SHVRK is an app for men that allows them to track their lover's time of the month.
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
New media and technologies have radically changed the way we experience our daily life, increasingly modifying our creative processes. Traditional disciplines like drawing, painting and sculpture are increasingly being merged with digital and electronic techniques, allowing new aesthetic experiences and opening new possibilities of perception.
Digital Canvas brings together a selection of outstanding international artists with more than 80 video works that explicitly employ the use of electronic and digital tools while making direct references to art history. Mounir Fatmi’s Technologia links ancient circular Arabic calligraphy and Marcel Duchamp’s rotoreliefs, the first manifestation of kinetic art produced in the context of modern and industrialized society. Eelco Brand uses both paint and digital techniques to create a hyper-real cosmos that reflects his conception of nature. Cosimo Miorelli creates a new form of storytelling with live-drawing sessions accompanied by music, executed on a tablet and recorded. Yannis Kranidiotis creates visual soundscapes by digitally re-elaborating old masterpieces. The winner of our open call Ulla Nolden, investigates movement and its rules in everyday environments, and visualizes its abstract algorithms by using an aesthetic language that she has developed in her photographic work.
Digital Canvas also features outstanding works by Joe Hamilton, Jacques Perconte, UBERMORGEN, Pierce Warnecke, Kurt Hentschläger, Claudia Hart, Andreas Nicolas Fischer, Johanna Reich, Nicolas Rupcich, Richard Garet, Feng Chen, Dejan Radovanovic, Daniel Canogar, Claudia Larcher, Mateo Amaral, Ryan Whittier Hale, Chris Coleman, Laleh Mehran, Pia MYrvoLD and Philipp Artus.
In addition, Digital Canvas gives a Carte Blanche to Marco Mancuso (Founder and Director of Digicult) and to The One Minutes, a global network based in Amsterdam producing and distributing films with the duration of one single minute.
Marco Mancuso presents “Hyper Reality”: how the visual contemporary apparatus is changing due to digital and science technologies, becoming - in a way - More Real than Real. The selection features artworks by Evelina Domnitch and Dmitry Gelfand, Syntfarm, Boris Labbé, Quayola, Thomas Köner, Thorsten Fleisch.
The One Minutes’ Carte Blanche features Laurel Backman, Sophie Penkethman, Christoph Meyer, Renee Lear, Guusje Kaayk, Dana Verbaan and Alper T.Tunga Ince and Frank ter Horst.
After the NY premiere at the CreativeTechWeek Digital Canvas will be broadcast exclusively on ikonoTV for 24 hours, starting on May 7th at 12pm EST.Lumen's show at Creative Tech Week will take place St Francis College, Brooklyn's Callahan Centre & Founders' Audtorium, 180 Remsen Street, Brooklyn NYC 11201. The show includes prize-winning digital art and interactive installations from around the world.
Admission is free and the show will run from April 30th - May 5th daily from 10am - 5pm.
Find our Eventbrite and Schedule of Events
This year’s prize-winning collection to be featured includes the following and more:
MÉTAMORPHY - Scenocosme
2015 Lumen Silver Winner.
A deeply immersive sensory exploration of sound and light.
A semi-transparent veil has an elasticity which, when stretched and played with by the participant, offers sensory interactions that explore depths of various universes, through organic, liquid or incandescent substances.
The interactions of the participants with the veil alter the matter of the universes and generate three dimensional soundscapes.
https://www.youtube.com/watch?v=1ogQLzSpLl0
A NEW JERUSALEM –Michael Takeo Magruder2014 silver winner.
An immersive virtual reality installation that seeks to embody the spirit of this prophesised city.
http://www.takeo.org/nspace/2014-dta-new-jerusalem...
ELECTRIC SHEEP- Scott Draves2015 Founder’s Prize Winner
First created in 1999 by Scott Draves, the Electric Sheep is a form of artificial life, which is to say it is software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 450,000 participant computers and people all over the Internet.
http://scottdraves.com/sheep.html
MAN A –Gibson/Martelli2014 Prize Winner
An interactive downloadable app and augmented reality experience that sees life and movement burst from a flat surface of distorted patterns. Gibson/Martelli see the Man A project as a conceptual laboratory and the outcomes of a number of their experiments have been exhibited in a variety of forms including site-specific installation, large scale wall and window prints, and virtual reality.
WORLD OF WATER - Anne Morgan Spalter
Hypnotic digital animation based on the footage the artist shot while at Volcano Falls, Illinois. World of Water integrates art and technology in a spell-binding way that transforms holiday photographs into kaleidoscopic imagery.
IN FLOW- Ronan Devlin
In Flow is about material and psychological changes in state. Originally staged in an expansive former retail park, the immersive and playful work is comprised of light responsive prints, a Moiret- generating sculpture and an audience-responsive audio-visual installation.
Come hear from noted new media curator Christiane Paul of the Whitney, learn about the fascinating kinetic laser light sculptures of Norman Ballard, and the large scale augmented reality sculptures created with 3D rendering software by artist Michael Rees. We'll gather in the home of Ellen Levy, President Emerita of the College Art Association. Contact levy@nyc.rr.com for details.
We'll gather in the studio of Ellen Levy, artist and Past President of the College Art Association where Ellen and Patricia Olynyk co-convene the LASERS.
Each LASER gathering provides short 10- to 20-minute talks on art/science topics and the opportunity to network with cutting-edge artists, scientists, and researchers in an informal setting. Passionate participants are eager to share their ideas with you! Audience members are invited to “pitch” their own work, events, and activities to the group as well.
Founded in 2008 by LASER Chair Piero Scaruffi on behalf of Leonardo/ISAST, LASERs are now happening in over a dozen locales nationally and internationally: University of San Francisco, Stanford University, UC Berkeley, UCLA, UC Davis, UC Santa Cruz, New York City, London, Tacoma, Toronto, Montreal and Kansas State University.
At Second Story we design bespoke interactive experiences across the cultural and brand space and across digital and physical channels. While our projects are story-driven our process is lab-driven, ensuring a human connection powered by technology innovation.
In this talk I will share the story behind Second Story with a sneak peek into our storytelling process, concept development, UX practice, and methodologies for prototyping. These behind the scenes processes allow us to create dynamic and multi-sensory people-centered experiences that convey complex ideas and narratives in engaging ways.
An overview of our projects and case studies will show a common thread, an invitation to participate and weave your own story: The Second Story.
We are living in a truly fascinating time for not just tech and creativity but culture as a whole.
It seems like almost everyday there is a new hot technology, emerging platform, or new demand from consumers and audiences that many a times didn’t exist even the week before. Hashtag struggle. We’ll discuss how you as an organization or individual can cut through the noise and get to the good stuff.
In conjunction with the Lumen Prize, Harvestworks, LISA and Hyphen Hub, Creative Tech Week celebrates our inaugural, year one festival with a massive opening celebration. Join us! Featuring 25 tech art installations, a performance, special keynote presentation by Paola Antonelli of MoMA, visuals by Vade and DJing by a new hot talent to be revealed May 1.
If you have a paid CTW Weeklong badge or paid day pass, your entry to this event is included. If you have an Expo pass or free day pass, or no pass, you will need to register separately at http://openingcelebration-creativetechweek2016.eventbrite.com
Start time: 6:30pm
End: 11:00pm
Keynote Presentations: 6:30
After an interval to get a drink and greet guests, we'll begin the evening with some brief comments from Isabel Walcott Draves, Founder and President of Creative Tech Week; Jeanne Angel, Director of Production and Director of the Expo; Randi Brant, Director of the Industry Hub by Future Colossal; Asher Remy-Toledo and Mark Bolotin, Art Directors of the Arts Hub; and Alex Post, Director of the Community Hub; and Dawn Barber, co-Founder, Creative Tech Week.
Paola Antonelli, Senior Curator of Architecture & Design + Director of R&D - Museum of Modern Art
Paola Antonelli is senior curator of architecture and design, and director of research and development, at the Museum of Modern Art (MoMA) in New York City. Her work investigates design’s influence on everyday experience, often including overlooked objects and practices, and combining design, architecture, art, science, and technology.
VJ: Anton Marini (vade) is a video performance artist and programmer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences. He designs open source tools to help facilitate the realtime video performance medium.
He is a former artist in residence at Eyebeam Art and Technology Center and researcher in residence at NYU's Brooklyn Experimental Media Center. He has also taught at Parsons/New School Design and Technology Department and performed and taught workshops at many new media and video festivals around the world.
LISA
Leaders in Software and Art (LISA), founded in 2009, brings together cutting-edge software and electronic artists, curators, collectors, and coders to share their work. LISA holds exclusive monthly salons across NYC featuring presentations by artists who work with technology; produces LISA conferences; and partners with museums and other organizations to showcase the work of past speakers. Over 200 past LISA speakers are featured in the artist portfolio at softwareandart.com/presenters.
The Lumen Prize
The Lumen Prize celebrates the very best art created digitally by artists around the world. Its goal is to celebrate the power and potential of this exciting genre through an annual competition and global tour of works selected by an eminent panel of judges.
Since 2012, Lumen has staged more than 20 shows and events in more than 10 capital cities around the world, including New York City, Shanghai, Athens, Amerstdam, Riga, Cardiff, and London. In partnership with its academic partners, Lumen holds seminars, artist talks and symposiums at nearly all of its shows.
Harvestworks
Harvestworks presents experimental art in collaboration with their Technology, Engineering, Art and Music (TEAM) Lab. Since 1977 we have been supporting the creation of work that explores new and evolving technologies. In line with the historical E.A.T. (Experiments in Art and Technology) we provide an environment for experimentation with technicians, instructors and innovative practitioners in the electronic arts. Former Harvestworks’ residents, who have also used remixing in their art process, include established artists, such as Christian Marclay, Luke Dubois and Cory Arcangel.
Hyphen Hub
Hyphen Hub is a creative engine to explore and provoke radical new visions of the future through the integration of art, technology and business. We are a New York-based organization that serves as a platform and community to showcase the latest in arts and technology. We have a unique relationship with leading digital artists, curators and companies working in the multimedia field worldwide.
We specialize in:
– Producing and managing cutting-edge multimedia events for organizations, art fairs and festivals.
– Hosting regular Hyphen Hub nights that showcase the work of world-class international artists.
– Providing a personalized residency and consulting service for artists and professionals working at the forefront of art and technology.
Creative Tech Week
Creative Tech Week Is Coming to NYC 4/29-5/8!
In partnership with NYC EDC the city-wide 10-day festival will showcase the intersection of creativity and technology, with as a combination of free events for consumers and 350+ ticketed events for professionals, entrepreneurs, developers and creatives. Spanning 10 days and 5 boroughs, Creative Tech Week will feature cutting edge virtual reality (VR), augmented reality (AR), data visualization, generative algorithms, 3D printing, experiential & interactive advertising and creative computer programming. Weeklong or 1-day tickets are at https://creativetechweek2016.eventbrite.com
Allison Berkoy presents ONE ON ONE, an interactive multimedia installation and performance experience. Participants enter the installation environment and encounter a figurative assemblage of chair parts, enlivened with projection, audio, and computer vision. Lone participants may receive an invitation to sit in a chair facing the figure. Others may watch.
Each ONE ON ONE encounter unravels divergently and unpredictably. The figure makes requests, tells stories, and entertains; responding differently to true ONE ON ONE meetings with a single participant versus engagements with an audience. ONE ON ONE creates an illusion of complex interaction through sensor tracking, custom software, arrays of scripted responses, live internet feeds, and structured randomness.
Technology, how we insure this media? Do we insure the digital information, moving parts, the structure, obsolete parts?
What typical losses are not covered?
How does the claim department settle a claim when you are a Collector, Gallery, Artist, or Venue?
I will be exploring common exclusions, conditions and limitations Insurance contracts related to Tech Artist.
Be informed, come and learn at my talk.
I will be available after the talk for individual consultation.
Whether your an independent artist, a boutique studio or a multinational corporation you need to scale.
Dig into tips, best practices and lessons for creative enterprises small and large.
We're moving toward a world where the objects and spaces around us are imbued with a level of interactivity far richer than the phones and laptops that we spend so much time with today. As this transition takes place, it will no longer be meaningful to distinguish between the “interface” to an object or space and the object or space itself. As we shift away from traditional display screens, we need a new set of design principles to ensure that the interactivity we bring into the physical world enhances our daily experience rather than detracting from it, and that it connects us to each other rather than isolating us. Our designs should empower people to be the authors of their own experiences.
James Patten will present a series of design principles and related projects, drawn from Patten Studio’s interactive activations and internal R&D work, that highlight the studio’s vision for our future relationship to technology.
Sree Sreenivasan (@sree) is the first Chief Digital Officer at the Metropolitan Museum of Art, the latest step in what he calls "a three-decade, one-way love affair with one of the world's great museums." At the Met, he leads a world-class team of 70 working on topics he loves: digital, social, mobile, video, data, email apps and more.
He joined the Met after spending 20 years at Columbia University as a member of the faculty of the Columbia Journalism School and a year as the university's first Chief Digital Officer.
Why can’t a sword be used to create an art piece? What if spirit animals followed you on a bike ride? Shouldn’t a pool light up with animations when you jump in? At Red Paper Heart, these are the odd questions that they ask each other – and they’re about playing with users expectations of physical objects. Enter the transformative world of interactive installations. Responsive technology can redefine the rules for even the simplest of objects by changing their function. Deftly alternating between gratifying and confounding deep-seated expectations can create surprising moments of delight. In this session, Daniel will talk about swords, music boxes and how they created surprisingly immersive art installations with them. And why cats can’t hold swords.
We think of ourselves as physical beings inhabiting a physical world - and yet we are discovering that our awareness, our communication, and the activities we engage in are increasingly in the digital world.
Over the coming 10 years, we will experience the merging of digital and physical into a connected experiential environment that anticipates our needs and desires, automatically configures the spaces we inhabit and interacts in personalized ways with each of us as we move through this environment. Moreover, we will cease to use the term “digital” as it will no longer add any meaning to our always-online, always-connected way of life.
In this talk, Neil will explore pertinent current and near-future trends and innovations, extrapolate what we can expect to emerge over the coming 10 years and beyond, and provoke conversation around how our practices will evolve to enable the creation of this future.
“Performing Systems: Extending Media Environments via the Blockchain”
Like many artists working with emergent technologies, Benton C Bainbridge designs custom systems to make his media art. Bainbridge discusses his latest collaboration: Performing Systems. This platform enables real-time media artists to extend their systems and “play” the entire art ecosystem from creation through provenance, exhibition, collection and archiving. Bainbridge and co-creator Eric Barry Drasin created Performing Systems and Moving Pictures Gallery as a tool to enable Visual Performance artists to collect each other.
Performing Systems is a conceptual experiment in which real-time audiovisual artists improvise within the Moving Pictures Gallery platform to measure cultural value in a post-blockchain era. Artists’ video and sound feeds are recorded, then singular media artworks are selected from the feed and uploaded to a secure, permanent storage system along with digital provenance.
Performing Systems asserts a near-future ecosystem at the intersection of emerging technologies and societal attitudes. In this possible future, Digital Media Artists and their patrons can assert the value of ethereal artworks.