After finishing a Masters of Visual Studies degree at the Center for Advanced Visual Studies (CAVS) at MIT Greg Garvey worked at Parker Brothers and later Spinnaker Software developing mass market and educational games for personal computers and game consoles. In his own art practice Garvey saw the emerging possibilities of an art of interaction facilitated by computer control. In 1982 he exhibited at MIT “Labyrinthos” – a large-scale computer controlled ‘stochastic’ maze of locking and unlocking doors. Video cameras and monitors were placed within creating an irrational system of surveillance merging a viewer’s present moment of interaction with recordings of previous visitors.
Garvey has continued to design interactive computer based installations that have been exhibited in museums and galleries in the U.S., Canada, Europe and elsewhere in venues such as the Landesmuseum in Linz, Austria; the Victoria and Albert Museum in London or at Tech Fest in Delhi, India. His projects incorporate custom built interfaces that employ technologies such as capacitance touch sensors and camera base motion tracking.
Greg Garvey, MFA, MSVS, BS is the Chair of the Department of Visual and Performing Arts and also serves as Director of the Game Design and Development Program at Quinnipiac University. Previously at Quinnipiac University he was the Visiting Fellow in the Arts and also was an Associate Artist of the Digital Media Center for the Arts at Yale University. Prior to joining Quinnipiac University he was Chair of the Department of Design Art at Concordia University in Montréal and was a member of the Board of Directors of the Montreal Design Institute. From 1983-85 he was a Fellow at the Center for Advanced Visual Studies at MIT.