using the HTC Vive, a combined VR headset and motion tracking system in one, Our vision for the landscape is one that can finally convey the multidimensionality of the neural network and spatial understanding. Tracking participants’ movements through physical space while generating immersive 360-degree imagery that represents neurological phenomenon, will enable participants to see neuro-electrical processes which are otherwise invisible. During the CogMap experience, visitors wearing the headset will witness and experience correlations between specific neurons and certain areas of the terrain they have traversed in the virtual and physical space they occupy concurrently.


12:00pm EDT

Animated Arrays
An installation of particle collision animations splintered across unique LED displays, creating
an immersive environment at the LED Lab.

Open from 12-7pm | Reception from 4-7 PM.



Friday April 29, 2016 12:00pm - 7:00pm EDT
LED Lab 475 Greenwich St, New York, NY 10013

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com


  Satellite (Free), Art Show

6:00pm EDT

 
Saturday, April 30
 

10:00am EDT

Lumen Prize Exhibition at St. Francis College
‘THE WORLD’S PRE-EMINENT DIGITAL ART PRIZE’
-The guardian culture blog

The Lumen Prize Exhibition celebrates the very best art created digitally by artists globally. Its goal is to focus the world’s attention on this exciting genre through an annual competition and global tour of works selected by an international panel of judges.

For Creative Tech Week, The Lumen Prize has curated a collection of award winning pieces that blur the lines of art, interaction, music and technology.

The exhibition will show works by 2015 Lumen Prize Winners at St Francis College from April 30-May 5, 10 am-6 pm

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Saturday April 30, 2016 10:00am - 5:00pm EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  Community Hub
  • Registration Type Free

10:00am EDT

BELLA GAIA - Oculus VR
The BELLA GAIA production presents the virtual reality platform for audiences to experience the highest immersive experience yet. Derived from the existing award-winning 26min Fulldome Planetarium movie, Bella Gaia VR Scenes include fly-throughs of the Earth's magnetosphere, orbiting with satellites and astronauts, NASA supercomputer datavisualizations of ocean currents, and enveloping scenery from Japanese cherry blossoms to Egyptian Tombs. 4min trailer or full length version available to watch. Check out the Fulldome trailer: http://www.bellagaia.com/fulldome.html


  Expo, Booth

10:00am EDT

DECIPHERING RANDOMNESS
The project poses fundamental questions concerning the working of human brain and randomness. Creativity and the search for original solutions, creative coding, building of new compositions, performances and prototypes, requires the extension of intellectual tools, including the replacement of simple generative techniques with probabilistic methods as well as with methods related with randomness. In order to deeply understand, develop and overcome algorithmic methods (including programs and devices), one needs to understand the notion of randomness and random generators.  The work analyses, among others, different probabilistic methods and pseudo-random generators, which are indispensable in numerous artistic applications as well as in other domains (music, performance, computer games, safety on the network). These methods should be developed and applied through building new prototypical devices and programs. The project discusses new creative techniques and artistic strategies: creation of prototypes, open source, open hardware, hacking, tactical media etc. 
 
Authors: Robert B. Lisek, Kevin Ramsay, Jakob Dwight.


  Expo, Installation

10:00am EDT

ikonoTV: Digital Canvas

 

New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.

Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.

Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.

In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.

Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.

The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.

After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.


  Expo, Booth

10:00am EDT

svrround
Svrround enables creators and brands to engage with their audiences in live 360 video streams. 


  Expo, Booth

10:00am EDT

XTH Sense -- The World's First Biocreative Instrument
XTH, the makers, of open biotechnologies for creative expression, present an exclusive preview of the XTH Sense, world's first biocreative instrument and next evolution in sensory experience. By harnessing the power of your body, it lets you interact with connected devices, musical and video software, games and virtual reality in a highly personalized and engaging way. Come learn about the unique features and diverse applications of the XTH Sense and try one on to explore your own unique biological & expressive signature.


  Expo, Booth

11:00am EDT

Space Between the Skies
Space Between the Skies employs the power of simulation-based technologies to remember rather than forget. The featured artworks explore the possibility of using VR and simulation-based technology as tools for commemoration and archiving, rather than for more common uses which facilitate lapses in both memory and documentation. Generated with 3D scanning technologies such as LIDAR/Photogrammetry, 3D modeling, and 360° recordings, these transposed landscapes question the supposed dichotomy between the real and the virtual.


Saturday April 30, 2016 11:00am - 6:00pm EDT
apexart 291 church street new york, ny 10013

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com


  Satellite (Free), Art Show

1:00pm EDT

A survey of Storytelling in augmented and virtual space
Over the past year, virtual reality and other platforms for immersive storytelling have become the latest ‘in’ technologies everywhere from Silicon Valley to film festivals. With access to some of the latest technology, and unconstrained by the pressures of profits or bottom lines, the ITP community has been able to research, create and experiment with many of these tools. From these investigations has emerged a lot of useful insight about what works, what doesn’t, and some thoughts for going forward.

This panel discussion will include current ITP students, alumni and faculty who are using emerging technologies in service of new forms of storytelling. Covering everything from augmented reality to interactive documentary, virtual reality games to 360 video, panelists will shed light on working with these different forms and how they give rise to different kinds of stories. Current students will show their progress on thesis projects dedicated to exploring how to tell immersive stories.

The panel will be moderated by Gabe Barcia-Colombo (ITP Faculty), and feature Todd Bryant (ITP adjunct), Julia Irwin (ITP research fellow), and three currrent students (Nicholas Hubbard, Jamie Ruddy, and Shaun Axani). VR Projects will be set up on the ITP floor for guests to demo from David Gochfeld, Yurika Malase, Seth Kranzler, Rebecca Lieberman, and Nikolaj Petersen.


Bios:

Gabriel Barcia-Colombo is a mixed media artist whose work focuses on collections, memorialization and the act of leaving one's digital imprint for the next generation. His work takes the form of video sculptures, immersive performances, large scale projections and vending machines that sell human DNA. His work plays upon this modern exigency in our culture to chronicle, preserve and wax nostalgic, an idea which Barcia-Colombo renders visually by “collecting” human portraits on video. 

Todd Bryant: An award winning screenwriter, director and producer of narrative video work, Todd hails from the Blue Ridge Mountains of Western North Carolina where he spent the majority of his youth exploring and trying to get lost in the woods.  A current resident of Brooklyn and a recent graduate of the Interactive Telecommunications Program at the Tisch School of the Arts in NYU he continues to employ those innate proclivities through creative coding and the construction of tangible interfaces for video art. 

Julia Irwin is a virtual reality filmmaker and new media artist in Brooklyn, NY. She is currently a Research Fellow at NYU Tisch’s Interactive Telecommunications Program (ITP) where she researches emerging cinematic techniques for virtual reality filmmaking and documentary. She has taught workshops internationally on documentary filmmaking for VR and will be adjunct faculty at ITP in the fall, co-teaching a class called Alt Docs: Inventing New Formats for Non-Fiction Storytelling. Her graduate school thesis was an interactive VR documentary about scars and the stories of their origin, which she completed as an Artist in Residence at Specular Projects, a studio focused on experimental VR filmmaking. 

Nicholas Hubbard makes art at the intersections of the found and the fabricated, the contemporary and the historical. This takes many forms including solo performance, interactive installations, 360º video, and virtual reality experiences. His work has become increasingly concerned with promoting the lessons of history to citizens of the present, and how this can be achieved through technology.
 
Jamie Ruddy is a story junkie. After graduating from NYU film school, she wrote a screenplay for Universal Studios and directed short films, commercials and a feature length documentary. She has returned to NYU for the masters program at ITP where her focus is on interactive storytelling. Recent projects include: Light as a Feather (VR film) and Close Encounters of the Radio Kind (AI).

Shaun Axani is a creative technologist and storyteller based in New York and Toronto. With a film and music background, Shaun came to ITP to explore interactive storytelling, but his work has spanned most facets of the diverse program, from physical to digital. He's made toys for children with disabilities, laser cut fungus for fridge magnets, tracked data related to cultural appropriation on social media, and created an interactive music making device based on the beat users are walking at. His thesis project, Quinn, was just featured at the Tribeca Interactive Playground.


  Satellite (Free), Panel
  • Registration Type Free
 
Sunday, May 1
 

10:00am EDT

Lumen Prize Exhibition at St. Francis College

Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.

Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.

Find our Eventbrite and Schedule of Events

 

This year’s prize-winning collection to be featured includes the following and more:

MÉTAMORPHY -  Scenocosme

 2015 Lumen Silver Winner.

A deeply immersive sensory exploration of sound and light.

A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.

The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.

https://www.youtube.com/watch?v=1ogQLzSpLl0

A NEW JERUSALEM –Michael Takeo Magruder

2014 silver winner.

An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.

http://www.takeo.org/nspace/2014-dta-new-jerusalem...

ELECTRIC SHEEP- Scott Draves

2015 Founder’s Prize Winner

First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.

http://scottdraves.com/sheep.html

MAN  A –Gibson/Martelli

2014 Prize Winner

An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns.  Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.

https://vimeo.com/88732510

 WORLD OF WATER - Anne Morgan Spalter

Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.

IN FLOW- Ronan Devlin

In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.


Sunday May 1, 2016 10:00am - 5:00pm EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  Community Hub
  • Registration Type Free

12:00pm EDT

Experiments in Art and Digital Technologies
Experiments in Art and Digital Technologies Exhibition

Current works by Margie Hughto, Darcy Gerbarg, Barbara Nessim, Lia Cook, Vibeke Sorensen and Linda Law

The exhibition “Experiments in Art and Digital Technologies” will feature the work of six pioneering artists with distinct individual styles. They have been recognized by museums, galleries and institutions around the world. The range of the media employed by these artists reaches from the earliest fine art techniques to the latest digital technologies: from clay to environmental interactive video and Immersive 3D, from pen and ink notebook drawings to wall sized, hand colored printouts and paintings, from digital photography to tapestry portraits incorporating neurological data. What all these talented artists have in common is the employment of digital technology to push art in bold new directions, engaging audiences in multi-dimensional experiences of form, texture, color, and space.

149 West 24th Street, 5B NYC
April 29 – May 8, 2016
Thursday, Friday, Saturday 12 – 8,
Monday, Tuesday, Wednesday 12 – 6
Sun 12 – 5
And by Appointment

Opening Reception: Thursday, April 28th at 6 – 9 pm

Contact: Suzanne Ball: Van Brunt Projects: 917-327-1351
Email: suzanne@vanbruntprojects.com www.vanbruntprojects.com


  Satellite (Free), Art Show

4:00pm EDT

Leonardo Art Science Evening Rendezvous (LASER)

Come hear from noted new media curator Christiane Paul of the Whitney, learn about the fascinating kinetic laser light sculptures of Norman Ballard, and the large scale augmented reality sculptures created with 3D rendering software by artist Michael Rees.  We'll gather in the home of Ellen Levy, President Emerita of the College Art Association.  Contact levy@nyc.rr.com for details.

We'll gather in the studio of Ellen Levy, artist and Past President of the College Art Association where Ellen and Patricia Olynyk co-convene the LASERS.

Each LASER gathering provides short 10- to 20-minute talks on art/science topics and the opportunity to network with cutting-edge artists, scientists, and researchers in an informal setting. Passionate participants are eager to share their ideas with you! Audience members are invited to “pitch” their own work, events, and activities to the group as well.

Founded in 2008 by LASER Chair Piero Scaruffi on behalf of Leonardo/ISAST, LASERs are now happening in over a dozen locales nationally and internationally: University of San Francisco, Stanford University, UC Berkeley, UCLA, UC Davis, UC Santa Cruz, New York City, London, Tacoma, Toronto, Montreal and Kansas State University.



Sunday May 1, 2016 4:00pm - 7:00pm EDT
Ellen Levy's Studio 40 East 19th Street #3R, New York 10003
 
Monday, May 2
 

10:15am EDT

Programming Languages as an Art Medium
A programming language is perhaps the most direct conduit between human thought and computer logic. Intervening in this space, programmers and artists have created systems of logic and language that explore how strange that transition is. This hacker folk art emerged in the early 90s from Amiga culture, when the bar between professional coders and hobbyists was low, and everything on the machine was a place for creative experiment. The Whitespace language allows one to program using only tab, space, and return. The language Shakespeare asks us to write in a play format, where the positive or negative associations of words control how the machine responds. Other languages read code in the form of photographs, images, or music. Some are only written by mistake; others are impossible to write code in at all.

Furthermore, "esoteric languages" (as they're known) are dematerialized works; collaborative, open-ended, defined by a list of rules rather than any particular implementation. To write code in one is to experience the work while contributing to it. Some take the language far beyond what the original artist intended, or create their own interpreters that expand on the concepts. This is a great model for the potential of distributed, digital art practice.

This exploration of programming languages as a creative medium will focus on concepts and ideas; it is not highly technical -- folks with little programming experience are welcome to join.

  Community Hub, Talk

1:05pm EDT

The Future of the Performing Arts: New digital concepts
How does the performing arts become relevant again with so many choices of cultural and entertainment experiences available online and in-person? How does one of the most prestigious performing arts center engage people around the world even if they never set foot at Lincoln Center in NYC? We will explore some of the prototypes and digital concepts that Lincoln Center’s CDO has been working on over the past year that digitally reinvents, enhances and challenges the different forms of performing arts presented at Lincoln Center.

Monday May 2, 2016 1:05pm - 1:25pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

1:30pm EDT

Experience Becomes Story
Linguists, neurologists, and sociologists describe man as 'a storytelling animal'. Everything we experience is filtered to become story. It is how we make sense of the world. It is how we are wired. For those of us who create experiences and interactions, this simple idea should inform our every decision.


Monday May 2, 2016 1:30pm - 1:50pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

1:55pm EDT

2:15pm EDT

Thinking Outside of the Rectangle - Virtual Reality and the Blank Piece of Paper
The most disruptive piece of technology in virtual reality right now is the blank piece of paper and the most radical innovators have an equally malleable state of mind. I come from thinking about film so I've brought VR headsets into production houses to give demos to seasoned cinematographers, editors, graders, sound designers. On all previous projects these people arrive with the professional baggage of the right way to do things. They have crew t-shirts from shoots in the 90s, have read all the books and taken all the classes. But once they get their heads around the idea of a 360 (3D?) all-encompassing orb, out comes the blank piece of paper. And a blank piece of paper is a very liberating thing. There's nothing on there to tell you what to do. There's no guidance but also no control. And that's new, very new. Because media is (and has always been) very tightly controlled. We're aware of state censorship and how only some stories that are vetted and approved get airtime or theatrical distribution. We're also aware of the need to raise substantial amounts of money to produce moving image works, which acts as a different kind of filter. But we are usually unaware of the self censorship that comes from trying to fit what we want to say about the world into the locked, linear, rectangular restrictions of a screen. The prison of the medium itself is not exposed until it is taken away.


Monday May 2, 2016 2:15pm - 2:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:35pm EDT

Your Personalized 'Who-should-you-talk-to list' for Conferences
Who should you meet at a conference? How can you find potential collaborators -  having similar interests, complimentary skills or working on solving similar problems? Meeting the right people among hundreds of attendees can be a huge challenge. But what if we can we leverage data about everyone at the conference and automatically recommend a list of people you should meet?

This talk will focus on how to make networking more actionable for conference attendees. Using machine learning and network science algorithms, VibrantData's advanced analytics platform identifies hidden relationships among communities of people and creates a personalized 'Who-should-you-talk-to' list for conference attendees.

Monday May 2, 2016 2:35pm - 2:50pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:55pm EDT

Networking / Afternoon Break
Join us for a break from our sponsors Hubert's Lemonade while you have a snack & network on our first day of programming in the Creative Tech Week Industry Hub Presented by Future Colossal.

Monday May 2, 2016 2:55pm - 3:15pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

3:20pm EDT

Once upon a place: Storytelling in Physical Space

At Second Story we design bespoke interactive experiences across the cultural and brand space and across digital and physical channels. While our projects are story-driven our process is lab-driven, ensuring a human connection powered by technology innovation.

In this talk I will share the story behind Second Story with a sneak peek into our storytelling process, concept development, UX practice, and methodologies for prototyping. These behind the scenes processes allow us to create dynamic and multi-sensory people-centered experiences that convey complex ideas and narratives in engaging ways.

An overview of our projects and case studies will show a common thread, an invitation to participate and weave your own story: The Second Story.



Monday May 2, 2016 3:20pm - 3:40pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

3:45pm EDT

Arduino 101 Workshop
This event is free and open to everyone!

Creativity is innate, technology is learnt. It is helpful to have guidance getting started with electronics using Arduino, a platform for making interactive electronics projects. With literacy of Arduino, it enables one to use sensors, motors, LED's and a range of devices to create. We will be giving a hands-on introduction where you will be able to power-on for the first time your own electronics projects.

In this 90-minute workshop, we will talk about the considerations involved in creating an electronics project, how basic prototyping can be done with Arduino, how one can create a case for the device through digital fabrication, and advice for more advanced projects.

This is also the launch event of City Tech Meetup, an open group to support getting started with software and hardware projects. We will be introducing our future offerings of other getting started workshops, such as 3D modeling for 3D printing and our mentoring on individual projects. We can provide expertise of resources, local and remote, to help make your idea come to fruition.

Please be sure to bring a laptop with you, preferably a pc.

You can take the electronics kit that you worked on in class for $20.

Get a head start and see our powerpoint presentation and
download the Arduino Software Development Kit (SDK) here prior to the event:
http://www.meetup.com/City-Tech-Meetup/files/



3:45pm EDT

An Artificially Intelligent Acting Judge: The Tribeca Film Festival ReActor
The 2016 TriBeCa Film Festival debuted the industries first artificially intelligent acting judge. The TriBeCa ReActor engaged film fans by connecting them to classic film scenes - act out the scene well and win tickets to the festival. This talk explores the design and development of the ReActor with a behind the scenes look at the hardware and AI that brought this idea to life.

Monday May 2, 2016 3:45pm - 4:05pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:10pm EDT

Designing for AI
The current commonality of server architecture standards define and drive our perception of the field of digital products.

This status quo around MVC anchors the way design is taught and thought of. New technologies such as machine learning and artificial intelligence will require new and far more complex design thinking.

For the design industry this is likely to be as much of a defining experience as the shift from print to digital.


Monday May 2, 2016 4:10pm - 4:25pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:30pm EDT

Evolving Web Applications with Module Based Design Components
Web applications need to evolve over time. The best way to encourage this evolution is by building module based component systems. This allows for easier iteration, less refactoring, and better products for the consumers. Mike Kivikoski will show how to design a module based component system using a CSS preprocessor, such as Sass. This technique allows us to design faster and in the browser, gives us the chance to put together various layouts while reusing UI patterns, and to help create cohesion and comfort for the user. Mike will demonstrate how to setup this system, build it, and use it within a product. At the end of this talk, you'll understand the concepts of: - What a module component system is - Sketching layouts using components - Building reusable components - Putting together a flexible system


Monday May 2, 2016 4:30pm - 4:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

8:00pm EDT

Origin Stories (The Evolution of BELLA GAIA): Explorations of arabesque patterns, music and dance of the silk road
Cutting edge multimedia dance performance utilizing live motion
tracking, custom programmed visual algorithms, and 3D projection
effects that takes the audience on an explorative journey of the
relationship of geometry in nature and Arabesque patterns. View video
trailer: http://www.bellagaia.com/os.html
This promo video has absolutely no post production effects. Everything
is live, generated. There will be a short Bella Gaia live performance
during this event as well.

Director & Composer: Kenji Williams
Digital Media Artist: Gordey Chernyy
Dance Artist: Läle Sayoko
Assistant production: Joanna Bugajska
Featuring music by Kenji Williams (remixed by Zaak Kerstetter) and
Paul Miller (DJ Spooky)


Monday May 2, 2016 8:00pm - 9:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
 
Tuesday, May 3
 

11:45am EDT

Coed Code: Teaching Tech for Inclusive Community
If you work in technology or using it recreationally, you've likely be exposed to some of the discourse on representation in tech. Women and minorities make up a significant portion of the consumer and creative brackets, but find less managerial and less technical opportunities, and encounter dismissive and uncomfortable circumstances in the tech industry. Some of the dialogue around diversity and inclusion can feel incident-driven,negativeself-congratulatory, or startling. There's also some fair counterpoints to these arguments. We're working to shape that dialogue toward positive action and education.

At Girl Develop It (GDI), our vision is to create a network of empowered women who feel confident in their abilities to code and build beautiful web and mobile applications. By teaching women around the world from diverse backgrounds to learn software development, we can help women improve their careers and boost confidence in their everyday lives. 
This panel will feature members of the Girl Develop It organizational and teaching team; developers and designers who are working actively to support women and minorities in the field. Join us for some conversation and critical thoughts about the power of education in NYC and the place for all in development.


Speakers Panel:
  • Erin Kidwell - Girl Develop It
  • Corey Nilan - Refinery29
  • Sam Provenza - Hook & Loop
  • Nicolle Quintero - CB Insights 
  • Nicole McCabe - 8th Light

Tuesday May 3, 2016 11:45am - 12:45pm EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230

12:00pm EDT

12:30pm EDT

4A's Welcome
Welcome from the American Association of Advertising Agencies (4A's)

Tuesday May 3, 2016 12:30pm - 12:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

12:50pm EDT

Decoding the Space Between Maker and Marketer
Octagon’s Sebastian Oddo will share his perspective as the digital lead at a global sports marketing and event agency and explain how he bridges the gap between tech creators and the brand marketers that employ their technology to engage consumers. Oddo will explore how the right technology-based activation can help brands create The Bliss Point – that moment when consumers decide to share their brand experiences with their friends, followers and networks. Oddo will also examine:

What makers and tech companies need to consider in order to make their technology work for agency and brand activations including: userx, space, light and other real life conditions

How to plan and solve for the inevitable factor of human error

How agencies and brands bring live activations to the digital space, and then amplify them broadly to engage with more consumers

How makers can build in measurement and post-event applications that allow their products to work harder for a brand

Tuesday May 3, 2016 12:50pm - 1:10pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:05pm EDT

From VR & AR to a Mixed Reality
Mixed Reality is poised to take over the VR and AR conversation, but what is mixed reality and how will it be used?  This talk will compare the three technologies, their advantages, disadvantages, and how that will be used in the years ahead.  I'll explore the endless possibilities with Mixed Reality, how the technology can evolve, and why soon Mixed Reality will replace VR/AR.


Tuesday May 3, 2016 2:05pm - 2:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:30pm EDT

3:00pm EDT

The Rest is Noise

We are living in a truly fascinating time for not just tech and creativity but culture as a whole.
It seems like almost everyday there is a new hot technology, emerging platform, or new demand from consumers and audiences that many a times didn’t exist even the week before. Hashtag struggle. We’ll discuss how you as an organization or individual can cut through the noise and get to the good stuff.


Tuesday May 3, 2016 3:00pm - 3:20pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

3:25pm EDT

Creativity in Real-World Advertising
A digital screen is a rich canvas. Ever decreasing pixel pitches, with plunging prices to match, enable a future where paper is replaced with immersive engagement and interactivity. This talk is all about the realm of creativity in remote engagement of these screens: how users can do stuff down here, and the affect is seen up there.

This can be done with any number of mechanics, such as using your mobile device as a remote control, or by standing on a platform to create a response. Talking specifically from an advertising perspective, it is interesting to hear how advertisers have taken command of these physical environments to create experiences not achievable in any other medium.


Tuesday May 3, 2016 3:25pm - 3:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

3:50pm EDT

Explorations in Spatial Narratives
Advances in technology are not only changing the way we live our lives, but they are changing the ways we can tell stories and creators can connect to viewers. As with every new medium, there is a period of exploration in discovering the language of that medium. Luxloop is constantly exploring ways that stories can be made more immersive and engaging through the use of technology. Our projects have included a documentary that is controlled by brainwaves, projected narratives that branch change based on a viewer's position, and a real-time vocal choir reading of conversations in social media. Our most recent project is called Overheard, a site-specific narrative audio experience inspired by the conversations that might be overheard at museums—like a couple on their first date or a docent sharing a behind-the-scenes story, a curator hurrying through the museum muttering to herself, etc. Visitors use a mobile-app, triggered by location-based technology, to follow the stories of a group of fictional characters experiencing and discussing the art and its meaning to them.


Tuesday May 3, 2016 3:50pm - 4:10pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:15pm EDT

Positive Distraction: Bringing Pediatric HealthCare Facilities to Life with Interaction
In 2015, Potion installed "Forest Friends", an interactive experience across the Pediatric Radiation Oncology treatment rooms of Ohio State University's Wexner Medical Center that activates a magical woodland creatures for young patients, through interactive "windows" located throughout the wing. This installation aims to bring a positive distraction and improve the hospital environment for children and teenagers undergoing radiation treatment for cancer. While Potion is extremely experienced in the area of interactive installations, this is the first time that we were given an opportunity to expand our work into the healthcare space. In this talk, we will discuss the project as well as the larger lessons that we learned, including patient vs user experience, designing for simultaneous age groups, working with medical staff to not impede treatment, and future considerations/improvements.


Tuesday May 3, 2016 4:15pm - 4:35pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:30pm EDT

from colanders to pixels, an illustrated history of re-purposing and invention for synesthetic media and performance
an illustrated talk on the evolution and history if 'synesthetic' and audiovisual art and performance through the lens of its tools with a strong focus on practices of experimentation, re-purposing, DIY but also early practices of sharing and open source. Navigating throughout the centuries towards our times several artists and inventors have dedicated their minds developing their own tools of expression for synesthetic and multimodal performances: the search of crossed senses experiences has been since a long time one of the most innovating arts exploiting medias and merging their natures. Throughout these explorations not only media was exploited and created but also technologies, artifacts and objects were explored in innovation and unexpected ways to achieve the objectives of immersive audio visual experiences. From colanders and eggbeaters, to film itself and ballistic war machines, improbable technologies were used with poetic purposes.


Tuesday May 3, 2016 4:30pm - 4:45pm EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230

4:40pm EDT

Talking Trees, Augmented Bins - the Future of Advertising Media?
People all over the world keep claiming the money spent on advertising could have already solved global issues such as hunger, poverty. And we all know it's a utopia. But is it? Having physical connected to digital opens a bright future for corporate investment in urban improvement. Augmented reality, proximity-based technology, wearables, sensors, low-energy connectivity - these are technologies that a) promise every single thing to be an advertising media; b) solve the biggest problem of outdoor advertising - measuring ROI. This means a tree can be planted by advertiser, not the city, if it distributes information to passersby at the right time, in the right location, in the right context. The whole public areas can be renovated and improved this way. Bye-bye billboards. Through this talk, you will learn about practical experiments taken in London in this direction, its' outcomes, specifics, and applications. P.S. Talking tree might be showcased if allowed through customs.


Tuesday May 3, 2016 4:40pm - 5:00pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

6:30pm EDT

Party for all Creative Tech Week Ticketholders - Creative Tech Week Inaugural Celebration
Limited Capacity seats available
http://openingcelebration-creativetechweek2016.eventbrite.com
Our big bash!

In conjunction with the Lumen Prize, Harvestworks, LISA and Hyphen Hub, Creative Tech Week celebrates our inaugural, year one festival with a massive opening celebration.  Join us!  Featuring 25 tech art installations, a performance, special keynote presentation by Paola Antonelli of MoMA, visuals by Vade and DJing by a new hot talent to be revealed May 1.

If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register separately at http://openingcelebration-creativetechweek2016.eventbrite.com 

Start time: 6:30pm

End: 11:00pm

Keynote Presentations: 6:30

After an interval to get a drink and greet guests, we'll begin the evening with some brief comments from Isabel Walcott Draves, Founder and President of Creative Tech Week; Jeanne Angel, Director of Production and Director of the Expo;  Randi Brant, Director of the Industry Hub by Future Colossal; Asher Remy-Toledo and Mark Bolotin, Art Directors of the Arts Hub; and Alex Post, Director of the Community Hub; and Dawn Barber, co-Founder, Creative Tech Week.

 

Paola Antonelli, Senior Curator of Architecture & Design + Director of R&D - Museum of Modern Art

Paola Antonelli is senior curator of architecture and design, and director of research and development, at the Museum of Modern Art (MoMA) in New York City. Her work investigates design’s influence on everyday experience, often including overlooked objects and practices, and combining design, architecture, art, science, and technology. 

VJ: Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences. He designs open source tools to help facilitate the realtime video performance medium.

He is a former artist in residence at Eyebeam Art and Technology Center and researcher in residence at NYU's Brooklyn Experimental Media Center. He has also taught at Parsons/New School Design and Technology Department and performed and taught workshops at many new media and video festivals around the world.

LISA

Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces LISA conferences; and partners with museums and other organizations to showcase the work of past speakers. Over 200 past LISA speakers are featured in the artist portfolio at softwareandart.com/presenters.

 

The Lumen Prize

The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges.

Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York City, Shanghai, Athens, Amerstdam, Riga, Cardiff, and London. In partnership with its academic partners, Lumen holds seminars, artist talks and symposiums at nearly all of its shows.

 

Harvestworks

Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks’ residents, who have also used remixing in their art process, include established artists, such as Christian Marclay, Luke Dubois and Cory Arcangel.        

 

Hyphen Hub

Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business.  We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.

We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.

 

Creative Tech Week

Creative Tech Week Is Coming to NYC 4/29-5/8! 

In partnership with NYC EDC the city-wide 10-day festival will showcase the intersection of creativity and technology, with as a combination of free events for consumers and 350+ ticketed events for professionals, entrepreneurs, developers and creatives. Spanning 10 days and 5 boroughs, Creative Tech Week will feature cutting edge virtual reality (VR), augmented reality (AR), data visualization, generative algorithms, 3D printing, experiential & interactive advertising and creative computer programming. Weeklong or 1-day tickets are at https://creativetechweek2016.eventbrite.com 

 


Tuesday May 3, 2016 6:30pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Aural Outpost
The Depository: Aural Outpost highlights a form of communication that is being disrupted through text and graphical forms of communication -- the sound and voice. A social and liminal space is created through this project. GUI's are creating a new communication language. We can witness it through the grammatical twists used in text messages along with the proliferation of emoticons. Most people have had first-hand experiences with the misunderstanding a text message. Graphics and text open the gap for misinterpretation to exist. Sound closes this gap. Sound gives much more information regarding the communication -- mood, emotion, age, gender, culture, etc. -- that are not as obvious with the same graphical communications. More often than not, these aspects are lost along with the original intent of the message in text-based communications. Users call in to The Depository to leave voice messages or to listen to messages left by others. It unseats the disruptive nature of GUI's and text messages and seeks to facilitate communication between strangers through the buffer of asynchronicity and delay. It mimics crisis hotlines and applications like Voxer, yet reaches a broader audience in an attempt to establish a community within cyber space. Aural Outpost is the physical instantiation of The Depository's network. An on-site server regularly updates with The Depository's sounds and plays the messages periodically through the multichannel system. Each speaker is housed inside a felted cocoon along with a tiny light. The light level modulates according to the audio level of the message. This gives the users a temporal presence within the exhibition space. Viewers can listen to the audio traffic within the system as voyeur, but not an active participant. This enables viewers to piece together clips that others leave, allowing viewers to catch glimpses of these audio portraits and to weave together different narratives.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Criss-Crossing the Divine/An Interactive Exhibition
Criss~Crossing The Divine updates Crossings/An Interactive installation that premiered in the 2009 Thessaloniki Biennale Gr. In 2014 Guild Hall Museum hosted our robotic sculptures & interactive games addressing ever-expanding religious intolerance fueling global wars. The authors of faith created flexible governing scriptures wherein perceptions expand with shifting tastes & priorities thru generations. While robotic sculptures representing devotees of their faith perform quintessential gestures, like actors onstage conversing in a video on the wall, people play interactive games. For Creative Tech week we display one interactive Spiral Vortex Paint Game. Participants, in virtual dialogue with 46,000 original scriptures from five faiths, use an interactive wand to curate topics & assign more or less importance to each topic they select to explore. Peter Koger’s software parses, integrates all topic-word priorities the player assigns, determining which three hundred color-coded text results will appear. After scrolling to read the displaying scripture results, the participant is directed to a website to learn from which religions their color-coded text results originated. Each individual’s search and corresponding results are distinct and this kind of search can never settle into a permanent groove because new questions discover new results, ad infinitum, with no amen. 


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Electric Sheep - an Immersive Installation
We propose an algorithmic software installation at one of the Creative Tech Week venues. The concept is to install projectors that continuously display always-morphing, uplifting and contemplative animated abstract art images that are made with math. The Electric Sheep have been compared to views of alternate galaxies, underwater reefs, feathers, the molecular insides of gems, visualization of quark theory, Arabian mosaics and Penrose tiles. We like to think of the white side walls in dark areas, that may otherwise go unnoticed, being used as screens that invite passers-by to step into the light, to become bathed in projected images, and leave their silhouettes on the wall.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

erin Ko : Life On Mars?
Ko's interactive art plays with Mediated Reality, Collective Consciousness and Layered Experiences. Voyeurs are invited to engage via their smart phones or more traditionally (with their eyes); their experience altered by the amount of technology they've invited into their lives.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

ONE ON ONE: An Interactive Performance Installation

Allison Berkoy presents ONE ON ONE, an interactive multimedia installation and performance experience. Participants enter the installation environment and encounter a figurative assemblage of chair parts, enlivened with projection, audio, and computer vision. Lone participants may receive an invitation to sit in a chair facing the figure. Others may watch.

Each ONE ON ONE encounter unravels divergently and unpredictably. The figure makes requests, tells stories, and entertains; responding differently to true ONE ON ONE meetings with a single participant versus engagements with an audience. ONE ON ONE creates an illusion of complex interaction through sensor tracking, custom software, arrays of scripted responses, live internet feeds, and structured randomness. 



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Opticon
Opticon is an interactive led sculpture by Alex Postelnicu and Jason Levine, that brings into question how, what seems like cohesive experience to one, can often appear disjointed and alien to third parties. Opticon uses perspective illusion to appear to be an abstract audiovisual sculpture for almost all spectators but one. The structure of the installation uses aluminum housed led strips to form a cross-hatching body of disordered and angled pixel strips, each part of a 360º volumetric canvas, yet only clearly understood from one specific position in space. From that single angle, it is a cohesive interactive display, while it becomes an abstract art field from most other angles.



Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

PENELOPE, Where are you love?
TITLE: PENELOPE, Where will you be, love?

Author: Adriana Marmorek

Year: 2011-2014

"Where will you be, Love?, is a work that take messages posted in real time on Twitter where the word love appears , randomly selected and printed on a paper strip ending shattered on the floor. Perhaps there is no more eloquent way to demonstrate the futility of any effort dedicated to define love. This part articulates a discourse on love; Weave only to unweave as Penelope unraveled night trousseau weaving day. Language is redundant as a reality that repeats always exceeded; and it may be that no two areas where this is most radically true that love and of aesthetics. As with love, the work of art is forever impossible to define in all its complexity. So much in love as in art there are excesses that are beyond the scope of language."

Anima Catalog

Paula Silva

Curator


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Physical Possibility - self-destructive machines
Machines, to date, are human-made and human-oriented. But that might not be so for much longer: futurists like Ray Kurzweil predict the coming Singularity where artificial intelligence will surpass that of the human race. If that comes to pass, how will machines resemble humans and how will they be different? Will they inherit any of our own predilections for self-harm or self-love? Physical Possibility seeks to explore the human reaction to human-like behavior in machines. Each of the set of 4 pieces features a computer than can think - and, by some definitions, can decide - about how it will treat itself. It's not clear at the beginning whether some of the machines will maim themselves out of existence. Only after the course of several days of operation will the audience be able to see the outcome of what we could call the machines' free will.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Randomly Generated Social Interaction
How can we use technology to automate the surface content of our interactions, gaining the freedom to explore deeper layers of connection between each other? What do we lose and what do we gain by giving up our social agency to a computer program? Randomly Generated Social Interactions, a participatory performance first organized for Happenings for Na Kim's SET in Doosan Gallery in New York City, playfully brings the absurd repetitiveness of our digital communications to our physical, real-world interactions. Each participant is given a set of earphones and is asked to visit a website prepared for the performance, where they are assigned an identity consisting of a random name, age, occupation, and personality quirk. Following that, each participant is randomly matched with another participant, and is instructed to interact with them, receiving commands for exactly what to say and do during the interaction. A computer program randomly generates those instructions by mixing a number of "conversation routines"; together. Some routines are entirely verbal (e.g. a discussion about the 2016 presidential election, or about creating art), while others are more physical and comical (e.g. an exercise routine, or a routine in which one participants faints and the other is trying to rescue them).


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Regions of Influence a sound installation
Regions of Influence is a multi-channel sound installation blending the art of radio transmission with the unique and obscure language of dreams. It was created by Tim Fodness under the technical guidance of Joseph Morris. Over the course of roughly three years, sound artist Tim Fodness logged his dreams in a journal and recorded himself reading them. The archive was randomly split into groups and stored on media players for audio playback. Each media player is connected to a transmitter that broadcasts its dream content on a specific radio frequency. These frequencies are then tuned into using multiple radios placed around the room. The result is an immersive installation in which multiple dreams are transmitted and received simultaneously. Those visiting the exhibition enter the world of the dreamer, and are enveloped in the symbolic language broadcasted by the unconscious psyche.

Fields, which are defined by science as regions of influence, are present in both radio and dreaming. In radio, it's the electromagnetic field that makes transmission possible. In dreams, it's the field of obscure ideas known as the unconscious mind. Dreaming is said to be a compensatory function. As the conscious mind becomes increasingly bogged down with the practical demands of society, the unconscious weighs in reminding the dreamer of his or her inner attitude. This is why the study of dreams is so important. It helps us shed light on our individual personalities. The same can also be said about the concept of radio, as any study on the subject will reveal its continued role in providing us with much of our current technology. Technology that has become more of a requirement to carry, and less of a requirement to understand.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Stephanie Rothenberg: Planthropy
Stephanie Rothenberg will exhibit “Planthropy,” a robotic garden from her project "Reversal of Fortune” that examines the intersection of social media, finance and philanthropy. In these gardens plants represent recipients of charitable acts in economically challenged regions, creating a more physical, sensorial experience with data. Through this lens the complex relationship between human life and economic growth is made visible. "Planthropy " is a garden of glowing, digital hanging plants that respond to actual Twitter messages posted by donors to various charities. Each plant represents a charity such as breast cancer or refugees. When the plant receives a Twitter post, its electronic system is activated. The plant is watered while the tweeted messages are played aloud through a computerized voice – “I donate because I’m a survivor," “I donate because it's a tax credit." The result is a global “heartbeat” of synthetic voices emoting the feelings of donors from around the world. The piece was recently exhibited in "Right Here, Right Now" at The Lowry Galleries, Manchester, UK.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

STORYTIME by Civic.space
STORYTIME is a large sculptural monolith displaying texts that tell stories about time. A playful clock of sorts, the piece changes its content every minute. The first version of the piece will be permanently installed in Syracuse, NY, June 2016. For Creative Tech Week we will show a prototype of the final piece. Using a mixture of literary quotes, references to past events, puzzles, astronomical information and contributions from community workshops and website submissions, we create thousands of unique definitions of time that will appear on the monolith. We will ask people for their quotes or memories about specific times, events, and momentous occasions in their lives to become part of the piece. A collective sign that changes with the seasons, with each moment, with passing clouds and the exact time of the day you met your lover. The final artwork consists of an enclosure made of black powder-coated steel and toughened glass with a white stone bench below. Behind the glass is a dot matrix of LEDs that spell the various texts. People can sit on the bench and it would appear that the texts above are, just maybe, about them. For Creative Tech Week we will show a fully functioning partial recreation of the final piece. The texts are very large, animate in a variety of ways, can be seen from a distance or read from close by. They are various, funny, ceremonial, witty or simple, nostalgic or hopeful. The piece invites multiple visits, conversation and active participation. The piece will work well in a gallery type setting, but optimally, it would be great in a storefront window, interacting with people on the street.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

The Gamelatron
Gamelatrons are sound producing kinetic sculptures presented as site-specific installations, and stand alone art works by artist and composer Aaron Taylor Kuffner. Gamelatrons adapt traditional bronze, brass and iron instruments from Indonesia's gamelan tradition with robotic mallets in wall-mounted and free-standing sculptures. The robots are connected to a network that transcribes digital compositions into an array of electrical pulsations that results in a ghostly musical automaton.

Gamelatrons create sanctuaries in public and private spaces. Kuffner views this body of the work as an offering to the observer.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

The Penis Wall
The Penis Wall is a interactive kinetic sculpture consists of 81 erectable penises. Each penis model was 3D printed and has six segments driven by a servo motor. Equipped with an ultrasonic distance sensor, each unit can respond to a viewer's movements. Moreover, the Penis Wall can also be used as a display to represent data, for instance, fluctuations in the stock market. / The penis is so different! This is my initial motivation, to study one of the oldest and probably the most attractive thing that humans interact with.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

The Rendezvous: A media space for memories of death
The Rendezvous captures the action of speaking about death in an installation of aural and visual media.

We all accumulate stories of the people we’ve lost to death. These memories cycle through us in different ways at different times in our lives. Accessing a broader range of experiences than purely personal memories allows us to better navigate future loss. Yet our culture provides few spaces for sharing loss beyond an intimate circle, after the closure of mourning rituals. Where can we go to engage with the details of death – not only grief and absence, but also the day-to-day, the unexpected?

The Rendezvous creates a virtual/physical space where people can explore and share personal encounters with death. Media allows us to share on an intimate, yet public scale not otherwise possible.

Multi-channel video is mapped to human-scale plexiglass panels, illuminated with cinematic visuals. The visual language is grounded by constant reference to the plexiglass surface itself. Bodies are recorded while performing through the same material on which the projection eventually plays - creating the verisimilitude of present bodies in the space.

The relationship between video and audio story fragments in The Rendezvous is chance-based. While visual content is composed, the piece’s audio element remains fluid. The audio landscape splits between public sound design, and spoken narratives that can only be accessed privately through personal devices.

The Rendezvous is designed to let its participants expand their voices across different artistic mediums, while maintaining their privacy and ownership of personal narratives. Due to randomized audio, participants can add or withdraw their contributions at any point in the installation's lifecycle.


Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

7:00pm EDT

Urbanotopia
Inspired by brain research, urbanism, architecture, cities, planning and systems networks Sade uses media technologies as tools to translate recorded images into signals of raw data. The artist is interested in memory: physical and digital and her work reflects the dichotomy between what we remember and that what we wish to remember.

Tuesday May 3, 2016 7:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
 
Wednesday, May 4
 

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Wednesday May 4, 2016 9:00am - 8:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

10:00am EDT

Christiane Paul
Wednesday May 4, 2016 10:00am - 10:15am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:15am EDT

Midnight Moment
Times Square Alliance Creative Director Sherry Dobbin, Ironik Design & Post's Sean Stall, American Eagle's Dave Taylor and Times Square Advertising Coalition’s Fred Rosenberg discuss the creative and technological challenges of realizing the Midnight Moment.


Wednesday May 4, 2016 10:15am - 11:00am EDT
Clemente Center 107 Suffolk St, New York, NY 10002

11:30am EDT

re:self->
Using multiple camera, multi projector video feedback and puppetry, 're:self' is live art which re:questions the self through refracted, rerouted, mandala like imagery.
If "->" is seen as insertion, as input, as a black box function... And "re:" is seen as an optional prefix, implying redo/relook/recursion...etc... Then... This is a show regarding self->re:composition and self->re:representation. (Pause)
Contained between the self->re:fractured and the self->produced, this solo persona spirals around re:representations by a prosthetic self->puppet and video feedback. Finding fractal self similarity in the representation of the representation.

This can be seen, in no particular order, as:
0) A non-dualistic ritual, merging the self with the camera, self with the puppet, self with Shamanic music, self with the projected image : to produce the re:combined self.
1) Attentively re:routing and letting go to allow self->organisation out of the structured chaos of multiple cameras, projectors and selves.
2) A complex re:com:position, onto, into, through each other, for the Other: a mash up a self->made mash up a mash up of the self

What is real? What is re:reproduced?

Music by Sasha Bogdanowitsch. http://sashabmusic.com/
Pretty much everything else by Keith Lim. http://kidsthesedays.com.au/
Mentoring by Jeanie During, Jorge Gonçalves and Anna Henckel-Donnersmarck


Wednesday May 4, 2016 11:30am - 12:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

12:15pm EDT

Personal Technology: Asset or Adversary?
In this short presentation, I'll discuss several pieces (including a few from history, current pieces from other artists and my own) that utilize technology as a tool to foster or to interrupt social interactions, as well as current research and trends.


Wednesday May 4, 2016 12:15pm - 12:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:30pm EDT

Insuring Art from Artist to Dealear to Collector to Museums

Technology, how we insure this media?  Do we insure the digital information, moving parts, the structure, obsolete parts?

What typical losses are not covered?

How does the claim department settle a claim when you are a Collector, Gallery, Artist, or Venue?

I will be exploring common exclusions, conditions and limitations Insurance contracts related to Tech Artist.


Be informed, come and learn at my talk.

I will be available after the talk for individual consultation.





Wednesday May 4, 2016 12:30pm - 12:45pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

12:45pm EDT

Omer Golan
Wednesday May 4, 2016 12:45pm - 1:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:45pm EDT

Reversal of Fortune: Crowdsourcing your Philanthropy
Stephanie Rothenberg will talk about her recent project "REVERSAL OF FORTUNE," a series of robotic gardens that examine the intersection of social media, finance and philanthropy. In these gardens plants represent recipients of charitable acts in economically challenged regions, creating a more physical, sensorial experience with data. Through this lens the complex relationship between human life and economic growth is made visible. "GARDEN OF VIRTUAL KINSHIP" is a large-scale 5' x 10' installation, somewhat of an aquaponic system merged with a bank. The centerpiece is a global map containing 650 pill size containers holding seeds. These seeds represent borrowers of micro loans. An overhead, automated watering system is connected to the Internet. The amount of water the plants receive is dependent on crowdfunded, online financial transactions collected from a social media charity website. Successful transactions trigger appropriate nourishment while failed ventures may lead to dying plants. The outcome is a continuous live mapping of the flow of micro finance capital as it travels from the Global North to South and back to the banks who ultimately profit. The piece was recently exhibited in "Global: Infosphere" at ZKM Center for Art & Media, Karlsruhe, Germany. "PLANTHROPY" is a garden of glowing, digital hanging plants that respond to actual Twitter messages posted by donors to various charities. Each plant represents a charity such as breast cancer or refugees. When the plant receives a Twitter post, its electronic system is activated. The plant is watered while the tweeted messages are played aloud through a computerized voice – “I donate because I'm a survivor," “I donate because it's a tax credit." The result is a global “heartbeat” of synthetic voices emoting the feelings of donors from around the world. The piece was recently exhibited in "Right Here, Right Now" at The Lowry Galleries, Manchester, UK.


Wednesday May 4, 2016 12:45pm - 1:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

2:30pm EDT

How We Do What We Do, Financially
As tech-based artists the work we produce generally requires relatively expensive equipment: projectors, computers, cameras, special software, audio equipment, TVs, sensors, custom fabricated parts, etc. Where does the money come from? This panel discussion brings together artists from different backgrounds who will talk about how they get the time and money to pursue their art, all while paying rent in New York City. 

website: how-we-do-this-shit.com

Eric Corriel, artist + professor + web developer, moderator
Rune Madsen, full time artist 
Caitlin Morris, artist + interaction developer
Kelani Nichole, director of TRANSFER gallery + UX designer
Marius Watz, artist 



Wednesday May 4, 2016 2:30pm - 3:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

3:30pm EDT

POST-PRIVACY: Is privacy becoming a thing of the past?
The Post Privacy panel discussion is part of the programing activities of Beautiful Interfaces: the privacy paradox, an exhibition curated by Helena Acosta and Miyö Van Stenis. Beautiful Interfaces is a new media art exhibition accessible via a wireless network from hacked wifi routers, which are not connected to the Internet. The panel will be focused on the concept of post-privacy. Is privacy becoming a thing of the past? Datafication as a phenomenon has been spreading into every nook of our daily lives; today our existence has a reflection in a digital grid where almost every movement leaves a footprint that can be tracked, and pointed. Does this reality make us more vulnerable to the eyes of evolving power agencies? In this permeable context, what counter surveillance strategies can we rely on? Researcher Christian Heller has coined the term "post-privacy" to define the dissolution of privacy in the digital age, as a way to capture what might be an inescapable change in the privacy paradigm. As technological progress gains momentum, our interaction with digital tools becomes increasingly recurrent, not only in the way we interact with our governments and authorities, but also in our personal lives. Technology has become an extension of our identities. Panelists will discuss the concept of privacy and overexposed behaviors in the digital age. They are invited to explore these questions: is the protection of privacy a lost battle? What methods can we use to deal with a potential post-privacy data model? Can we envision surveillance, or privacy, working symmetrically between power structures and civilians? Is this an utopian assumption? The discussion will be moderated by curator Helena Acosta, and feature Dan Phiffer (artist/programmer), Lior Zalmanson (writer/curator), Jennifer Lyn Morone (artist) and Miyö Van Stenis (curator/artist) as panelists.


Wednesday May 4, 2016 3:30pm - 4:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Panel

3:30pm EDT

4:00pm EDT

4:10pm EDT

Virtual Reality 2.0
VR has been hyped as the next large emerging market. But how viable is it? In this talk Drew will journey through the problems currently facing the medium, what it will take to succeed commercially, and explore the emerging technologies which will soon disrupt this disruptive technology.

Wednesday May 4, 2016 4:10pm - 4:25pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:30pm EDT

Giant VR
Milica Zec (Co-Creator, Director) and Winslow Turner Porter III (Co-Creator, Producer) discuss their journey from the New Museum Incubator (NEW INC) to Sundance and beyond,  when making their immersive cinematic virtual reality experience, Giant.

"Trapped in an active war-zone, two parents struggle to distract their young daughter by inventing a fantastical tale. Inspired by real events, this immersive virtual-reality experience transports the viewer into the family's makeshift basement shelter. The parents' fairytale intensifies as bomb-blasts draw closer and closer... "

Wednesday May 4, 2016 4:30pm - 4:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:45pm EDT

Tech is misfiring for art. Why?
Two time art tech entrepreneur (Aura 2014-present, Artloop 1999-2001), former exhibiting artist and successful Silicon Valley product executive (founding head of product for Splunk the first breakway big data IPO, early employee for 3 IPOs in 20+ years) Christina Noren will share her insights into why over 300 art tech startups with $100s of millions in cumulative funding in 20+ years have failed to produce a breakaway success in the art market that is in any way comparable to the transformations achieved by new platforms in other domains. Prepare for hard truths about why tech and the venture community completely misunderstand art and why the art world has the entirely wrong idea of the potential value of tech.

Wednesday May 4, 2016 4:45pm - 5:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

4:50pm EDT

5:00pm EDT

If Hacking, Then Art
Kevin Mitnick, one of the most notorious hackers in the computer history, described a hacker as “a person who spent a great deal of time tinkering with hardware and software, either to develop more efficient programs or to bypass unnecessary steps and got the job done more quickly”.
 
Hacking and Social Engineering have been regular components of my work as an artist and cultural producer. For the past 20 years I have been doing projects and actions that show the vulnerability of governments, corporations, institutions, as well as political and public figures, including the late President of Venezuela, Hugo Chavez, and British artist Damien Hirst.
 
This talk will explore several works that involve the re-contextualization of sensitive data, tactical media, and the transition to a new thinking paradigm beyond the cultural establishment.

Wednesday May 4, 2016 5:00pm - 5:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

5:10pm EDT

Marketing Virtual Reality
While VR technology continues to expand globally, this Daniel Craig doppleganger always keeps the creative humble and expansive in simple messaging. VR will have a long reaching impact for marketers across many sectors including Travel and Tourism. "'The now is happening, what we are going to do with it, is where Two Goats comes in".

Wednesday May 4, 2016 5:10pm - 5:25pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

5:30pm EDT

Why VR? Beyond the Wow Factor
We have entered the "Wow Phase" of VR and consumer devices are beginning to be adopted. This panel asks what's next - what will be the killer apps for VR? Who will VR create the retention and UI/UX that allows VR to transition into a robust computing and communications platform? Which behaviors will convert users to daily VR routines? Join our diverse panel of experts to explore these questions and others.


Wednesday May 4, 2016 5:30pm - 6:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

6:30pm EDT

VR Demos & Drinks
Wednesday May 4, 2016 6:30pm - 8:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023
 
Thursday, May 5
 

8:30am EDT

Coffee & Registration
We had to push this up due to a schedule conflict! Come early ;-)

Thursday May 5, 2016 8:30am - 9:05am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

9:05am EDT

CTW Founder Welcome
Welcome from the Founder of Creative Tech Week

Thursday May 5, 2016 9:05am - 9:10am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

9:20am EDT

From 12 to 400,000: Designing for Scale

Whether your an independent artist, a boutique studio or a multinational corporation you need to scale. 

Dig into tips, best practices and lessons for creative enterprises small and large. 


Thursday May 5, 2016 9:20am - 10:05am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

10:00am EDT

10:10am EDT

The Rising Trend of Usability
This has been the decade of mobile UX. Since iPhone 1, with the leather backgrounds and glassy buttons, all the way to now with the large 2D titles and with not a single drop shadow in sight, we have witnessed a rapid evolution towards the optimal usability that we see today. 
Things appear to be settling down, with every silicon startup reverting their website to a $30 Wordpress theme because the full-width responsive video backgrounds and embedded fonts are really all they could ever want. 
However, there is something big coming, and the likes of Snapchat have thrown a grenade back into the UX universe just when we thought the largest changes had already occurred. I will be analyzing the trailblazing design decisions that have led Snapchat to become the fasting rising social network and a formidable threat to Facebook’s dominance in the months and years ahead.

Thursday May 5, 2016 10:10am - 10:30am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

10:30am EDT

App Art : a new medium
App Art is a new medium of art in the form of software apps created and distributed by artists across mobile device platforms, such as iOS and Android. This panel will discuss and explore the nascent movement and its evolution since 2008, sharing examples of past and current work and the connectivity to past art movements.

Panelists:

Seth Carnes, Artist, co-founder of +ArtApp and creator of Poetics app
Paulina Bebecka, Director, Postmasters Gallery and co-founder of +ArtApp
Roddy Schrock, Director, Eyebeam
Megan Newcome, Digital Art Auctions, Phillips
Joshue Ott, Artist, creator of Thicket and Variant apps

The discussion will include the recent petition by +ArtApp requesting that Apple create an Art category for all arts-centered apps worldwide.  The petition has over 13,000 signers, with support from The Warhol Museum, Artsy, Phillips Auction House, Kickstarter, DeviantArt, ArtStack, Saatchi Art and many more artists and art organizations.  Please see the site for more information:

www.artapp.org 


Thursday May 5, 2016 10:30am - 11:15am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Panel

10:35am EDT

Interactive Cartographic Visualization and the Creative Production of Space
Maps have long been accepted as objective representations of scientific information. However, contemporary cartographers have challenged this understanding, describing maps as fundamentally co-constitutive, simultaneously representing space and enabling its design. Through the subjective processes of data selection, analysis, and visualization, maps not only locate objects in space but also build powerful narratives capable of influencing everything from an individual’s experience of a place to public policy and the design of the built environment. In other words, mapmaking is not merely an exercise in representation, but is indeed a creative act.

Technological advances have led to exponentially increasing volumes of geospatial data as well as sophisticated digital representational tools. These developments point to new frontiers in mapmaking and geospatial data visualization. In particular, web-based visualization tools offer the ability to communicate to larger audiences than ever before; they also introduce the capacity for interactivity. No longer bound to the static representation of objects in space, a map designer can shape how a user interacts with and experiences spatial information through time as well as space. In this new paradigm, mapmaking can take the form of designing software platforms capable of interpreting and synthesizing geospatial data.

This presentation will explore the creative agency of interactive geospatial visualization through the design work of Landscape Metrics, a visualization studio based in Brooklyn. Example projects will demonstrate how cartography, shaped by technology and design, can translate geospatial data into compelling narratives.


Thursday May 5, 2016 10:35am - 10:50am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

11:00am EDT

Computational Fashion and the Internet of Textile-Things
The SoftSpot is a sensor system for clothing: seamless, invisible, soft, networked, and rechargeable. It augments our clothing for our changing lifestyles.


Thursday May 5, 2016 11:00am - 11:15am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

11:20am EDT

Data Visualization with the Beaker Notebook
The Beaker Notebook is a new open source tool for collaborative data science and visualization. Beaker has an innovative UI and unique architecture to make it easier for novices to get started, and enable experts to work faster. Like IPython, Beaker uses a notebook-based UI metaphor, but Beaker was designed to be polyglot from the ground up. That is, a single notebook may contain cells from multiple different languages that communicate with one another through a unique feature called autotranslation. You can set a variable in a Python cell and then read that variable in a subsequent R cell, and everything just works – magically. Beaker comes with built-in support for Python, R, JavaScript, Java, Scala, Clojure, Julia, and more. Each part of your problem can be solved in the language bested suited to it. For example, you can scrape the web in Python, do a regression in R, and then visualize it with d3.js, seamlessly and all in the same notebook. This talk will focus on variety of visualization techniques, and include a live demo of Beaker in action.


Thursday May 5, 2016 11:20am - 11:40am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

11:30am EDT

Algorithmic Art
People often think art and math are somehow incompatible, or have nothing to do with each other. While they do represent different ways of thinking, I see beauty in both and many connections between them. I was given the invitation and space to play and explore the blending of art, math, science, nature, algorithms, and computers. And I invite you to do the same.

This is a short artist talk about my work, background and inspirations. 


Thursday May 5, 2016 11:30am - 11:45am EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  Community Hub, Talk

11:45am EDT

Panel - How Augmented Reality is an Art Form
From virtual museums to product marketing, augmented reality is creating new opportunities for artist to go beyod the physical world. The panel will share best practices and examples of deployments that are disrupting creative and art.


Thursday May 5, 2016 11:45am - 12:30pm EDT
St. Francis College 180 Remsen St, Brooklyn, NY 11230
  Community Hub, Panel

12:00pm EDT

From Data Dances to Internet (Inspired) Objects
In my practice I am translating real-time data into non-linear narratives and choreographies. My work intersects Internet art, performance, and installations. I take inspiration from user behavior on Social Media, from Internet protocols, or even from the very architecture and layout of the Web - the HTML-language - itself. I like to experiment with the conventional understanding of these topics and re-enact Internet-phenomena in "real life" while, the other way around, I transfer physical manifestations of networks into the online world. In many of my works I have used "code" as choreography for movement. In other works I, myself, have become an anthropomorphized Internet... My work encompasses theatrical manifestations of online data in "real space" and vice versa, performative algorithms deriving from physical data, such as weather reports, are utilized to choreograph scenarios online. In my talk I like to touch upon my work of the last two "Internet decades", and then focus on my latest works which include on the one hand large scale real-time data-driven multi-media theatrical/dance performances, and on the other hand smaller-scale objects, installations and videos which are inspired by the current state and general use of Internet and mobile technology.


Thursday May 5, 2016 12:00pm - 12:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

1:05pm EDT

Zoe Salditch on Electric Objects
Electric Objects is a digital art platform. Our mission is to put digital art in every home.

In the past 15 years, we’ve witnessed a dramatic transformation in the way we discover, share, enjoy and pay for our music, movies, books, TV and games. It’s no longer controversial to claim that the Internet and personal computers have forever changed the way that we connect with media.

We believe that in the next five years, we’ll witness a similar dramatic change in the way that we discover, share, enjoy and pay for the visual media that adorn our walls.

The Internet and the personal computer are two of the greatest engines of creative expression ever invented, and together they have unleashed a total revolution in the way that visual artists create and distribute their work. For millennia we have used our walls to celebrate art, to connect with objects of culture that have meaning to us and to the people around us.

Our mission at Electric Objects is to bring these two things together, to afford to digital art the same time and space that we afford to paintings and photography; to place the most modern technologies available into the service of our most ancient spaces for creative expression: the walls of our homes.

Thursday May 5, 2016 1:05pm - 1:20pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

1:25pm EDT

Signals from NYC Creative Tech R&D Labs & Studios: What’s Trending and What’s on the Horizon?
NYC has an enormous talent pool of creative technologists. Research, design and prototyping training grounds such as Parsons School of Design, School of Visual Arts and Eyebeam exemplify the diverse types of creative tech programs where artists, designers, and makers collaborate across disciplines and ideate on concepts and experiences for the future. For this panel, Katherine Moriwaki, Hsiang Chin Moe and Erica Kermani will share insights from what they see day-to-day on-the-ground and their labs and studios. Through learning what students, researchers and professional artists are focusing on, the audience will gain an understanding of what’s trending now and what’s coming up next for the direction of creative technology projects brewing in NYC.


Thursday May 5, 2016 1:25pm - 2:25pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:30pm EDT

Patten Studio

We're moving toward a world where the objects and spaces around us are imbued with a level of interactivity far richer than the phones and laptops that we spend so much time with today. As this transition takes place, it will no longer be meaningful to distinguish between the “interface” to an object or space and the object or space itself. As we shift away from traditional display screens, we need a new set of design principles to ensure that the interactivity we bring into the physical world enhances our daily experience rather than detracting from it, and that it connects us to each other rather than isolating us. Our designs should empower people to be the authors of their own experiences.

James Patten will present a series of design principles and related projects, drawn from Patten Studio’s interactive activations and internal R&D work, that highlight the studio’s vision for our future relationship to technology.

 


Thursday May 5, 2016 2:30pm - 2:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:50pm EDT

Creatives: Don't Fear the Automated Renaissance
The term "automated renaissance" embodies a new way of thinking, designing, and working that highlights the interplay between automated technologies and the arts. Many skeptics worry that technological advancements in creative fields, from automated journalism to filtered photo editing, are rendering artistic employees obsolete because it seems as if our finesse, our perspective, and our labor aren't exactly necessary anymore. One could argue that art, design and journalism are the industries most at risk, but these core areas still require a human touch. Creative fields still thrive off of something humans provide that robots cannot--aesthetics, personal taste, and an understanding of what people really want. Technology should not be viewed as competition but instead appreciated as a platform that is enabling and enhancing creation. In this session, Zohar Dayan will define his vision of the automated renaissance, offer specific examples of how automated technologies are revolutionizing journalism, photography and art, and explain why human empathy will always be at the forefront of these industries no matter what.


Thursday May 5, 2016 2:50pm - 3:05pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023
 
Friday, May 6
 

8:30am EDT

9:00am EDT

CTW Arts Hub Installations
CTW's Arts Hub installations will be open to badge holders throughout the day. Installations by: Peiqi Su, Allison Berkoy, Nina Yankowitz, The Electric Sheep, Erin Ko, Katherine Bennett, Jason Levine, Alex Postelnicu, Chris Anderson, Anastasis Germanidis, Civic.Space, Sarah Outhwaite, Adriana Marmorek, Aaron Taylor Kuffner, Stephanie Rothenberg, Tim Fodness, Paul Clay.

Friday May 6, 2016 9:00am - 8:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

9:15am EDT

Building 10x Moonshots
Exploring what is a Moonshot, why they are important, and how you can build one.

We believe in the potential of 10x Moonshot ideas and high-impact teams to help us solve our toughest challenges. We activate technical talent to innovate transformative and impactful high tech solutions, driven by passion. We do this work through teams, and it starts with a Moonshot Sprint.

Moonshot is not just another way of saying big idea. It's a project that addresses a huge problem, proposes a high-value and impactful solution, and has a high-level of technical complexity in implementation. It takes a particular type of fresh, audacious thinking to even conceive of a moonshot, and an amazing team with passionate members to go for it. 

Katy is also our Moderator for the morning on Friday at the Industry Hub.

@TeamExponent | TeamExponent.com | Exponential Education


Friday May 6, 2016 9:15am - 9:25am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

9:25am EDT

Why Would You Can’t
The thing that most often holds us back isn’t a temporary creative block, lack of opportunity or lazy collaborators. We’ve seen the enemy, and it is us. Kim Alpert, award winning creative and digital rabble-rouser, will explore and expose the ridiculousness of subjectively deciding your own limits. Through her own personal stories – from murderous on-set rampages and agoraphobia to personal losses – she’ll illustrate how a “why would you can’t” approach calls bullshit on seemingly intractable creative limitations. Outcomes can be shaped by your approach — take one that’s unafraid of deadlines and unapologetic about your needs.

Friday May 6, 2016 9:25am - 10:10am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

9:30am EDT

@sree's Best Social Media Tips For Art & Tech Pros

Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves: digital, social, mobile, video, data, email apps and more.

He joined the Met after spending 20 years at Columbia University as a member of the faculty of the Columbia Journalism School and a year as the university's first Chief Digital Officer.


Friday May 6, 2016 9:30am - 10:00am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:00am EDT

Finding Opportunity in an Emerging Industry
A 15 min presentation on finding residencies, entrepreneurship opportunities, grants and space to innovate in emerging spaces like textile electronics and 3D printing.


Friday May 6, 2016 10:00am - 10:15am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:15am EDT

Marco Donnarumma
Friday May 6, 2016 10:15am - 10:30am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:15am EDT

The Art of Messing with People

Why can’t a sword be used to create an art piece? What if spirit animals followed you on a bike ride? Shouldn’t a pool light up with animations when you jump in? At Red Paper Heart, these are the odd questions that they ask each other – and they’re about playing with users expectations of physical objects. Enter the transformative world of interactive installations. Responsive technology can redefine the rules for even the simplest of objects by changing their function. Deftly alternating between gratifying and confounding deep-seated expectations can create surprising moments of delight. In this session, Daniel will talk about swords, music boxes and how they created surprisingly immersive art installations with them. And why cats can’t hold swords.


Friday May 6, 2016 10:15am - 10:35am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

10:30am EDT

The Body Tech Hybrid
How we utilize the power of the able-bodied to pair with those who lack mobility, using technology in concert with the body and see the body as technology.

Friday May 6, 2016 10:30am - 10:45am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:40am EDT

Crafting Immersive Experiences
People are increasingly valuing experiences over products.  Brands are finding that speaking to consumers isn't as effective as creating relationships with them.  Immersive experiences allow for a genuine connection between the brand and the consumer that forges long lasting memories and a sense of shared ownership.  This panel will explore how harnessing creative technologies for immersive experiences can form deep bonds between brands and consumers.  In the process we will discuss the key technologies, risks involved, and proven results.


Friday May 6, 2016 10:40am - 11:40am EDT
NYIT AOB 1871 Broadway, New York, NY 10023

10:45am EDT

Sweating it: expanding interactions between bodies and technology
Nancy Nowacek will explore the idea of the body as technology and expanded interactions with technology by building languages, programs, and communities.

Friday May 6, 2016 10:45am - 11:00am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

11:00am EDT

A New Gestural Instrument for Electronic Percussion
The AirSticks are a one-of-a-kind gestural electronic drum kit. Designed by Mark Havryliv and Alon Ilsar in Sydney, Austrlai, this new 3D timbral Theremin allows the triggering and manipulation of sounds and visuals, and the live sampling and manipulation of other instruments in a 3D virtual space, completely blurring the line between drumming, sound designing and dancing. Over the last two years, Alon has performed regularly with the AirSticks with musicians, dancers, visual artists and actors, in both composed and improvised context. In this presentation Alon will demostrate the workings of the AirSticks and their constantly evolving nature.


Friday May 6, 2016 11:00am - 11:15am EDT
Clemente Center 107 Suffolk St, New York, NY 10002

12:00pm EDT

Revenge of the Many-Hat-Wearing Chimeras
So you’re a designer/developer/artist/musician/person-of-too-many-skills. This talk celebrates the reality of paving a career between many disciplines. We were the kids who couldn’t decide what we wanted to be when we grew up. We are really bad at answering the simple question “what do you do?” We likely have a few obsessions and too many distractions. We deal with people who don’t believe that we exist. But we’re overall a clever bunch, and as technologies become more about interactions and experiences versus raw functionality, we’re often the secret sauce that makes the next awesome product.

Mary will share her work and experiences from being a designer/technologist/artist working largely with fashion and digital fabrication. She will endeavor to make this talk not just the usual slides with shiny photos, and hopes you might share a fascination for automating manufacturing workflows and computational approaches to bridging digital and physical.


Friday May 6, 2016 12:00pm - 12:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:15pm EDT

Empowerment through technology or the myth of the obsolescence
In a society that looks for a smarter and more conscious use of the natural resources, sustainability become an essential consideration in every production process. This talk aims to focus on the use of wasted and obsolete equipment, pointing out to the importance of being critical and resourceful in terms of our relationship with nature and its resources that it provides, demystifying the complexity of approaching technology for daily tasks. I'll talk about examples such as working with fashion designers and the design and construction of prosthetic devices for humans inspired by animal behaviors using only recycled electronics and wasted machines.


Friday May 6, 2016 12:15pm - 12:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:30pm EDT

Body of desire, machine of desire
Body, desire, machine With the influx of media now the presence of sexually explicit images is expressed in areas of life where previously there would have been inconceivable. Off the field strictly pornographic sexuality appears as a trademark holder, and together with the commodification of desire is a completely unmediated gesture of the body and pleasure. These pictures do not mediate a real experience of pleasure and desire, but we are presented with a series of behavioral paradigms and parameters completely fictitious. It's just that media coverage in media where the seeking of Adriana Marmorek beguins, on what she calls the architecture of desire. Her works, object installations, ask initially for the intrusive nature of the sexual image in the media. If we recognize that sexuality is part of the most intimate, it is obvious that its publication is based on the interference of the public lens strictly private space, but it seems that, as viewers, we do not have the feeling of taking the position an intruder to view these images that populate our visual imagination. Although the questions makes us move on a land of subjective and slippery, the viewer and the position assumed at the time facing the images is of crucial importance. Marmorek shows that the reaction to the work relies heavily on a series of positions, stigma, shame, freedoms and operating budgets in it, in short, the significance of each image depends critically on a relationship with our own desire. Through visually seductive images and objects that make us strive to see them, Marmorek configuration reveals that we ourselves have made of desire and pleasure. There is another mirror in the work of Marmorek, no longer based on the presence of the chrome glass: the images themselves, when asking about the reaction arose in us, make us see the mechanisms of our desire equally to see our face as we look in a mirror. Paula Silva Curator


Friday May 6, 2016 12:30pm - 12:45pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:45pm EDT

The Introspective Lens of Technology
From the dawn of humanity, technology has been a window into the societies, cultures, and individuals who use it. With the explosion of technology in the 21st century, it has become possible to peer ever deeper into aspects of human life, from sensing the electrical and chemical signals of our own bodies, to monitoring the air we breathe and water we drink, to tracing how individual and cultural representations of knowledge change over time through social media. Since finishing his Ph.D. in Neuroscience, Sean has been exploring technology as a lens by which to understand how our bodies, minds and behaviors relate to the physical and metaphysical world. Sean will discuss his interactive installation work and invite viewers to consider technology as a metaphor for understanding our own biological and cultural existence, and how it is likely to change as we head into the next century and beyond. http://produceconsumerobot.com/


Friday May 6, 2016 12:45pm - 1:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

1:00pm EDT

Monika Weiss
Two Laments is a series of 19 film projections with sound (19 Cantos). Inspired by the events in India, Two Laments is a response to the two forms of violation of two kinds of embodied sites: a woman's body and the body of a city. On December 16, 2012 in Munirka/Delhi, 23-year-old Jyoti Singh Pandey (sometimes referred to as Nirbhaya (Fearless) or India's Daughter) was brutally gang-raped on a bus moving through the city and later died. In court transcripts of the trial, I found a statement by one of the perpetrators who remembered seeing a red ribbon coming out of her body. The red ribbon, which upon further investigation, transpired to be her intestine, signified her body being turned inside out, a horrific and transgressive mirroring of the act of the rape itself. This fact became a catalyst for the entire project of Two Laments (19 Cantos), where the red ribbon/veil poetically enshrouds Delhi, which becomes a meta-city standing for all cities bearing traces of historical trauma. Dedicated to Nirbhaya, 19 Cantos were inspired by 19 Treny (19 Laments) by the 16-century Polish poet Jan Kochanowski on the death of his daughter. India Gate memorial was built by the British in the center of New Delhi to commemorate Indian soldiers who died in the service of the Empire during the First World War. India Gate, modeled after Arc de Triomphe in Paris mirrors the grand design of New Delhi; the same architect, Edwin Lutyens, designed both. It seems New Delhi is intended as a form of architectural and cultural response to Old Delhi, perhaps to “teach” India what culture should look like. In my project the city of Delhi becomes a meta-city bearing marks of trauma: Nirbhaya and India Gate. The work addresses global narrative of violence against women and cities. While Nirbhaya stands for often-erased memory of gender-based violence, the memorial represents colonial history, collective amnesia of war, and heroic, institutionally cherished memory of fallen solders.


Friday May 6, 2016 1:00pm - 1:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

1:00pm EDT

The Edward M. Kennedy Institute: A Massively Multiplayer Museum
A behind the scenes look at how we designed and implemented the Edward M. Kennedy Institute for the United States Senate. We will also cover practical considerations for designing a robust, interactive storytelling experience including: systems architecture, collaboration process, user journey mapping, content development, and multimedia integration.

Friday May 6, 2016 1:00pm - 1:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

1:15pm EDT

Embodiment of Art, Technology and Emotion
I’ve started experimenting with various biometric sensors (like heart rate monitor and brainwave sensor) as a vehicle to manifest my inner states and state of consciousness. I’ve been interested in understanding my own emotion, so my work attempts to embody this idea of giving the invisible a physical form to create an external representation of myself. For this talk, I'll be presenting my works that I created over the past few years.


Friday May 6, 2016 1:15pm - 1:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

1:35pm EDT

The Personalization of Spatial Experience

We think of ourselves as physical beings inhabiting a physical world - and yet we are discovering that our awareness, our communication, and the activities we engage in are increasingly in the digital world. 

Over the coming 10 years, we will experience the merging of digital and physical into a connected experiential environment that anticipates our needs and desires, automatically configures the spaces we inhabit and interacts in personalized ways with each of us as we move through this environment. Moreover, we will cease to use the term “digital” as it will no longer add any meaning to our always-online, always-connected way of life. 
 
In this talk, Neil will explore pertinent current and near-future trends and innovations, extrapolate what we can expect to emerge over the coming 10 years and beyond, and provoke conversation around how our practices will evolve to enable the creation of this future. 


Friday May 6, 2016 1:35pm - 1:55pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:00pm EDT

Meeting the Devil at a Crossroads
Stories are the oldest common ground that drives our fascination with new and unknown territories. A myth of an old time artist tells that he sold his soul to the devil at a crossroads to achieve his exceptional talent to entice audiences.

When the National Blues Museum (recently launched in Saint Louis) approached the digital group at G&A to tell the story of the Blues, we were looking for this extra measure, to bring museum visitors a step closer to feeling the Blues, through a series of interactive experiences.

This is the old story of the Blues, and the new story of how it's reborn in the process of envisioning and designing experiences that weave technology and non-technology objects into one canvas, and bring people into the story as creative participants.

Friday May 6, 2016 2:00pm - 2:20pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:25pm EDT

Empathic Experience Design
Over the last half decade, interactive project director Keeli Shaw has managed large-scale interactive projects, all very unique, from concept through to installation. She will reveal the behind-the-scenes process and myriad challenges that Local Projects has faced through UX, design, development, integration and installation. The highs, lows, and final results of working on large scale interactive projects will be discussed. 


Friday May 6, 2016 2:25pm - 2:45pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

2:45pm EDT

3:00pm EDT

Ed Bilous
Friday May 6, 2016 3:00pm - 4:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

3:15pm EDT

Embracing the Unknown: Audio for Emerging Media
We work at the intersection of art and commerce. In art and music, from the outset, the creator doesn’t know where he or she will end up. On the other hand, commercial clients expect predictable and quantifiable results, and aim to limit all creative, production and financial variables before a project begins. Fear of the unknown can destroy projects and waste everyone's time and money. We will discuss how to mediate art and commerce by embracing the unknown, and focusing on the process, rather than the result.

Friday May 6, 2016 3:15pm - 3:35pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

3:40pm EDT

The Power of Multi-Platform Experiences from VR to Live
This presentation will explore the possibilities of taking one creative theme and expressing it across multiple platforms. Using the multimedia show Bella Gaia as an example, where one core theme and story has been expressed and translated to 5 different platforms to experience in different ways: 1. Live performance, 2. Fulldome Planetarium, 3. Oculus VR, 4. a NASA Earth Science education program, 5. Symphonic Orchestra. The Oculus VR experience, and a live dance and interactive programming-art show "Origin Sessions" will be featured during Creative Tech Week. Programming artist Gordey Chernyi will join in the presentation.
Creative director and composer Kenji Williams will show why VR alone is not enough, and why the true power of virtual reality lies in the nexus of virtual and physical.


Friday May 6, 2016 3:40pm - 3:55pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

4:00pm EDT

Scan, Touch, and Interact: Redefining the Human Body
Trenda's performances and installations explore the relationship of the human body, particularly the female body, to technology. She interchanges her identity and her physical body with screens to represent how we conceal and reveal ourselves through our devices (smart phones, computers, etc.). The performance is created using screens and imaging technologies that conceptually focus on the digital environment and how it affects our social behaviors. As technological devices become an integral part of our daily lives, we relate to them as if they are part of our skin and part of our identities. This will change how we see others and ourselves with the integration of the human body with new technology. The meaning of scan, touch, and interact have completely transformed. What was once describing human to human contact, is now defining human to machine interaction. We are curating our lives by revealing and concealing ourselves through the materialization of screens. How does this change our behaviors? Does this effect the ideological perspective of the female body? Today, our technology-obsessed culture are constantly changing, shifting, and redefining the human body.


Friday May 6, 2016 4:00pm - 4:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

4:00pm EDT

4:15pm EDT

4:20pm EDT

Stretch - A Performance
Rafia will be performing the music she's created while also infusing live imagery of herself against her hyperchromatic designs using her laptop's webcam.


Friday May 6, 2016 4:20pm - 4:30pm EDT
NYIT AOB 1871 Broadway, New York, NY 10023

8:00pm EDT

AirStorm
‘AirStorm’ is a semi-improvised short 15min piece for solo AirSticks and physical model visualisation performed by Alon Ilsar and Andrew Bluff respectively. It will be made up of a drum synth, drum samples, other selected samples and room feedback triggered and manipulated by Ilsar on this newly built interface for electronic percussionists. The piece will display some of the capabilities of the AirSticks along with Ilsar’s dedication to practicing and composing for this new interface. The movement data from Ilsar’s Airsticks is processed in real-time by Bluff’s physics based visualisation engine, Storm. Particles are pushed around a virtual 3D world in response to the movements of the AirSticks and rigid body collision adds a sense of real-world authenticity and complexity. The system responds to drums and movements of the AirSticks with a combination of different visual and physical effects. The real-time visualisations exemplify the movement and sonic complexity of Ilsar’s AirSticks performance, providing a visually stimulating and highly synesthetic element to the piece.


Friday May 6, 2016 8:00pm - 8:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

8:00pm EDT

Body Code, an interactive 3D printed performance art work
Description:

Body Code is an interactive performance that combines live heartbeats into a data visualization by new media performance artist Tiffany Trenda, 3D Systems (the largest specialized 3D printing company) and designer Janne Kyttanen. Trenda will don a 3D printed dress that has an embedded computer screen. The image on the screen will show a data visualization of both the participant’s and Trenda’s heartbeat. In Body Code, the performance will question, if we can have authentic human connections using today’s vernacular technology?

During the performance, the artist will approach a spectator and place a heart monitor (located at Trenda’s fingertip inside the glove) on the viewer’s wrist or neck. Once the sensor reads the pulse of the user, the imagery on the screen will change and show both pulses simultaneously. Trenda and the viewer will try and match their rhythms’ to create another change in the animation, making the performance interactive.

Concept:

“The amazing growth of our techniques, the adaptability and precision they have attained, the ideas and habits they are creating, make it a certainty that profound changes are impending in the ancient craft of the Beautiful.” - Paul Valéry The Conquest of Ubiquity 1928

In Veléry’s The Conquest of Ubiquity, he describes the current state of our techno-obsessed culture where our tools of precision have changed our behaviors. Today, these tools are primarily our screens (smart phones, tablets, computers, etc.). They give us the ability to download, text, talk, and interact anywhere with the surface of the skin and surface of the computer. Thus, we are living in both the physical and the simulated world simultaneously and we are unable to fully engage in the present. Instead, we are hiding behind our devices and masking our real time physical interactions. This questions the authenticity of our behaviors using these vernacular technologies.


Friday May 6, 2016 8:00pm - 10:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
 
Saturday, May 7
 

10:00am EDT

Creating Multi-Participant Public Art Installations: Challenges and Solutions
I create architectural scale interactive public art installations. I strive to construct spaces that are both viscerally engaging and intellectually meaningful. My installations combine sensors, often bespoke computer vision systems, with computer controlled media, either projection or large LED screens.

For example, I recently collaborated on Aurora. Aurora employs 47,000 LED RGB lights diffused by 600 curved plastic panels and a custom person tracking system to create a interactive passageway.

There are many aesthetic and technical challenges facing an artist creating interactive public art installations: How can you create a system that allows for interaction of multiple participants? When engaging with multiple participants how can you make the interaction meaningful for the individual? What kind of technical strategies are needed to to achieve your aesthetic goals?

I will explore the aesthetic and technical questions raised by my recent projects and discuss possible solutions to these challenges.


Saturday May 7, 2016 10:00am - 10:15am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:15am EDT

Cogency in the Imaginarium | What A Picture Is Worth
An artist's talk on the ways information processing and dream vision simultaneously inform her transmedia arts practice.

Gannis finds inspiration in art history, technology, science, theory, and speculative fiction, and she has expressed her ideas across media, including digital painting, animation, 3D printing, drawing, video projection, interactive installation, performance, and net art. On a conceptual and technical level the tableaus she produces consist of fragments that are reassembled at oblique angles to their original context — mixing the language of Bosch with the language of Emoji (and the language of Carla Gannis) for example, or combining Photoshop® and Maya® with (H)and(D)rawing® and (P)ainting®. Her thoughts, embodied irl and url, are not meant to convey logical conclusions nor to allow for easy categorization.

In a culture where more and more of our identities are expressed as logical data sets that form patterns, easily analyzed and graphed, Gannis endeavors to disrupt pure algorithmic analysis through intuitive observations of 21st century culture. She invites viewers/users/collaborators to experience idiosyncratic artistic domains, where pop culture, social commentary, historical appropriation, and future vision collide.

Making "pictures" is an atavistic tendency. Gannis will discuss how she performs picture making, with and in relationship to technology and a more accessible collective conscious.


Saturday May 7, 2016 10:15am - 10:30am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

10:30am EDT

Total Plasticity of Image: Analog and Digital Visual Performance Systems

“Performing Systems: Extending Media Environments via the Blockchain”

Like many artists working with emergent technologies, Benton C Bainbridge designs custom systems to make his media art. Bainbridge discusses his latest collaboration: Performing Systems. This platform enables real-time media artists to extend their systems and “play” the entire art ecosystem from creation through provenance, exhibition, collection and archiving. Bainbridge and co-creator Eric Barry Drasin created Performing Systems and Moving Pictures Gallery as a tool to enable Visual Performance artists to collect each other.

Performing Systems is a conceptual experiment in which real-time audiovisual artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era. Artists’ video and sound feeds are recorded, then singular media artworks are selected from the feed and uploaded to a secure, permanent storage system along with digital provenance.

Performing Systems asserts a near-future ecosystem at the intersection of emerging technologies and societal attitudes. In this possible future, Digital Media Artists and their patrons can assert the value of ethereal artworks.

 



Saturday May 7, 2016 10:30am - 10:45am EDT
Clemente Center 107 Suffolk St, New York, NY 10002

10:45am EDT

Dramatic Digital - Thinking Beyond the Screen
Kim Whitener is the Producing Director at HERE, partnering with Artistic Director Kristin Marting to co-curate and co-produce HERE’s performance programs and activities. HERE supports the work of mid-career artists working in hybrid forms through commissions, developmental activities, and fully produced works, and presents visiting artist projects through its PROTOTYPE opera-theatre festival and Dream Music Puppetry Program. As an independent creative producer she has worked with a range of US artists in the contemporary theatre, dance-theatre, and multi-media worlds, including The Builders Association, Big Dance Theater, Martha Clarke, among others. Previously, Ms. Whitener was Managing Director of The Wooster Group


Saturday May 7, 2016 10:45am - 11:00am EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

11:45am EDT

Michelle Jaffé
I create sculpture, sound and video installations, immersing people in an experience that transforms their sensory awareness. These participatory, visceral encounters create a moment where a synaptic shift in attitude and new neural connections are made. My work explores how individual psychology and pathology is embedded and mirrored in society. When & where are the borders between terror, abuse & negligence blurred & crossed? How do personal behavior, corporate & national interests, & armed terrorist groups drive politics? The work attempts to make sense of the world we live in to stimulate conversation for change.





Saturday May 7, 2016 11:45am - 12:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:00pm EDT

The Gamelatron, fusing the modern and the ancient
Artist and composer Aaron Taylor Kuffner speaks about his Gamelatron Project, and how they merge the modern and the ancient. Gamelatrons are sound producing kinetic sculptures presented as site-specific installations, and stand alone art works. Gamelatrons adapt traditional bronze, brass and iron instruments from Indonesia's gamelan tradition with robotic mallets in wall-mounted and free-standing sculptures. The robots are connected to a network that transcribes digital compositions into an array of electrical pulsations that results in a ghostly musical automaton.

Gamelatrons create sanctuaries in public and private spaces. Kuffner views this body of the work as an offering to the observer.


Saturday May 7, 2016 12:00pm - 12:15pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:15pm EDT

Sonic Architecture and the Narrative Potential of Sound
We will describe and discuss our method of mining a sonic environment for its narrative potential, which employs spatialization as a compositional tool by moving sound across a multi-channel system. Sound and music evoke thoughts and emotions that the mind automatically crafts into human narratives. Our compositions weave sonic minimalism, repetition, musical ostinato and drones into contemplative environments that relieve the anxiety of expectations in performance; we create a sense of stasis, undermining the propensity for audiences to wonder ‘what comes next'. We create associative content–familiar but unidentifiable–that provides a framework that seeds the imagination, helping to locate listeners without dictating meaning. Our soundscores stimulate elusive narratives without defining any one; audiences fill in stories of their own devising. Our works interact with room acoustics by experimenting with ways to move ‘walls' of sound within the physical walls of a given space, examining ways that human hearing affects our perception of both environmental and cultural locale. The conversation between sonic content and its placement in space has become integral to our storytelling. We will next explore how listener attention changes with the introduction of a performer, how sonic elements function within discreet geometric zones, how those zones might affect potential integrations and relationships between listeners, and how the use of headphones brings a sense of privacy to human behavior in public settings.


Saturday May 7, 2016 12:15pm - 12:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:30pm EDT

Sound and Story
Tim Fodness talks about sound installation, and the inherent desire to connect with the voice of a storyteller.  He cites examples from his last four major projects.     


Saturday May 7, 2016 12:30pm - 12:45pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

12:45pm EDT

RAFiA
Saturday May 7, 2016 12:45pm - 1:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

1:30pm EDT

Flipping the line between art and design
Award winning designer and artist Paul Clay approaches his artwork from a conceptual design perspective while his design work is informed by the worlds of theater, fashion, technology, and contemporary art. Paul will show and discuss a range of projects where technologies from projection mapping, to LEDs and Sensors, to digital image manipulation, are front and center, yet function to tell stories about people and their lives.


Saturday May 7, 2016 1:30pm - 2:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

2:30pm EDT

Conversations with Electroacoustic Composers
Dr. Margaret Schedel will run a panel with distinguished composers of electronic music who have been featured at the NYCEMF in the past. We will first play a short introductory video then host the panel discussion leaving time for Q&A. Afterwards we will have some micro-performances, 1-4 minute pieces which show the variety of music we produce from acousmatic (fixed media), to interactive (using a combination of acoustic instruments and computers), to live coding (programming computers to create sound during the performance while the audience watches), to multimedia installations (we will have one in the room for people to explore before and after the panel). We would prefer the weekend if possible, most of our panelists will be professors and it will be easier to schedule. Once we have a time I'll contact a mixture of people ensuring a balanced panel which includes underrepresented groups.


Saturday May 7, 2016 2:30pm - 3:45pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Panel

3:45pm EDT

A Conversation with Vibeke Sorensen
Vibeke will discuss her large interactive visual music installation that includes biofeedback with plants. Inspired by Asian traditional folding screens, Tibetan medicine mandalas, and the atmospheric phenomenon known as the Aurora Borealis (Northern Lights), Illuminations is a real-time, interactive screen visual music installation using objects from South Asia (Tibetan Singing Bowls, Indian Ottomans, folding screen), living plants, 3D graphics, sound and sensors. Users are asked to reconsider relationships between organic systems, material and digital cultures, and discover new connections among them. This "illuminated folding screen" seeks to transcend traditional "East-West", "Ancient-Modern", "Nature-Technology" relationships by translating data across species and modalities, producing a luminous environment for reflection, contemplation, and meditation.


Saturday May 7, 2016 3:45pm - Tuesday July 5, 2016 4:00pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002

4:15pm EDT

Written on Wax/Memory Altering and Erasure
I will talk about my recent video work on memory.  The work looks at loss without control such as in Alzheimer's Disease and loss or altering through choice and cutting edge neural research.


Saturday May 7, 2016 4:15pm - 4:30pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk

4:30pm EDT

Fog, Water, Trains and Data: Producing on the Edge of Stability
 Wayne Ashley, Founder of the New York-based interdisciplinary production company FuturePerfect Productions, talks about the excitement and messiness of working in between and across practices, organizational scales, and knowledge. Drawing from past and recent projects, Ashley speaks about inducing hallucinations, performing music underwater, navigating media across 195 feet of train tracks, and algorithmically generating a theatrical event combining the novels of Hemingway, Fitzgerald and Faulkner. 


Saturday May 7, 2016 4:30pm - 4:45pm EDT
Clemente Center 107 Suffolk St, New York, NY 10002
  Arts Hub, Talk